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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix sedan and skoda getOut sound
Fixes RPT error when exiting skoda and sedan: Cannot load sound 'ca\sounds\vehicles\wheeled\sedan\ext\ext-sedan-getout-1.wss' Cannot load sound 'ca\sounds\vehicles\wheeled\bus\int\noise3.wss'
This commit is contained in:
@@ -1,173 +1,11 @@
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class car_hatchback: SkodaBase {
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armorcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01", 0.707946, 1, 200};
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armorcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02", 0.707946, 1, 200};
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armorcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03", 0.707946, 1, 200};
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armorcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04", 0.707946, 1, 200};
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brakedistance = 10;
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buildcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01", 0.707946, 1, 200};
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buildcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02", 0.707946, 1, 200};
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buildcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03", 0.707946, 1, 200};
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buildcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04", 0.707946, 1, 200};
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cargoaction[] = {"Hatchback_Cargo01"};
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cargoiscodriver[] = {1, 0};
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crew = "";
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displayname = $STR_VEH_NAME_OLD_HATCHBACK;
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driveraction = "Hatchback_Driver";
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faction = "CIV";
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hiddenselections[] = {"Camo1"};
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hiddenselectionstextures[] = {"\ca\wheeled\data\hatchback_co.paa"};
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icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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mapsize = 6;
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maxspeed = 125;
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model = "\ca\Wheeled\car_hatchback";
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picture = "\Ca\wheeled\data\ico\car_hatchback_CA.paa";
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rarityurban = 0.6;
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scope = public;
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soundarmorcrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25};
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soundbuildingcrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25};
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soundengineoffext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1", 0.398107, 1, 250};
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soundengineoffint[] = {"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-stop-1", 0.398107, 1};
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soundengineonext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-start-1", 0.398107, 1, 250};
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soundengineonint[] = {"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-start-1", 0.398107, 1};
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soundgear[] = {"", "5.62341e-005", 1};
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soundgetin[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1", 0.316228, 1};
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soundgetout[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1", 0.316228, 1, 30};
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soundwoodcrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166};
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typicalcargo[] = {};
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wheelcircumference = 2.148;
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woodcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", 0.707946, 1, 200};
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woodcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", 0.707946, 1, 200};
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woodcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", 0.707946, 1, 200};
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woodcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", 0.707946, 1, 200};
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woodcrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", 0.707946, 1, 200};
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woodcrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", 0.707946, 1, 200};
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class SoundEvents {
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class AccelerationIn {
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expression = "(engineOn*(1-camPos))*gmeterZ";
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limit = 0.5;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-acce-1", 0.398107, 1};
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};
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class AccelerationOut {
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expression = "(engineOn*camPos)*gmeterZ";
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limit = 0.5;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-acce-1", 0.398107, 1, 250};
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};
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};
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class Sounds {
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class Engine {
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frequency = "(randomizer*0.05+0.95)*rpm";
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sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-low-1", 0.398107, 0.9, 300};
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volume = "engineOn*camPos*(rpm factor[0.6, 0.2])";
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};
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class EngineHighOut {
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frequency = "(randomizer*0.05+0.95)*rpm";
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sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-high-1", 0.398107, 0.8, 380};
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volume = "engineOn*camPos*(rpm factor[0.45, 0.9])";
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};
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class IdleOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-idle-1", 0.281838, 1, 200};
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volume = "engineOn*camPos*(rpm factor[0.3, 0])";
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};
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class TiresRockOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", 0.316228, 1, 30};
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volume = "camPos*rock*(speed factor[2, 20])";
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};
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class TiresSandOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", 0.316228, 1, 30};
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volume = "camPos*sand*(speed factor[2, 20])";
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};
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class TiresGrassOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", 0.316228, 1, 30};
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volume = "camPos*grass*(speed factor[2, 20])";
