0.981 + 1.7.6.1 CE

+ Increased raise horde distance to 65m.
+ decreased raise horde action timer to 7 seconds.
+ sync with 1.7.6.1 CE
This commit is contained in:
vbawol
2013-02-26 20:05:35 -06:00
parent 52461f4a52
commit 3c9df28ead
319 changed files with 5267 additions and 1695 deletions

View File

@@ -1,43 +1,47 @@
private["_obj","_type","_config","_canLoot","_originalPos","_unitTypes","_min","_max","_num","_clean","_positions","_zombieChance","_rnd","_iPos","_nearBy","_nearByPlayer"];_obj = _this select 0;
private["_obj","_type","_config","_canLoot","_unitTypes","_min","_max","_num","_zombieChance","_rnd","_noPlayerNear","_position","_clean","_positions","_iPos","_nearBy","_nearByPlayer"];
_obj = _this select 0;
_type = typeOf _obj;
_config = configFile >> "CfgBuildingLoot" >> _type;
_canLoot = isClass (_config);
_originalPos = getPosATL _obj;
if (_canLoot and placevault) then {
if (dayz_maxCurrentZeds > dayz_maxZeds) exitwith {};
if (dayz_CurrentZombies > dayz_maxGlobalZombies) exitwith {};
if (dayz_spawnZombies > dayz_maxLocalZombies) exitwith {};
if (_canLoot) then {
//Get zombie class
_unitTypes = getArray (_config >> "zombieClass");
_min = getNumber (_config >> "minRoaming");
_max = getNumber (_config >> "maxRoaming");
//Walking Zombies
_num = round(random _max) min _min;
//Walking Zombies
//_num = round(random _max) min _min;
_num = round(random _max) max _min;
_config = configFile >> "CfgBuildingLoot" >> _type;
//Get zombie class
//Get zombie class
_zombieChance = getNumber (_config >> "zombieChance");
_rnd = random 0.5;
_chance = round(random 20);
_rnd = random 1;
//if (_rnd < _zombieChance) then {
if ((_chance % 2) == 0) then {
_noPlayerNear = (count ((getPosATL _obj) nearEntities ["CAManBase",30])) == 0;
if (_noPlayerNear) then {
_position = _obj buildingExit 0;
if ((_position select 0) == 0) then {
//_position = _obj buildingExit 0;
//if ((_position select 0) == 0) then {
_position = getPosATL _obj;
};
//diag_log ("Class: " + _type + " / Zombies: " + str(_unitTypes) + " / Walking: " + str(_num));
//};
//diag_log ("Class: " + _type + " / Zombies: " + str(_unitTypes) + " / Walking: " + str(_num));
for "_i" from 1 to _num do
{
[_position,_unitTypes] call zombie_generate;
[_position,true,_unitTypes] call zombie_generate;
};
};
};
//};
//Add Internal Zombies
_clean = {alive _x} count ((getPosATL _obj) nearEntities ["zZombie_Base",(sizeOf _type)]) == 0;
if (_clean) then {
@@ -48,13 +52,11 @@ if (_canLoot and placevault) then {
_rnd = random 1;
if (_rnd < _zombieChance) then {
_iPos = _obj modelToWorld _x;
_nearBy = {alive _x} count nearestObjects [_iPos , ["zZombie_Base"],3] > 0;
_nearByPlayer = ({isPlayer _x} count (_iPos nearEntities ["CAManBase",30])) > 0;
_nearBy = {alive _x} count nearestObjects [_iPos, ["zZombie_Base"],1] > 0;
_nearByPlayer = ({isPlayer _x} count (_iPos nearEntities ["CAManBase",30])) > 0;
//diag_log ("BUILDING: " + _type + " / " + str(_nearBy) + " / " + str(_nearByPlayer));
if (!_nearByPlayer and !_nearBy) then {
[_iPos,_unitTypes] call zombie_generate;
[_iPos,true,_unitTypes] call zombie_generate;
};
};
} forEach _positions;