0.981 + 1.7.6.1 CE

+ Increased raise horde distance to 65m.
+ decreased raise horde action timer to 7 seconds.
+ sync with 1.7.6.1 CE
This commit is contained in:
vbawol
2013-02-26 20:05:35 -06:00
parent 52461f4a52
commit 3c9df28ead
319 changed files with 5267 additions and 1695 deletions

View File

@@ -22,6 +22,13 @@ class CfgPatches {
requiredVersion = 0.1;
requiredAddons[] = {"dayz_equip","dayz_weapons","CAMisc3","CABuildingParts","CABuildingParts_Signs","CAStructuresHouse","CAStructuresLand_Ind_Stack_Big","CAStructures_Misc_Powerlines","CAStructures","CABuildings","CABuildings2","Ind_MalyKomin","CAStructures_A_CraneCon","CAStructures_Mil","CAStructures_Nav","CAStructures_Rail","A_Crane_02","A_TVTower","CAStructures_Railway","CAStructuresHouse","CAStructuresHouse_HouseBT"};
};
class DZ_DebriefingRemoved
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"CAUI"};
};
};
class CfgMods
{
@@ -33,10 +40,36 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "0.98";
version = "0.981";
hiveVersion = 0.96; //0.93
};
class DZ_InitWorld
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"Chernarus"};
};
};
class CfgMissions
{
class Cutscenes
{
class ChernarusIntro1
{
directory = "z\addons\dayz_code\cfgworlds\intro.Chernarus";
};
};
};
class CfgWorlds
{
initWorld = "Chernarus";
demoWorld = "Chernarus";
};
class CfgAddons
{
access = 1;
@@ -57,11 +90,11 @@ class CfgAISkill {
aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 0, 1, 1};
courage[] = {0, 1, 1, 1};
endurance[] = {0, 0, 1, 1};
general[] = {0, 0, 1, 1};
reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 0.6};
spottime[] = {0, 0, 1, 1};
};
@@ -72,6 +105,7 @@ class CfgInGameUI
cueColor[] = {0,0,0,0};
};
class MPTable
{
color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
@@ -183,6 +217,7 @@ class RscStructuredTextGUI: RscStructuredText
#include "CfgMagazines.hpp"
#include "cfgLoot.hpp"
#include "CfgMarkers.hpp"
#include "CfgAmmo.hpp"
class CfgSurvival {
class Inventory {
@@ -399,15 +434,17 @@ class CfgBuildingLoot {
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{"DZ_Patrol_Pack_EP1","object"}, //8
{"DZ_Assault_Pack_EP1","object"}, // 12
{"DZ_Czech_Vest_Puch","object"}, // 12-0
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{ "Winchester1866","weapon" },
{ "WeaponHolder_ItemTent","object" },
{ "","military" },
{ "","trash" },
{ "Crossbow","weapon" },
{"Crossbow_DZ","weapon"},
{ "Binocular","weapon" },
{ "PartWoodPile","magazine" },
{ "Skin_Camo1_DZ","magazine" },
@@ -435,9 +472,11 @@ class CfgBuildingLoot {
2,
0.06,
0.04,
0.04, //8
0.01, //12
0.03, //12-0
0.05, //12
0.04, // 12-0
0.02, //16
0.02, //16
0.01, //18
0.01,
0.01,
0.03,
@@ -450,10 +489,10 @@ class CfgBuildingLoot {
0.08,
0.03,
0.01,
0.01,
0.01,
0.01,
0.01,
0.02,
0.03,
0.02,
0.02,
0.05,
};
};
@@ -517,11 +556,12 @@ class CfgBuildingLoot {
{ "LeeEnfield","weapon" },
{ "Winchester1866","weapon" },
{ "","trash" },
{ "Crossbow","weapon" },
{"Crossbow_DZ","weapon"},
{ "PartWoodPile","magazine" },
{ "WeaponHolder_ItemHatchet","object" },
{ "MR43","weapon" },
{"TrapBear","magazine"}
{"TrapBear","magazine"},
{"WeaponHolder_ItemMachete"}
};
itemChance[] = {
0.06,
@@ -534,7 +574,8 @@ class CfgBuildingLoot {
0.11,
0.17,
0.06,
0.01
0.01,
0.03
};
};
class Supermarket: Default {
@@ -556,15 +597,17 @@ class CfgBuildingLoot {
