mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
0.981 + 1.7.6.1 CE
+ Increased raise horde distance to 65m. + decreased raise horde action timer to 7 seconds. + sync with 1.7.6.1 CE
This commit is contained in:
32
dayz_communityassets/textures/2shells_pellet.rvmat
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32
dayz_communityassets/textures/2shells_pellet.rvmat
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@@ -0,0 +1,32 @@
|
||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\2shells_slugshot_nohq.paa";
|
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uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
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dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\2shells_slugshot_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
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up[] = {0, 1, 0};
|
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dir[] = {0, 0, 0};
|
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pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
BIN
dayz_communityassets/textures/2shells_pellet_CO.paa
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BIN
dayz_communityassets/textures/2shells_pellet_CO.paa
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Binary file not shown.
BIN
dayz_communityassets/textures/2shells_pellet_nohq.paa
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BIN
dayz_communityassets/textures/2shells_pellet_nohq.paa
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Binary file not shown.
BIN
dayz_communityassets/textures/2shells_pellet_smdi.paa
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BIN
dayz_communityassets/textures/2shells_pellet_smdi.paa
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32
dayz_communityassets/textures/2shells_slugshot.rvmat
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32
dayz_communityassets/textures/2shells_slugshot.rvmat
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@@ -0,0 +1,32 @@
|
||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
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||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\2shells_slugshot_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\2shells_slugshot_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
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dir[] = {0, 0, 0};
|
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pos[] = {0, 0, 0};
|
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};
|
||||
};
|
||||
BIN
dayz_communityassets/textures/2shells_slugshot_CO.paa
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BIN
dayz_communityassets/textures/2shells_slugshot_CO.paa
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Binary file not shown.
BIN
dayz_communityassets/textures/2shells_slugshot_nohq.paa
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BIN
dayz_communityassets/textures/2shells_slugshot_nohq.paa
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Binary file not shown.
BIN
dayz_communityassets/textures/2shells_slugshot_smdi.paa
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BIN
dayz_communityassets/textures/2shells_slugshot_smdi.paa
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1
dayz_communityassets/textures/Readme.txt
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1
dayz_communityassets/textures/Readme.txt
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@@ -0,0 +1 @@
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Just a placeholder
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32
dayz_communityassets/textures/bacon_fried.rvmat
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32
dayz_communityassets/textures/bacon_fried.rvmat
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@@ -0,0 +1,32 @@
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||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
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||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\bacon_fried_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
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||||
};
|
||||
};
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|
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class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\bacon_fried_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
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BIN
dayz_communityassets/textures/bacon_fried_CO.paa
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BIN
dayz_communityassets/textures/bacon_fried_CO.paa
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BIN
dayz_communityassets/textures/bacon_fried_nohq.paa
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BIN
dayz_communityassets/textures/bacon_fried_nohq.paa
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BIN
dayz_communityassets/textures/bacon_fried_smdi.paa
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BIN
dayz_communityassets/textures/bacon_fried_smdi.paa
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32
dayz_communityassets/textures/bacon_raw.rvmat
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32
dayz_communityassets/textures/bacon_raw.rvmat
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@@ -0,0 +1,32 @@
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||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\bacon_raw_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
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pos[] = {0, 0, 0};
|
||||
};
|
||||
};
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||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\bacon_raw_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
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||||
BIN
dayz_communityassets/textures/bacon_raw_CO.paa
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BIN
dayz_communityassets/textures/bacon_raw_CO.paa
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BIN
dayz_communityassets/textures/bacon_raw_nohq.paa
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BIN
dayz_communityassets/textures/bacon_raw_nohq.paa
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BIN
dayz_communityassets/textures/bacon_raw_smdi.paa
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BIN
dayz_communityassets/textures/bacon_raw_smdi.paa
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BIN
dayz_communityassets/textures/can_badguy_clean_co.paa
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BIN
dayz_communityassets/textures/can_badguy_clean_co.paa
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dayz_communityassets/textures/can_boneboy_clean_co.paa
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BIN
dayz_communityassets/textures/can_boneboy_clean_co.paa
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77
dayz_communityassets/textures/can_clean_super.rvmat
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77
dayz_communityassets/textures/can_clean_super.rvmat
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@@ -0,0 +1,77 @@
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||||
ambient[] = {1, 1, 1, 1};
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||||
diffuse[] = {0.501961, 0.501961, 0.501961, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {0.101961, 0.101961, 0.101961, 0.88};
|
||||
specularPower = 450;
|
||||
PixelShaderID = "Super";
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||||
VertexShaderID = "Super";
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||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,NOHQ)";
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||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {10, 0, 0};
|
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up[] = {0, 10, 0};
|
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dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
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||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
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up[] = {0, 1, 0};
|
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dir[] = {0, 0, 0};
|
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pos[] = {0, 0, 0};
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||||
};
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||||
};
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||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_communityassets\textures\can_mat_clean_smdi.paa";
