mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
0.981 + 1.7.6.1 CE
+ Increased raise horde distance to 65m. + decreased raise horde action timer to 7 seconds. + sync with 1.7.6.1 CE
This commit is contained in:
@@ -60,7 +60,7 @@ if (!isDedicated) then {
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zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf";
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zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour
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zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour
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wild_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\wild_spawnZombies.sqf"; //Server compile, used for loiter behaviour
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//
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dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
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@@ -234,7 +234,7 @@ if (!isDedicated) then {
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_dikCode = _this select 1;
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_handled = false;
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if (_dikCode in (actionKeys "GetOver")) then {
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if (player isKindOf "PZombie_VB") exitWith {
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//player action ["sitDown", player];
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player switchAction "sitDown";
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@@ -242,37 +242,21 @@ if (!isDedicated) then {
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//player switchMove "AmovPercMstpSnonWnonDnon";
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diag_log "Saved player zombie from animation lockup?";
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};
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DoRE = ({isPlayer _x} count (player nearEntities ["AllVehicles",500]) > 1);
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if (canRoll && animationState player in ["amovpercmrunslowwrfldf","amovpercmrunsraswrfldf","amovpercmevaslowwrfldf","amovpercmevasraswrfldf"]) then {
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canRoll = false;
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null = [] spawn {
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if (DoRE) then {
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[nil, player, rSWITCHMOVE,"ActsPercMrunSlowWrflDf_FlipFlopPara"] call RE;
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} else {
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player switchMove "ActsPercMrunSlowWrflDf_FlipFlopPara";
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};
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sleep 0.3;
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player setVelocity [(velocity player select 0) + 1.5 * sin direction player, (velocity player select 1) + 1.5 * cos direction player, (velocity player select 2) + 4];
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sleep 1;
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canRoll = true;
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if (!r_fracture_legs and (time - dayz_lastCheckBit > 4)) then {
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_inBuilding = [player] call fnc_isInsideBuilding;
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_nearbyObjects = nearestObjects[getPosATL player, ["TentStorage", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Wire_cat1"], 8];
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if (!_inBuilding and (count _nearbyObjects == 0)) then {
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dayz_lastCheckBit = time;
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call player_CombatRoll;
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};
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_handled = true;
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};
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};
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//if (_dikCode == 57) then {_handled = true}; // space
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//if (_dikCode in actionKeys 'MoveForward' or _dikCode in actionKeys 'MoveBack') then {r_interrupt = true};
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if ("ItemMap_Debug" in items player) then {
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if (_dikCode == 88) then //SCROLL LOCK
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if (_dikCode == 210) then //SCROLL LOCK
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{
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_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
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};
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} else {
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if (_dikCode == 70) then //SCROLL LOCK
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{
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_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
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};
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};
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if (_dikCode in actionKeys "MoveLeft") then {r_interrupt = true};
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if (_dikCode in actionKeys "MoveRight") then {r_interrupt = true};
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if (_dikCode in actionKeys "MoveForward") then {r_interrupt = true};
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@@ -294,9 +278,11 @@ if (!isDedicated) then {
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dayz_lastCheckBit = time;
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[player,15,false,(getPosATL player)] spawn player_alertZombies;
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};
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if ((_dikCode == 0x38 or _dikCode == 0xB8) and (time - dayz_lastCheckBit > 10)) then {
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if (_dikCode in actionKeys "User20" and (time - dayz_lastCheckBit > 5)) then {
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dayz_lastCheckBit = time;
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_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
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};
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if ((_dikCode == 0x3E or _dikCode == 0x0F or _dikCode == 0xD3) and (time - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = time;