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{"DZ_Patrol_Pack_EP1","object"}, //8
{"DZ_Assault_Pack_EP1","object"}, // 12
{"DZ_Czech_Vest_Puch","object"}, // 12-0
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{ "Winchester1866","weapon" },
{ "WeaponHolder_ItemTent","object" },
{ "","food" },
{ "","trash" },
{ "Crossbow","weapon" },
{"Crossbow_DZ","weapon"},
{ "Binocular","weapon" },
{ "PartWoodPile","magazine" },
{"MR43","weapon"}
@@ -581,9 +624,11 @@ class CfgBuildingLoot {
0.05,
0.01,
0.01,
0.04, //8
0.01, //12
0.03, // 12-0
0.05, //12
0.04, // 12-0
0.02, //16
0.02, //16
0.01, //18
0.01,
0.01,
0.3,
@@ -609,8 +654,7 @@ class CfgBuildingLoot {
{ "BAF_AS50_scoped","weapon" },
{ "Mk_48_DZ","weapon" },
{ "M249_DZ","weapon" },
//{"BAF_L85A2_RIS_CWS","weapon"},
{"BAF_L85A2_RIS_Holo","weapon"},
{"BAF_L85A2_RIS_SUSAT","weapon"},
{ "DMR","weapon" },
{ "","military" },
{ "","medical" },
@@ -641,7 +685,7 @@ class CfgBuildingLoot {
0.01, //{"BAF_AS50_scoped","weapon"},
0.03, //{"Mk_48_DZ","weapon"},
0.05, //{"M249_DZ","weapon"},
0.01, //{"BAF_L85A2_RIS_CWS","weapon"}, BAF_L85A2_RIS_Holo
0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
0.06, //{"DMR","weapon"},
1, //{"","military"},
0.5, //{"","medical"},
@@ -675,12 +719,9 @@ class HeliCrash_No50s: Default {
{"bizon_silenced","weapon"},
{"M14_EP1","weapon"},
{"FN_FAL_ANPVS4","weapon"},
// {"M107_DZ","weapon"},
// {"BAF_AS50_scoped","weapon"},
{"Mk_48_DZ","weapon"},
{"M249_DZ","weapon"},
//{"BAF_L85A2_RIS_CWS","weapon"},
{"BAF_L85A2_RIS_Holo","weapon"},
{"BAF_L85A2_RIS_SUSAT","weapon"},
{"DMR","weapon"},
{"","military"},
{"","medical"},
@@ -702,11 +743,9 @@ class HeliCrash_No50s: Default {
0.05, //{"bizon_silenced","weapon"},
0.05, //{"M14_EP1","weapon"},
0.02, //{"FN_FAL_ANPVS4","weapon"},
// 0.02, //{"m107","weapon"},
// 0.01, //{"BAF_AS50_scoped","weapon"},
0.03, //{"Mk_48_DZ","weapon"},
0.05, //{"M249_DZ","weapon"},
0.01, //{"BAF_L85A2_RIS_CWS","weapon"}, BAF_L85A2_RIS_Holo
0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
0.06, //{"DMR","weapon"},
1, //{"","military"},
0.5, //{"","medical"},
@@ -789,7 +828,8 @@ class HeliCrash_No50s: Default {
{ "ItemEtool","weapon" },
{"ItemSandbag","magazine"},
{"Sa58P_EP1","weapon"},
{"Sa58V_EP1","weapon"}
{"Sa58V_EP1","weapon"},
{"BAF_L85A2_RIS_Holo","weapon"}
};
itemChance[] = {
0.05,
@@ -830,7 +870,8 @@ class HeliCrash_No50s: Default {
0.05,
0.02,
0.03,
0.03
0.03,
0.01
};
};
class MilitarySpecial: Default {
@@ -970,6 +1011,36 @@ class HeliCrash_No50s: Default {
0.01,
};
};
class Hunting: Default {
zombieChance = 0.4;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
lootChance = 1;
lootPos[] = {};
itemType[] = {
{"ItemMap","weapon"},
{"ItemFlashlight","generic"},
{"ItemKnife","generic"},
{"ItemMatchbox","generic"},
{"Crossbow_DZ","weapon"},
{"","military"},
{"WeaponHolder_ItemMachete", "object"},
{"huntingrifle","weapon"},
{"","hunter"}
};
itemChance[] = {
0.08,
0.05,
0.04,
0.06,
0.03,
2.00,
0.03,
0.04,
3.00
};
};
class Church: Residential {
minRoaming = 1;
maxRoaming = 3;
@@ -1224,7 +1295,7 @@ class HeliCrash_No50s: Default {
maxRoaming = 3;
lootPos[] = {};
}; // Qty: 83
class Land_Misc_deerstand: Military {
class Land_Misc_deerstand: Hunting {
zombieChance = 0.3;
lootChance = 0.5;
maxRoaming = 3;