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};
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class TiresMudOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", 0.316228, 1, 30};
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volume = "camPos*mud*(speed factor[2, 20])";
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};
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class TiresGravelOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", 0.316228, 1, 30};
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volume = "camPos*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", 0.316228, 1, 30};
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volume = "camPos*asphalt*(speed factor[2, 20])";
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};
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class NoiseOut {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\int-noise3", 0.316228, 1, 30};
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volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
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};
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class EngineLowIn {
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frequency = "(randomizer*0.05+0.95)*rpm";
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-low-1", 0.562341, 0.8};
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volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
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};
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class EngineHighIn {
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frequency = "(randomizer*0.05+0.95)*rpm";
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-high-1", 0.562341, 0.8};
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volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)";
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};
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class IdleIn {
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frequency = 1;
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sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\int\int-sedan-idle-1", 0.316228, 1};
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volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
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};
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class TiresRockIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", 0.177828, 1};
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volume = "(1-camPos)*rock*(speed factor[2, 20])";
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};
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class TiresSandIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", 0.177828, 1};
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volume = "(1-camPos)*sand*(speed factor[2, 20])";
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};
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class TiresGrassIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", 0.177828, 1};
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volume = "(1-camPos)*grass*(speed factor[2, 20])";
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};
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class TiresMudIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", 0.177828, 1};
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volume = "(1-camPos)*mud*(speed factor[2, 20])";
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};
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class TiresGravelIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", 0.177828, 1};
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volume = "(1-camPos)*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", 0.177828, 1};
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volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
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};
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class NoiseIn {
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frequency = 1;
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\noise3", 0.177828, 1};
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volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
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};
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class Movement {
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frequency = 1;
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sound = "soundEnviron";
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volume = 0;
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};
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};
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class Damage {
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mat[] = {"ca\wheeled\data\hatchback.rvmat", "ca\wheeled\data\hatchback.rvmat", "ca\wheeled\data\hatchback_destruct.rvmat", "ca\wheeled\data\hatchback.rvmat", "ca\wheeled\data\hatchback.rvmat", "ca\wheeled\data\hatchback_destruct.rvmat", "ca\wheeled\data\detailmapy\auta_skla.rvmat", "ca\wheeled\data\detailmapy\auta_skla_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
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tex[] = {};
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};
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class Library {
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libtextdesc = "Civilian Car";
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};
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class Upgrades {
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ItemORP[] = {"car_hatchback_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
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};
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@@ -1,720 +1,10 @@
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class SkodaBase: Car {
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brakeDistance = 9;
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scope = private;
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picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
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Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
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mapSize = 6;
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faction = "CIV";
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crew = "Citizen2";
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typicalCargo[] = {"Citizen2"};
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wheelCircumference = 1.988;
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maxSpeed = 110;
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turnCoef = 2;
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steerAheadPlan = 0.24;
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side = 3;
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displayName = "Car";
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accuracy = 0.5;
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extCameraPosition[] = {0.5,2,-10};
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armor = 20;
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damageResistance = 0.01821;
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cost = 2000;
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fuelCapacity = 50;
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transportSoldier = 3;
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transportAmmo = 0;
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terrainCoef = 6;
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soundGear[] = {"",5.62341e-005,1};
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soundGetIn[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-getout-1",0.316228,1};
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soundGetOut[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-getout-1",0.316228,1,30};