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call dayz_forceSave;
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};
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@@ -308,6 +294,25 @@ if (!isDedicated) then {
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_handled
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};
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player_CombatRoll = {
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DoRE = ({isPlayer _x} count (player nearEntities ["AllVehicles",100]) > 1);
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if (canRoll && animationState player in ["amovpercmrunslowwrfldf","amovpercmrunsraswrfldf","amovpercmevaslowwrfldf","amovpercmevasraswrfldf"]) then {
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canRoll = false;
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null = [] spawn {
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if (DoRE) then {
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[nil, player, rSWITCHMOVE, "ActsPercMrunSlowWrflDf_FlipFlopPara"] call RE;
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} else {
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player switchMove "ActsPercMrunSlowWrflDf_FlipFlopPara";
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};
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sleep 0.3;
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player setVelocity [(velocity player select 0) + 1.5 * sin direction player, (velocity player select 1) + 1.5 * cos direction player, (velocity player select 2) + 4];
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sleep 1;
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canRoll = true;
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};
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_handled = true;
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};
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};
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player_serverModelChange = {
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private["_object","_model"];
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_object = _this select 0;
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@@ -2,6 +2,58 @@ private["_holder","_type","_classname","_name"];
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_holder = _this select 0;
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_type = _this select 1;
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_classname = _this select 2;
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_name = getText (configFile >> _type >> _classname >> "displayName");
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null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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actionMonitor = {
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private["_holder","_type","_classname","_name","_action","_distance","_run","_timeout"];
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_holder = _this select 0;
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_type = _this select 1;
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_classname = _this select 2;
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_name = _this select 3;
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_action = -1;
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_distance = player distance _holder;
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_run = true;
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_timeout = 2;
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while { _run } do {
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if (alive _holder) then {
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_distance = player distance _holder;
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// Add action to player
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if ((_distance < 1.75) and (_action == -1)) then {
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_action = player addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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_timeout = 0.3;
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};
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// Remove action from player
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if ((_distance >= 1.75) and (_action != -1)) then {
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player removeAction _action;
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_action = -1;
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_timeout = 2;
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};
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// Stop the loop and fall back to old code
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if (_distance > 100) then {
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null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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_run = false;
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_timeout = 0;
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};
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} else {
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if (_action != -1) then {
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player removeAction _action;
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_action = -1;
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};
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_timeout = 0;
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_run = false;
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};
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sleep _timeout;
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};
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};
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if (_classname == "WoodenArrow") then {
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[_holder,_type,_classname,_name] spawn actionMonitor;
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} else {
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null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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};
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@@ -1,84 +1,62 @@
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rpcCodeVarName = { format["%1_code",_this] };
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rpcDirectCall = { call compile format["[%1,%2] call %3;",str(_this),_this,_this call rpcCodeVarName]; };
