mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-13 03:32:56 +03:00
0.981 + 1.7.6.1 CE
+ Increased raise horde distance to 65m. + decreased raise horde action timer to 7 seconds. + sync with 1.7.6.1 CE
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@@ -29,7 +29,8 @@ if (!isNull _object) then {
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{ [_x,"gear"] call server_updateObject } foreach
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(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10]);
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if (alive _object) then {
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[_object,(magazines _object),true,(unitBackpack _object)] call server_playerSync;
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//[_object,(magazines _object),true,(unitBackpack _object)] call server_playerSync;
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[_object,[],true] call server_playerSync;
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_myGroup = group _object;
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deleteVehicle _object;
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deleteGroup _myGroup;
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@@ -65,6 +65,7 @@ if (typeName _minutes == "STRING") then
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if (_characterID != "0") then
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{
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_key = format["CHILD:202:%1:%2:%3:",_characterID,_minutes,_infected];
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//diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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}
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else
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@@ -120,7 +120,9 @@ if (count _medical > 0) then {
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//Add Wounds
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{
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_playerObj setVariable[_x,true,true];
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["usecBleed",[_playerObj,_x,_hit]] call broadcastRpcCallAll;
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//["usecBleed",[_playerObj,_x,_hit]] call broadcastRpcCallAll;
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usecBleed = [_playerObj,_x,_hit];
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publicVariable "usecBleed";
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} forEach (_medical select 8);
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//Add fractures
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@@ -97,6 +97,7 @@ if (_characterID != "0") then {
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if (_isNewGear) then {
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//diag_log ("gear..."); sleep 0.05;
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_playerGear = [weapons _character,_magazines];
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//diag_log ("playerGear: " +str(_playerGear));
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_backpack = unitBackpack _character;
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_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
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};
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@@ -198,7 +199,11 @@ if (_characterID != "0") then {
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// If player is in a vehicle, keep its position updated
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if (vehicle _character != _character) then {
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[vehicle _character, "position"] call server_updateObject;
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// [vehicle _character, "position"] call server_updateObject;
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if (!(vehicle _character in needUpdate_objects)) then {
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//diag_log format["DEBUG: Added to NeedUpdate=%1",_object];
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needUpdate_objects set [count needUpdate_objects, vehicle _character];
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};
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};
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// Force gear updates for nearby vehicles/tents
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@@ -24,6 +24,12 @@ while {true} do {
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//Adding some Random systems
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_crashModel = ["UH60Wreck_DZ","UH1Wreck_DZ"] call BIS_fnc_selectRandom;
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//Crash loot just uncomment the one you wish to use by default with 50cals is enabled.
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//Table including 50 cals
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_lootTable = ["Military","HeliCrash","MilitarySpecial"] call BIS_fnc_selectRandom;
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//Table without 50 cals
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//_lootTable = ["Military","HeliCrash_No50s","MilitarySpecial"] call BIS_fnc_selectRandom;
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_crashName = getText (configFile >> "CfgVehicles" >> _crashModel >> "displayName");
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diag_log(format["CRASHSPAWNER: %1%2 chance to spawn '%3' with loot table '%4' at %5", round(_spawnChance * 100), '%', _crashName, _lootTable, _timeToSpawn]);
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@@ -69,13 +75,15 @@ while {true} do {
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_crash setVariable ["ObjectID",1,true];
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if (_spawnFire) then {
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["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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//["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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dayzFire = [_crash,2,time,false,_fadeFire];
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publicVariable "dayzFire";
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_crash setvariable ["fadeFire",_fadeFire,true];
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};
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_num = round(random _randomizedLoot) + _guaranteedLoot;
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_config = configFile >> "CfgBuildingLoot" >> "HeliCrash";
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_config = configFile >> "CfgBuildingLoot" >> _lootTable;
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_itemTypes = [] + getArray (_config >> "itemType");
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_index = dayz_CBLBase find "HeliCrash";
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_weights = dayz_CBLChances select _index;
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@@ -84,6 +84,7 @@ _object_damage = {
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if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
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_object setHit ["_selection", _hit]
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} forEach _hitpoints;
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_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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@@ -125,6 +126,7 @@ _object_repair = {
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if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
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_object setHit ["_selection", _hit]
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} forEach _hitpoints;
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_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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@@ -140,18 +142,20 @@ switch (_type) do {
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call _object_damage;
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};
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case "position": {
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call _object_position;
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if (!(_object in needUpdate_objects)) then {
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diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
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needUpdate_objects set [count needUpdate_objects, _object];
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};
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};
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case "gear": {
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call _object_inventory;
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};
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case "damage": {
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diag_log ("Damaged Called");
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if ( (time - _lastUpdate) > 5) then {
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call _object_damage;
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} else {
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if(!_needUpdate)then {
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diag_log format["DEBUG: Added to NeedUpdate=%1",_object];
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if (!(_object in needUpdate_objects)) then {
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diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
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needUpdate_objects set [count needUpdate_objects, _object];
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};
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};
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