0.981 + 1.7.6.1 CE

+ Increased raise horde distance to 65m.
+ decreased raise horde action timer to 7 seconds.
+ sync with 1.7.6.1 CE
This commit is contained in:
vbawol
2013-02-26 20:05:35 -06:00
parent 52461f4a52
commit 3c9df28ead
319 changed files with 5267 additions and 1695 deletions

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diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
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VertexShaderID = "NormalMap";
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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1 {
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uvSource = "tex";
class uvTransform {
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class Stage2 {
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uvSource = "tex";
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Just a placeholder

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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1 {
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uvSource = "tex";
class uvTransform {
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uvSource = "tex";
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pos[] = {0, 0, 0};
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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1 {
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class uvTransform {
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uvSource = "tex";
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up[] = {0, 1, 0};
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ambient[] = {1, 1, 1, 1};
diffuse[] = {0.501961, 0.501961, 0.501961, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {0.101961, 0.101961, 0.101961, 0.88};
specularPower = 450;
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VertexShaderID = "Super";
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class Stage2
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uvSource = "tex";
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uvSource = "tex";
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up[] = {0, 1, 0};
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class uvTransform {
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up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
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class Stage5
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texture="z\addons\dayz_communityassets\textures\can_mat_clean_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
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};
class Stage6 {
texture = "#(ai,64,128,1)fresnel(4.01,2.86)";
uvSource = "none";
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class Stage7
{
texture = "ca\data\env_land_co.paa";
uvSource = "none";
};

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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
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uvSource = "tex";
class uvTransform {
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up[] = {0, 1, 0};
dir[] = {0, 0, 0};
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uvSource = "tex";
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up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
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@@ -0,0 +1,32 @@
ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
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uvSource = "tex";
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pos[] = {0, 0, 0};
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@@ -0,0 +1,32 @@
ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
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uvSource = "tex";
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aside[] = {1, 0, 0};
up[] = {0, 1, 0};
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pos[] = {0, 0, 0};
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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
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uvSource = "tex";
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uvSource = "tex";
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up[] = {0, 1, 0};
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pos[] = {0, 0, 0};
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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
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uvSource = "tex";
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uvSource = "tex";
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up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";
class Stage0
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texture="z\addons\dayz_communityassets\textures\quiver_CO.paa";
uvSource="tex";
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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
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uvSource = "tex";
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uvSource = "tex";
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up[] = {0, 1, 0};
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pos[] = {0, 0, 0};
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ambient[] = {1, 1, 1, 1};
diffuse[] = {0.501961, 0.501961, 0.501961, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {0.101961, 0.101961, 0.101961, 0.88};
specularPower = 450;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,NOHQ)";
uvSource="tex";
class uvTransform
{
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up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
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up[] = {0, 10, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
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class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
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up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
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class Stage4
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
uvSource = "tex";
class uvTransform {
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dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
};
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class Stage5
{
texture="z\addons\dayz_communityassets\textures\soda_mat_clean_SMDI.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
};
};
class Stage6 {
texture = "#(ai,64,128,1)fresnel(4.01,2.86)";
uvSource = "none";
};
class Stage7
{
texture = "ca\data\env_land_co.paa";
uvSource = "none";
};

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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1 {
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uvSource = "tex";
class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
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class Stage2 {
texture = "z\addons\dayz_communityassets\textures\toiletpaper_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
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