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//Medical Event Handlers
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"norrnRaLW" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"};
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"norrnRLact" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
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"norrnRDead" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\deadState.sqf"};
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"usecBleed" addPublicVariableEventHandler {_id = (_this select 1) spawn fnc_usec_damageBleed};
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"usecBandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage};
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"usecInject" addPublicVariableEventHandler {(_this select 1) call player_medInject};
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"usecEpi" addPublicVariableEventHandler {(_this select 1) call player_medEpi};
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"usecTransfuse" addPublicVariableEventHandler {(_this select 1) call player_medTransfuse};
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"usecMorphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
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"usecPainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
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"dayzHit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
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"dayzHitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
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"dayzHideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
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"dayzGutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
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"dayzGutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
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"dayzDelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
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"dayzVehicleInit" addPublicVariableEventHandler {(_this select 1) call fnc_vehicleEventHandler};
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"dayzHumanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
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"dayz_serverObjectMonitor" addPublicVariableEventHandler {dayz_serverObjectMonitor = dayz_safety};
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"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
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//run on all clients
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broadcastRpcCallAll = {
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private["_name","_val"];
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_name = _this select 0;
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_val = _this select 1;
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call compile format["%1 = _val;",_name]; //set the value locally
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_name call rpcDirectCall; //call on this client
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publicVariable _name; //call on other clients
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};
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//Both
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//run on client which has the object ownership
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broadcastRpcCallIfLocal = {
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private["_name","_val","_reqObj"];
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_name = _this select 0;
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_val = _this select 1;
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_reqObj = _this select 2;
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call compile format["%1 = _val;",_name]; //set the value locally
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if (local _reqObj) then {
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_name call rpcDirectCall; //call on this client
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} else {
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publicVariable _name; //call on other clients
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}
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};
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//only run on server
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callRpcProcedure = {
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private["_name","_val"];
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_name = _this select 0;
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_val = _this select 1;
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call compile format["%1 = _val;",_name]; //set the value locally
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if (isServer) then {
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_name call rpcDirectCall; //call here since we are the server
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} else {
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publicVariableServer _name; //call on the sever
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};
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};
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//register client->client rpc
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registerBroadcastRpc = {
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private["_name","_code"];
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_name = _this select 0;
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_code = _this select 1;
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call compile format["%1 = _code;",_name call rpcCodeVarName]; //set the global var containing the EH code
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_name addPublicVariableEventHandler _code;
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};
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//both
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["dayzSetFuel", { (_this select 1) call local_setFuel; } ] call registerBroadcastRpc;
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["dayzSetFix", { (_this select 1) call object_setFixServer; } ] call registerBroadcastRpc;
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["dayzSetDate", { setDate (_this select 1); } ] call registerBroadcastRpc;