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||||
uvSource = "tex";
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||||
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||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
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pos[] = {0, 0, 0};
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||||
};
|
||||
};
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||||
class Stage6 {
|
||||
texture = "#(ai,64,128,1)fresnel(4.01,2.86)";
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||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
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||||
BIN
dayz_communityassets/textures/can_corn_clean_co.paa
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dayz_communityassets/textures/can_corn_clean_co.paa
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dayz_communityassets/textures/can_curgon_clean_co.paa
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dayz_communityassets/textures/can_curgon_clean_co.paa
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dayz_communityassets/textures/can_demon_clean_co.paa
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dayz_communityassets/textures/can_demon_clean_co.paa
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dayz_communityassets/textures/can_derpy_clean_co.paa
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dayz_communityassets/textures/can_derpy_clean_co.paa
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dayz_communityassets/textures/can_fraggleos_clean_co.paa
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dayz_communityassets/textures/can_fraggleos_clean_co.paa
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dayz_communityassets/textures/can_griff_clean_co.paa
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dayz_communityassets/textures/can_griff_clean_co.paa
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dayz_communityassets/textures/can_herpy_clean_co.paa
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dayz_communityassets/textures/can_herpy_clean_co.paa
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dayz_communityassets/textures/can_mat_clean_smdi.paa
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dayz_communityassets/textures/can_mat_clean_smdi.paa
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dayz_communityassets/textures/can_orlok_clean_co.paa
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dayz_communityassets/textures/can_orlok_clean_co.paa
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dayz_communityassets/textures/can_powell_clean_co.paa
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dayz_communityassets/textures/can_powell_clean_co.paa
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dayz_communityassets/textures/can_tylers_clean_co.paa
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dayz_communityassets/textures/can_tylers_clean_co.paa
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dayz_communityassets/textures/can_unlabeled_clean_co.paa
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dayz_communityassets/textures/can_unlabeled_clean_co.paa
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32
dayz_communityassets/textures/compass.rvmat
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dayz_communityassets/textures/compass.rvmat
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@@ -0,0 +1,32 @@
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||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
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||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\compass_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
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dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\compass_smdi.paa";
|
||||
uvSource = "tex";
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||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
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dir[] = {0, 0, 0};
|
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pos[] = {0, 0, 0};
|
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};
|
||||
};
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||||
BIN
dayz_communityassets/textures/compass_co.paa
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dayz_communityassets/textures/compass_co.paa
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dayz_communityassets/textures/compass_nohq.paa
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dayz_communityassets/textures/compass_nohq.paa
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dayz_communityassets/textures/compass_smdi.paa
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dayz_communityassets/textures/compass_smdi.paa
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dayz_communityassets/textures/equip_quiver_CA.paa
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dayz_communityassets/textures/equip_quiver_CA.paa
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dayz_communityassets/textures/equip_warrow_ca.paa
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dayz_communityassets/textures/equip_warrow_ca.paa
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32
dayz_communityassets/textures/machete.rvmat
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dayz_communityassets/textures/machete.rvmat
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||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\machete_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
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up[] = {0, 1, 0};
|
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dir[] = {0, 0, 0};
|
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pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\machete_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
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dir[] = {0, 0, 0};
|
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pos[] = {0, 0, 0};
|
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};
|
||||
};
|
||||
BIN
dayz_communityassets/textures/machete_CO.paa
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dayz_communityassets/textures/machete_CO.paa
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dayz_communityassets/textures/machete_nohq.paa
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dayz_communityassets/textures/machete_nohq.paa
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dayz_communityassets/textures/machete_smdi.paa
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dayz_communityassets/textures/machete_smdi.paa
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dayz_communityassets/textures/mre.rvmat
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dayz_communityassets/textures/mre.rvmat
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||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\mre_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\mre_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
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BIN
dayz_communityassets/textures/mre_CO.paa
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dayz_communityassets/textures/mre_CO.paa
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dayz_communityassets/textures/mre_nohq.paa
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dayz_communityassets/textures/mre_nohq.paa
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dayz_communityassets/textures/mre_smdi.paa
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dayz_communityassets/textures/mre_smdi.paa
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32
dayz_communityassets/textures/nutmix.rvmat
Normal file
32
dayz_communityassets/textures/nutmix.rvmat
Normal file
@@ -0,0 +1,32 @@
|
||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\nutmix_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\nutmix_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
BIN
dayz_communityassets/textures/nutmix_co.paa
Normal file
BIN
dayz_communityassets/textures/nutmix_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/nutmix_nohq.paa
Normal file
BIN
dayz_communityassets/textures/nutmix_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/nutmix_smdi.paa
Normal file
BIN
dayz_communityassets/textures/nutmix_smdi.paa
Normal file
Binary file not shown.