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soundEngineOnInt[] = {"ca\sounds\vehicles\Wheeled\Car\int\int-Car-start-1",0.316228,1};
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soundEngineOnExt[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-start-1",0.316228,1,200};
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soundEngineOffInt[] = {"ca\sounds\vehicles\Wheeled\Car\int\int-Car-stop-1",0.316228,1};
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soundEngineOffExt[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-stop-1",0.316228,1,200};
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buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200};
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buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200};
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buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200};
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buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200};
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soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
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WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200};
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WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200};
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WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200};
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WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200};
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WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200};
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WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200};
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soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
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ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200};
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ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200};
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ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200};
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ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200};
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soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
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class SoundEvents {
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class AccelerationIn {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\int\int-Car-acce-2",0.316228,1};
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limit = "0.5";
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expression = "(engineOn*(1-camPos))*gmeterZ";
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};
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class AccelerationOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\ext\ext-Car-acce-2",0.316228,1,200};
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limit = "0.5";
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expression = "(engineOn*camPos)*gmeterZ";
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};
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};
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class Sounds {
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class Engine {
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sound[] = {"\ca\sounds\Vehicles\Wheeled\Car\ext\ext-car-low-4",0.562341,1,250};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "engineOn*camPos*(rpm factor[0.7, 0.2])";
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};
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class EngineHighOut {
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sound[] = {"\ca\sounds\Vehicles\Wheeled\Car\ext\ext-car-high-4",0.562341,1.1,350};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "engineOn*camPos*(rpm factor[0.5, 0.9])";
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};
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class IdleOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\ext\ext-car-idle-2",0.316228,1,150};
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frequency = "1";
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volume = "engineOn*camPos*(rpm factor[0.3, 0])";
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};
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class TiresRockOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.1,1,30};
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frequency = "1";
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volume = "camPos*rock*(speed factor[2, 20])";
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};
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class TiresSandOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.1,1,30};
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frequency = "1";
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volume = "camPos*sand*(speed factor[2, 20])";
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};
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class TiresGrassOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",0.1,1,30};
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frequency = "1";
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volume = "camPos*grass*(speed factor[2, 20])";
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};
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class TiresMudOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.1,1,30};
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frequency = "1";
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volume = "camPos*mud*(speed factor[2, 20])";
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};
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class TiresGravelOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.1,1,30};
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frequency = "1";
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volume = "camPos*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.1,1,30};
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frequency = "1";
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volume = "camPos*asphalt*(speed factor[2, 20])";
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};
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class NoiseOut {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\int-noise3",0.1,1,30};
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frequency = "1";
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volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
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};
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class EngineLowIn {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\int\int-car-low-4",0.707946,0.8};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
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};
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class EngineHighIn {
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\int\int-car-high-4",0.707946,0.8};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)";
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};
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class IdleIn {
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sound[] = {"\ca\sounds\Vehicles\Wheeled\Car\int\int-car-idle-1",0.398107,1};
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frequency = "1";
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volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
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};
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class TiresRockIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",0.1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.1,1};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseIn {
