mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
0.981 + 1.7.6.1 CE
+ Increased raise horde distance to 65m. + decreased raise horde action timer to 7 seconds. + sync with 1.7.6.1 CE
This commit is contained in:
@@ -22,6 +22,13 @@ class CfgPatches {
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requiredVersion = 0.1;
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requiredAddons[] = {"dayz_equip","dayz_weapons","CAMisc3","CABuildingParts","CABuildingParts_Signs","CAStructuresHouse","CAStructuresLand_Ind_Stack_Big","CAStructures_Misc_Powerlines","CAStructures","CABuildings","CABuildings2","Ind_MalyKomin","CAStructures_A_CraneCon","CAStructures_Mil","CAStructures_Nav","CAStructures_Rail","A_Crane_02","A_TVTower","CAStructures_Railway","CAStructuresHouse","CAStructuresHouse_HouseBT"};
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};
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class DZ_DebriefingRemoved
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{
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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requiredAddons[] = {"CAUI"};
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};
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};
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class CfgMods
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{
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@@ -33,10 +40,36 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "0.98";
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version = "0.981";
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hiveVersion = 0.96; //0.93
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};
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class DZ_InitWorld
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{
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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requiredAddons[] = {"Chernarus"};
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};
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};
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class CfgMissions
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{
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class Cutscenes
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{
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class ChernarusIntro1
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{
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directory = "z\addons\dayz_code\cfgworlds\intro.Chernarus";
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};
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};
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};
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class CfgWorlds
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{
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initWorld = "Chernarus";
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demoWorld = "Chernarus";
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};
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class CfgAddons
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{
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access = 1;
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@@ -57,11 +90,11 @@ class CfgAISkill {
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aimingshake[] = {0, 0, 1, 1};
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aimingspeed[] = {0, 0, 1, 1};
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commanding[] = {0, 0, 1, 1};
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courage[] = {0, 0, 1, 1};
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courage[] = {0, 1, 1, 1};
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endurance[] = {0, 0, 1, 1};
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general[] = {0, 0, 1, 1};
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reloadspeed[] = {0, 0, 1, 1};
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spotdistance[] = {0, 0, 1, 1};
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spotdistance[] = {0, 0, 1, 0.6};
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spottime[] = {0, 0, 1, 1};
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};
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@@ -72,6 +105,7 @@ class CfgInGameUI
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cueColor[] = {0,0,0,0};
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};
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class MPTable
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{
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color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
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@@ -183,6 +217,7 @@ class RscStructuredTextGUI: RscStructuredText
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#include "CfgMagazines.hpp"
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#include "cfgLoot.hpp"
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#include "CfgMarkers.hpp"
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#include "CfgAmmo.hpp"
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class CfgSurvival {
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class Inventory {
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@@ -399,15 +434,17 @@ class CfgBuildingLoot {
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{ "LeeEnfield","weapon" },
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{ "revolver_EP1","weapon" },
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{"DZ_Patrol_Pack_EP1","object"}, //8
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{"DZ_Assault_Pack_EP1","object"}, // 12
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{"DZ_Czech_Vest_Puch","object"}, // 12-0
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "","military" },
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{ "","trash" },
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{ "Crossbow","weapon" },
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{"Crossbow_DZ","weapon"},
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{ "Binocular","weapon" },
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{ "PartWoodPile","magazine" },
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{ "Skin_Camo1_DZ","magazine" },
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@@ -435,9 +472,11 @@ class CfgBuildingLoot {
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2,
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0.06,
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0.04,
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0.04, //8
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0.01, //12
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0.03, //12-0
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0.05, //12
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0.04, // 12-0
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0.02, //16
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0.02, //16
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0.01, //18
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0.01,
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0.01,
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0.03,
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@@ -450,10 +489,10 @@ class CfgBuildingLoot {
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0.08,
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0.03,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.02,
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0.03,
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0.02,
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0.02,
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0.05,
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};
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};
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@@ -517,11 +556,12 @@ class CfgBuildingLoot {
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{ "LeeEnfield","weapon" },
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{ "Winchester1866","weapon" },
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{ "","trash" },
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{ "Crossbow","weapon" },
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{"Crossbow_DZ","weapon"},
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{ "PartWoodPile","magazine" },
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{ "WeaponHolder_ItemHatchet","object" },
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{ "MR43","weapon" },
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{"TrapBear","magazine"}
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{"TrapBear","magazine"},
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{"WeaponHolder_ItemMachete"}
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};
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itemChance[] = {
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0.06,
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@@ -534,7 +574,8 @@ class CfgBuildingLoot {
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0.11,
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0.17,
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0.06,
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0.01
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0.01,
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0.03
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};
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};
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class Supermarket: Default {
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@@ -556,15 +597,17 @@ class CfgBuildingLoot {
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{ "LeeEnfield","weapon" },
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{ "revolver_EP1","weapon" },
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{"DZ_Patrol_Pack_EP1","object"}, //8