32
dayz_communityassets/textures/pistachio.rvmat
Normal file
32
dayz_communityassets/textures/pistachio.rvmat
Normal file
@@ -0,0 +1,32 @@
|
||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\pistachio_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\pistachio_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
BIN
dayz_communityassets/textures/pistachio_co.paa
Normal file
BIN
dayz_communityassets/textures/pistachio_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/pistachio_nohq.paa
Normal file
BIN
dayz_communityassets/textures/pistachio_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/pistachio_smdi.paa
Normal file
BIN
dayz_communityassets/textures/pistachio_smdi.paa
Normal file
Binary file not shown.
13
dayz_communityassets/textures/quiver.rvmat
Normal file
13
dayz_communityassets/textures/quiver.rvmat
Normal file
@@ -0,0 +1,13 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
class Stage0
|
||||
{
|
||||
texture="z\addons\dayz_communityassets\textures\quiver_CO.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
BIN
dayz_communityassets/textures/quiver_CO.paa
Normal file
BIN
dayz_communityassets/textures/quiver_CO.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/quiver_nohq.paa
Normal file
BIN
dayz_communityassets/textures/quiver_nohq.paa
Normal file
Binary file not shown.
32
dayz_communityassets/textures/razor.rvmat
Normal file
32
dayz_communityassets/textures/razor.rvmat
Normal file
@@ -0,0 +1,32 @@
|
||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\razor_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\razor_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
BIN
dayz_communityassets/textures/razor_co.paa
Normal file
BIN
dayz_communityassets/textures/razor_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/razor_nohq.paa
Normal file
BIN
dayz_communityassets/textures/razor_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/razor_smdi.paa
Normal file
BIN
dayz_communityassets/textures/razor_smdi.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_clays_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_clays_clean_co.paa
Normal file
Binary file not shown.
77
dayz_communityassets/textures/soda_clean_super.rvmat
Normal file
77
dayz_communityassets/textures/soda_clean_super.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {0.501961, 0.501961, 0.501961, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {0.101961, 0.101961, 0.101961, 0.88};
|
||||
specularPower = 450;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,NOHQ)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {10, 0, 0};
|
||||
up[] = {0, 10, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_communityassets\textures\soda_mat_clean_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,128,1)fresnel(4.01,2.86)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
BIN
dayz_communityassets/textures/soda_drwaste_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_drwaste_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_franka_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_franka_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_lemonade_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_lemonade_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_lirik_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_lirik_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_lvg_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_lvg_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_mat_clean_SMDI.paa
Normal file
BIN
dayz_communityassets/textures/soda_mat_clean_SMDI.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_mtngreen_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_mtngreen_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_mzly_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_mzly_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_peppsy_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_peppsy_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_r4z0r_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_r4z0r_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_rabbit_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_rabbit_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_sacrite_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_sacrite_clean_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/soda_smasht_clean_co.paa
Normal file
BIN
dayz_communityassets/textures/soda_smasht_clean_co.paa
Normal file
Binary file not shown.
32
dayz_communityassets/textures/toiletpaper.rvmat
Normal file
32
dayz_communityassets/textures/toiletpaper.rvmat
Normal file
@@ -0,0 +1,32 @@
|
||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\toiletpaper_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\toiletpaper_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
BIN
dayz_communityassets/textures/toiletpaper_co.paa
Normal file
BIN
dayz_communityassets/textures/toiletpaper_co.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/toiletpaper_nohq.paa
Normal file
BIN
dayz_communityassets/textures/toiletpaper_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_communityassets/textures/toiletpaper_smdi.paa
Normal file
BIN
dayz_communityassets/textures/toiletpaper_smdi.paa
Normal file
Binary file not shown.
Reference in New Issue
Block a user