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["dayzGutBody", { (_this select 1) call local_gutObject; } ] call registerBroadcastRpc;
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["dayzGutBodyZ", { (_this select 1) call local_gutObjectZ; } ] call registerBroadcastRpc;
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//EHs that setVariable "medForceUpdate" need to run on the server too
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["usecMorphine", { (_this select 1) call player_medMorphine; } ] call registerBroadcastRpc;
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["usecBandage", { (_this select 1) call player_medBandage; } ] call registerBroadcastRpc;
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["usecEpi", { (_this select 1) call player_medEpi; } ] call registerBroadcastRpc;
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["usecTransfuse", { (_this select 1) call player_medTransfuse; } ] call registerBroadcastRpc;
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["usecPainK", { (_this select 1) call player_medPainkiller; } ] call registerBroadcastRpc;
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//BIS_Effects_Burn is empty on the server anyway, but this EH is called
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["dayzFire", { (_this select 1) spawn BIS_Effects_Burn; } ] call registerBroadcastRpc;
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["usecBreakLegs", { (_this select 1) call player_breaklegs; } ] call registerBroadcastRpc;
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//server only
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//Server only
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\publicEH_server.sqf";
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"dayzDeath" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
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"dayzDiscoAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
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"dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
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"dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
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"dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
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"dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
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"dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
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"dayzLogin2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
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"dayzPlayerMorph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
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"dayzUpdate" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_processUpdate};
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"dayzLoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
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"dayzCharSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync};
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//Checking
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"dayzSetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
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"dayzSetFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
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"dayzDeleteObj" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
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"atp" addPublicVariableEventHandler { _array = _this select 1; diag_log format["TELEPORT REVERT: %1 (%2) from %3 to %4 now at %5", _array select 0, _array select 1, _array select 2, _array select 3, _array select 4];};
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// Dayz epoch custom
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"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
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"dayzTradeObject" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
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"dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
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"dayzPlayerDeaths" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
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};
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//clients only
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//Client only
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if (!isDedicated) then {
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["norrnRaLW", { [_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"; }] call registerBroadcastRpc;
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["norrnRLact", { [_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"; } ] call registerBroadcastRpc;
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["usecBleed", { (_this select 1) spawn fnc_usec_damageBleed; } ] call registerBroadcastRpc;
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["dayzHideBody", { hideBody (_this select 1); } ] call registerBroadcastRpc;
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["dayzHumanity", { (_this select 1) spawn player_humanityChange; } ] call registerBroadcastRpc;
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["dayzHitV", { (_this select 1) call fnc_usec_damageVehicle; } ] call registerBroadcastRpc;
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["dayzFlies", { (_this select 1) call spawn_flies; } ] call registerBroadcastRpc;
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["dayzRoadFlare", { (_this select 1) spawn object_roadFlare; } ] call registerBroadcastRpc;
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["norrnRaDrag", { [_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"; } ] call registerBroadcastRpc;
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"dayzSetDate" addPublicVariableEventHandler {setDate (_this select 1)};
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//"dayzFlies" addPublicVariableEventHandler {(_this select 1) call spawn_flies};
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"dayzRoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
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"norrnRaDrag" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
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"norrnRnoAnim" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
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"changeCharacter" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
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"dayzSwitch" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