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{"DZ_Assault_Pack_EP1","object"}, // 12
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{"DZ_Czech_Vest_Puch","object"}, // 12-0
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "","food" },
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{ "","trash" },
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{ "Crossbow","weapon" },
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{"Crossbow_DZ","weapon"},
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{ "Binocular","weapon" },
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{ "PartWoodPile","magazine" },
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{"MR43","weapon"}
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@@ -581,9 +624,11 @@ class CfgBuildingLoot {
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0.05,
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0.01,
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0.01,
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0.04, //8
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0.01, //12
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0.03, // 12-0
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0.05, //12
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0.04, // 12-0
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0.02, //16
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0.02, //16
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0.01, //18
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0.01,
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0.01,
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0.3,
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@@ -609,8 +654,7 @@ class CfgBuildingLoot {
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{ "BAF_AS50_scoped","weapon" },
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{ "Mk_48_DZ","weapon" },
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{ "M249_DZ","weapon" },
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//{"BAF_L85A2_RIS_CWS","weapon"},
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{"BAF_L85A2_RIS_Holo","weapon"},
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{"BAF_L85A2_RIS_SUSAT","weapon"},
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{ "DMR","weapon" },
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{ "","military" },
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{ "","medical" },
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@@ -641,7 +685,7 @@ class CfgBuildingLoot {
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0.01, //{"BAF_AS50_scoped","weapon"},
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0.03, //{"Mk_48_DZ","weapon"},
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0.05, //{"M249_DZ","weapon"},
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0.01, //{"BAF_L85A2_RIS_CWS","weapon"}, BAF_L85A2_RIS_Holo
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0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
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0.06, //{"DMR","weapon"},
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1, //{"","military"},
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0.5, //{"","medical"},
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@@ -675,12 +719,9 @@ class HeliCrash_No50s: Default {
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{"bizon_silenced","weapon"},
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{"M14_EP1","weapon"},
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{"FN_FAL_ANPVS4","weapon"},
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// {"M107_DZ","weapon"},
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// {"BAF_AS50_scoped","weapon"},
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{"Mk_48_DZ","weapon"},
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{"M249_DZ","weapon"},
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//{"BAF_L85A2_RIS_CWS","weapon"},
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{"BAF_L85A2_RIS_Holo","weapon"},
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{"BAF_L85A2_RIS_SUSAT","weapon"},
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{"DMR","weapon"},
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{"","military"},
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{"","medical"},
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@@ -702,11 +743,9 @@ class HeliCrash_No50s: Default {
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0.05, //{"bizon_silenced","weapon"},
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0.05, //{"M14_EP1","weapon"},
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0.02, //{"FN_FAL_ANPVS4","weapon"},
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// 0.02, //{"m107","weapon"},
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// 0.01, //{"BAF_AS50_scoped","weapon"},
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0.03, //{"Mk_48_DZ","weapon"},
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0.05, //{"M249_DZ","weapon"},
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0.01, //{"BAF_L85A2_RIS_CWS","weapon"}, BAF_L85A2_RIS_Holo
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0.01, //{"BAF_L85A2_RIS_SUSAT","weapon"},
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0.06, //{"DMR","weapon"},
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1, //{"","military"},
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0.5, //{"","medical"},
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@@ -789,7 +828,8 @@ class HeliCrash_No50s: Default {
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{ "ItemEtool","weapon" },
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{"ItemSandbag","magazine"},
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{"Sa58P_EP1","weapon"},
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{"Sa58V_EP1","weapon"}
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{"Sa58V_EP1","weapon"},
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{"BAF_L85A2_RIS_Holo","weapon"}
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};
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itemChance[] = {
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0.05,
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@@ -830,7 +870,8 @@ class HeliCrash_No50s: Default {
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0.05,
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0.02,
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0.03,
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0.03
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0.03,
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0.01
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};
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};
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class MilitarySpecial: Default {
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@@ -970,6 +1011,36 @@ class HeliCrash_No50s: Default {
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0.01,
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};
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};
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class Hunting: Default {
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zombieChance = 0.4;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
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lootChance = 1;
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lootPos[] = {};
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itemType[] = {
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{"ItemMap","weapon"},
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{"ItemFlashlight","generic"},
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{"ItemKnife","generic"},
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{"ItemMatchbox","generic"},
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{"Crossbow_DZ","weapon"},
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{"","military"},
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{"WeaponHolder_ItemMachete", "object"},
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{"huntingrifle","weapon"},
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{"","hunter"}
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};
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itemChance[] = {
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0.08,
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0.05,
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0.04,
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0.06,
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0.03,
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2.00,
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0.03,
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0.04,
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3.00
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};
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};
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class Church: Residential {
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minRoaming = 1;
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maxRoaming = 3;
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@@ -1224,7 +1295,7 @@ class HeliCrash_No50s: Default {
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maxRoaming = 3;
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lootPos[] = {};
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}; // Qty: 83
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class Land_Misc_deerstand: Military {
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class Land_Misc_deerstand: Hunting {
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zombieChance = 0.3;
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lootChance = 0.5;
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maxRoaming = 3;
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