mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-07 16:52:53 +03:00
0.981 + 1.7.6.1 CE
+ Increased raise horde distance to 65m. + decreased raise horde action timer to 7 seconds. + sync with 1.7.6.1 CE
This commit is contained in:
@@ -285,8 +285,13 @@ class FSM
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" _temp = round(player getVariable [""temperature"",100]);" \n
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" _currentState = [_currentWpn,_currentAnim,_temp];" \n
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" " \n
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" //[""dayzCharDisco"",[dayz_characterID,_playerPos,[weapons player,_magazineArray],[typeOf (unitbackpack player),getWeaponCargo (unitbackpack player),getMagazineCargo (unitbackpack player)],_medical,_currentState,_currentModel]] call callRpcProcedure;" \n
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" //diag_log str(dayzCharDisco); " \n
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" dayz_Magazines = _magazineArray;" \n
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" dayzPlayerSave = [player,dayz_Magazines,false];" \n
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" publicVariableServer ""dayzPlayerSave"";" \n
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" " \n
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" if (isServer) then {" \n
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" dayzPlayerSave call server_playerSync;" \n
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" };" \n
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"" \n
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" dayz_lastSave = time;" \n
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" dayz_Magazines = [];" \n
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@@ -423,7 +428,11 @@ class FSM
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"" \n
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"_msg = [];" \n
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"" \n
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"[""dayzLogin"",[_playerUID,player]] call callRpcProcedure;" \n
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"//[""dayzLogin"",[_playerUID,player]] call callRpcProcedure;" \n
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"" \n
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"dayzLogin = [_playerUID,player];" \n
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"publicVariable ""dayzLogin"";" \n
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"" \n
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"dayzPlayerLogin = [];" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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@@ -484,7 +493,6 @@ class FSM
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"" \n
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"if (_model == ""Survivor1_DZ"") then {" \n
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" _model = ""Survivor2_DZ"";" \n
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" diag_log (""PLOGIN: Model was default, loading as survivor"");" \n
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"};" \n
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"" \n
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"_isHack = false;" \n
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@@ -616,6 +624,7 @@ class FSM
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" };" \n
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" _countr = 0;" \n
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" {" \n
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" if (_x == ""Crossbow"") then { _x = ""Crossbow_DZ"" };" \n
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" dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" \n
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" _countr = _countr + 1;" \n
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" } forEach _backpackWpnTypes;" \n
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@@ -623,6 +632,7 @@ class FSM
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" //Magazines" \n
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" _countr = 0;" \n
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" {" \n
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" if (_x == ""BoltSteel"") then { _x = ""WoodenArrow"" }; // Convert BoltSteel to WoodenArrow" \n
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" dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];" \n
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" _countr = _countr + 1;" \n
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" } forEach _backpackMagTypes;" \n
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@@ -646,7 +656,10 @@ class FSM
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"};" \n
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"" \n
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"dayzPlayerLogin2 = [];" \n
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"[""dayzLogin2"",[_charID,player,_playerUID]] call callRpcProcedure;" \n
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"//[""dayzLogin2"",[_charID,player,_playerUID]] call callRpcProcedure;" \n
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"" \n
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"dayzLogin2 = [_charID,player,_playerUID];" \n
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"publicVariable ""dayzLogin2"";" \n
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"" \n
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"dayz_loadScreenMsg = ""Requesting Character data from server"";" \n
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"progressLoadingScreen 0.8;" \n
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@@ -963,12 +976,15 @@ class FSM
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" };" \n
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"};" \n
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"" \n
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"if (_currentWpn == ""MeleeCrowbar"") then {" \n
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"if (player hasWeapon ""MeleeCrowbar"") then {" \n
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" player addMagazine 'crowbar_swing';" \n
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"};" \n
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"if (_currentWpn == ""MeleeHatchet"") then {" \n
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"if (player hasWeapon ""MeleeHatchet"") then {" \n
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" player addMagazine 'hatchet_swing';" \n
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"};" \n
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"if (player hasWeapon ""MeleeMachete"") then {" \n
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" player addMagazine 'machete_swing';" \n
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"};" \n
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"" \n
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"reload player;" \n
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"" \n
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@@ -1097,6 +1113,7 @@ class FSM
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" sleep 8;" \n
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" };" \n
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"};" \n
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"" \n
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"dayz_locationCheck = [] spawn {" \n
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" while {true} do {" \n
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" call stream_locationCheck;" \n
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@@ -1109,6 +1126,16 @@ class FSM
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" sleep 2;" \n
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" };" \n
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"};" \n
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"" \n
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"dayz_Totalzedscheck = [] spawn {" \n
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" while {true} do {" \n
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" dayz_maxCurrentZeds = {alive _x} count entities ""zZombie_Base"";" \n
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" sleep 60;" \n
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" };" \n
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"};" \n
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"//Removed for now" \n
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"[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
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"" \n
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"// TODO: questionably" \n
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"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
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"" \n
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@@ -1143,7 +1170,10 @@ class FSM
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init = /*%FSM<STATEINIT""">*/"dayzGearSave = true;" \n
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"dayz_myPosition = getPosATL player;" \n
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"" \n
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"[""dayzLoginRecord"",[_playerUID,_charID,0]] call callRpcProcedure;" \n
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"//[""dayzLoginRecord"",[_playerUID,_charID,0]] call callRpcProcedure;" \n
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"" \n
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"dayzLoginRecord = [_playerUID,_charID,0];" \n
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"publicVariable ""dayzLoginRecord"";" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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