mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
0.981 + 1.7.6.1 CE
+ Increased raise horde distance to 65m. + decreased raise horde action timer to 7 seconds. + sync with 1.7.6.1 CE
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@@ -38,6 +38,8 @@ _counter = 0;
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while {_isOk} do {
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player playActionNow "Medic";
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_dis=20;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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@@ -54,7 +56,8 @@ while {_isOk} do {
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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@@ -84,7 +87,11 @@ while {_isOk} do {
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// Remove only if player waited
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if (_proceed) then {
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cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];
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["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
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//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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deleteVehicle _obj;
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} else {
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r_interrupt = false;
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