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"dayzFire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
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};
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@@ -49,10 +49,128 @@ pz_villager3 = "pz_villager3";
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pz_priest = "pz_priest";
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//Cooking
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meatraw = ["FoodSteakRaw","FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodchickenRaw","FoodrabbitRaw","FoodbaconRaw"];
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meatcooked = ["FoodSteakCooked","FoodmeatCooked","FoodbeefCooked","FoodmuttonCooked","FoodchickenCooked","FoodrabbitCooked","FoodbaconCooked"];
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meatraw = [
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"FoodSteakRaw",
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"FoodmeatRaw",
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"FoodbeefRaw",
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"FoodmuttonRaw",
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"FoodchickenRaw",
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"FoodrabbitRaw",
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"FoodbaconRaw"
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];
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meatcooked = [
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"FoodSteakCooked",
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"FoodmeatCooked",
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"FoodbeefCooked",
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"FoodmuttonCooked",
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"FoodchickenCooked",
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"FoodrabbitCooked",
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"FoodbaconCooked"
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];
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//Eating
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no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
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badfood = ["FoodBioMeat"];
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food_with_output=[
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
|
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"FoodCanGriff",
|
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"FoodCanBadguy",
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"FoodCanBoneboy",
|
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"FoodCanCorn",
|
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"FoodCanCurgon",
|
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"FoodCanDemon",
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"FoodCanFraggleos",
|
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"FoodCanHerpy",
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"FoodCanOrlok",
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"FoodCanPowell",
|
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"FoodCanTylers",
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||||
"FoodCanUnlabeled"
|
||||
];
|
||||
|
||||
food_output = [
|
||||
"TrashTinCan",
|
||||
"TrashTinCan",
|
||||
"TrashTinCan",
|
||||
"TrashTinCan",
|
||||
"FoodCanGriffEmpty",
|
||||
"FoodCanBadguyEmpty",
|
||||
"FoodCanBoneboyEmpty",
|
||||
"FoodCanCornEmpty",
|
||||
"FoodCanCurgonEmpty",
|
||||
"FoodCanDemonEmpty",
|
||||
"FoodCanFraggleosEmpty",
|
||||
"FoodCanHerpyEmpty",
|
||||
"FoodCanOrlokEmpty",
|
||||
"FoodCanPowellEmpty",
|
||||
"FoodCanTylersEmpty",
|
||||
"FoodCanUnlabeledEmpty"
|
||||
];
|
||||
//Drinking
|
||||
no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
|
||||
drink_with_output = [
|
||||
"ItemSoda", //just to define item for ItemSodaEmpty
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
"ItemSodaMdew",
|
||||
"ItemSodaMtngreen",
|
||||
"ItemSodaR4z0r",
|
||||
"ItemSodaClays",
|
||||
"ItemSodaSmasht",
|
||||
"ItemSodaDrwaste",
|
||||
"ItemSodaLemonade",
|
||||
"ItemSodaLvg",
|
||||
"ItemSodaMzly",
|
||||
"ItemSodaRabbit"
|
||||
];
|
||||
drink_output = [
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCokeEmpty",
|
||||
"ItemSodaPepsiEmpty",
|
||||
"ItemSodaMdewEmpty",
|
||||
"ItemSodaMtngreenEmpty",
|
||||
"ItemSodaR4z0rEmpty",
|
||||
"ItemSodaClaysEmpty",
|
||||
"ItemSodaSmashtEmpty",
|
||||
"ItemSodaDrwasteEmpty",
|
||||
"ItemSodaLemonadeEmpty",
|
||||
"ItemSodaLvgEmpty",
|
||||
"ItemSodaMzlyEmpty",
|
||||
"ItemSodaRabbitEmpty"
|
||||
];
|
||||
boil_tin_cans = [
|
||||
"TrashTinCan",
|
||||
"FoodCanGriffEmpty",
|
||||
"FoodCanBadguyEmpty",
|
||||
"FoodCanBoneboyEmpty",
|
||||
"FoodCanCornEmpty",
|
||||
"FoodCanCurgonEmpty",
|
||||
"FoodCanDemonEmpty",
|
||||
"FoodCanFraggleosEmpty",
|
||||
"FoodCanHerpyEmpty",
|
||||
"FoodCanOrlokEmpty",
|
||||
"FoodCanPowellEmpty",
|
||||
"FoodCanTylersEmpty",
|
||||
"FoodCanUnlabeledEmpty",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCokeEmpty",
|
||||
"ItemSodaPepsiEmpty",
|
||||
"ItemSodaMdewEmpty",
|
||||
"ItemSodaMtngreenEmpty",
|
||||
"ItemSodaR4z0rEmpty",
|
||||
"ItemSodaClaysEmpty",
|
||||
"ItemSodaSmashtEmpty",
|
||||
"ItemSodaDrwasteEmpty",
|
||||
"ItemSodaLemonadeEmpty",
|
||||
"ItemSodaLvgEmpty",
|
||||
"ItemSodaMzlyEmpty",
|
||||
"ItemSodaRabbitEmpty"
|
||||
];
|
||||
|
||||
dayz_combatLog = "";
|
||||
canRoll = true;
|
||||
|
||||
@@ -260,7 +378,9 @@ dayzPlayerDeaths = [];
|
||||
//DayZ settings
|
||||
dayz_dawn = 6;
|
||||
dayz_dusk = 18;
|
||||
dayz_maxAnimals = 5;
|
||||
if(isNil "dayz_maxAnimals") then {
|
||||
dayz_maxAnimals = 5;
|
||||
};
|
||||
DAYZ_agentnumber = 0;
|
||||
dayz_animalDistance = 800;
|
||||
dayz_zSpawnDistance = 1000;
|
||||
@@ -269,6 +389,15 @@ if(isNil "dayz_maxLocalZombies") then {
|
||||
dayz_maxLocalZombies = 40;
|
||||
};
|
||||
|
||||
if(isNil "dayz_maxGlobalZombies") then {
|
||||
dayz_maxGlobalZombies = 30;
|
||||
};
|
||||
|
||||
if(isNil "dayz_maxZeds") then {
|
||||
dayz_maxZeds = 500;
|
||||
};
|
||||
|
||||
|
||||
dayz_spawnPos = getPosATL player;
|
||||
|
||||
//init global arrays for Loot Chances
|
||||
@@ -355,6 +484,10 @@ if(!isDedicated) then {
|
||||
dayz_lootDelay = 3;
|
||||
dayz_lootWait = -300;
|
||||
dayz_spawnZombies = 0;
|
||||
//used to count global zeds around players
|
||||
dayz_CurrentZombies = 0;
|
||||
//Used to limit overall zed counts
|
||||
dayz_maxCurrentZeds = 0;
|
||||
dayz_inVehicle = false;
|
||||
dayz_Magazines = [];
|
||||
dayzGearSave = false;
|
||||
|
||||
Reference in New Issue
Block a user