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\noise3",0.1,1};
|
||||
frequency = "1";
|
||||
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
|
||||
};
|
||||
class Movement {
|
||||
sound = "soundEnviron";
|
||||
frequency = "1";
|
||||
volume = "0";
|
||||
};
|
||||
};
|
||||
weapons[] = {"SportCarHorn"};
|
||||
magazines[] = {};
|
||||
driverAction = "Skodovka_Driver";
|
||||
cargoAction[] = {"Skodovka_Cargo01"};
|
||||
cargoIsCoDriver[] = {1,0};
|
||||
hasGunner = 0;
|
||||
class Turrets {
|
||||
};
|
||||
class Library {
|
||||
libTextDesc = "A Czech-made civilian car, very popular during the Soviet era. This car was designed for the rugged roads of Central and Eastern Europe and displays good off-road performance in comparison to other vehicles in its class.";
|
||||
};
|
||||
rarityUrban = 0.5;
|
||||
};
|
||||
|
||||
class Skoda: SkodaBase {
|
||||
scope = public;
|
||||
accuracy = 1000;
|
||||
crew = "Citizen1";
|
||||
faction = "CIV";
|
||||
typicalCargo[] = {"Citizen1"};
|
||||
model = "\ca\wheeled\skodovka";
|
||||
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
|
||||
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
|
||||
mapSize = 6;
|
||||
displayName = "Car (white)";
|
||||
displayNameShort = "Car";
|
||||
hiddenSelections[] = {"Camo1","Camo2"};
|
||||
hiddenSelectionsTextures[] = {"\ca\wheeled\data\skodovka_bila_co.paa","\ca\wheeled\data\skodovka_int_co.paa"};
|
||||
class Damage {
|
||||
tex[] = {};
|
||||
mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
|
||||
};
|
||||
rarityUrban = 0.25;
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"Skoda_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaBlue: SkodaBase {
|
||||
scope = public;
|
||||
accuracy = 1000;
|
||||
crew = "Villager2";
|
||||
faction = "CIV";
|
||||
typicalCargo[] = {"Villager2"};
|
||||
model = "\ca\wheeled\skodovka_blue";
|
||||
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
|
||||
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
|
||||
mapSize = 6;
|
||||
displayName = "Car (blue)";
|
||||
displayNameShort = "Car";
|
||||
class Damage {
|
||||
tex[] = {};
|
||||
mat[] = {"ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
|
||||
};
|
||||
rarityUrban = 0.25;
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SkodaBlue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaRed: SkodaBase {
|
||||
scope = public;
|
||||
faction = "CIV";
|
||||
accuracy = 1000;
|
||||
model = "\ca\wheeled\skodovka_red";
|
||||
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
|
||||
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
|
||||
mapSize = 6;
|
||||
crew = "Villager1";
|
||||
typicalCargo[] = {"Villager1"};
|
||||
displayName = "Car (red)";
|
||||
displayNameShort = "Car";
|
||||
class Damage {
|
||||
tex[] = {};
|
||||
mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SkodaRed_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaGreen: SkodaBase {
|
||||
scope = public;
|
||||
faction = "CIV";
|
||||
accuracy = 1000;
|
||||
model = "\ca\wheeled\skodovka_green";
|
||||
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
|
||||
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
|
||||
mapSize = 6;
|
||||
crew = "Villager3";
|
||||
typicalCargo[] = {"Villager3"};
|
||||
displayName = "Car (green)";
|
||||
displayNameShort = "Car";
|
||||
class Damage {
|
||||
tex[] = {};
|
||||
mat[] = {"ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SkodaGreen_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Performance 1
|
||||
class Skoda_DZE1: Skoda {
|
||||
maxspeed = 150; // max engine limit 125-130
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"Skoda_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaBlue_DZE1: SkodaBlue {
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SkodaBlue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaRed_DZE1: SkodaRed {
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SkodaRed_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaGreen_DZE1: SkodaGreen {
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SkodaGreen_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Armor 2
|
||||
class Skoda_DZE2: Skoda_DZE1 {
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"Skoda_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SkodaBlue_DZE2: SkodaBlue_DZE1 {
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SkodaBlue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SkodaRed_DZE2: SkodaRed_DZE1 {
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SkodaRed_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SkodaGreen_DZE2: SkodaGreen_DZE1 {
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SkodaGreen_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Cargo 3
|
||||
class Skoda_DZE3: Skoda_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"Skoda_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaBlue_DZE3: SkodaBlue_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SkodaBlue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaRed_DZE3: SkodaRed_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SkodaRed_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaGreen_DZE3: SkodaGreen_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SkodaGreen_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Fuel 4
|
||||
class Skoda_DZE4: Skoda_DZE3 {
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class SkodaBlue_DZE4: SkodaBlue_DZE3 {
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class SkodaRed_DZE4: SkodaRed_DZE3 {
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class SkodaGreen_DZE4: SkodaGreen_DZE3 {
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class car_sedan : SkodaBase {
|
||||
armorcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01", 0.707946, 1, 200};
|
||||
armorcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02", 0.707946, 1, 200};
|
||||
armorcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03", 0.707946, 1, 200};
|
||||
armorcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04", 0.707946, 1, 200};
|
||||
brakedistance = 10;
|
||||
buildcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01", 0.707946, 1, 200};
|
||||
buildcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02", 0.707946, 1, 200};
|
||||
buildcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03", 0.707946, 1, 200};
|
||||
buildcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04", 0.707946, 1, 200};
|
||||
crew = "";
|
||||
displayname = $STR_VEH_NAME_SEDAN;
|
||||
driveraction = "Sedan_Driver";
|
||||
faction = "CIV";
|
||||
hiddenselections[] = {"Camo1"};
|
||||
hiddenselectionstextures[] = {"\ca\wheeled\data\sedan_ext_co.paa"};
|
||||
icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
|
||||
mapsize = 6;
|
||||
maxspeed = 125;
|
||||
model = "\ca\Wheeled\car_sedan";
|
||||
picture = "\Ca\wheeled\data\ico\car_sedan_CA.paa";
|
||||
rarityurban = 0.6;
|
||||
scope = public;
|
||||
soundarmorcrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25};
|
||||
soundbuildingcrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25};
|
||||
soundengineoffext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1", 0.398107, 1, 250};
|
||||
soundengineoffint[] = {"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-stop-1", 0.398107, 1};
|
||||
soundengineonext[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-start-1", 0.398107, 1, 250};
|
||||
soundengineonint[] = {"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-start-1", 0.398107, 1};
|
||||
soundgear[] = {"", "5.62341e-005", 1};
|
||||
soundgetin[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1", 0.316228, 1};
|
||||
soundgetout[] = {"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1", 0.316228, 1, 30};
|
||||
soundwoodcrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166};
|
||||
typicalcargo[] = {"Citizen4"};
|
||||
wheelcircumference = 1.947;
|
||||
woodcrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", 0.707946, 1, 200};
|
||||
woodcrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", 0.707946, 1, 200};
|
||||
woodcrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", 0.707946, 1, 200};
|
||||
woodcrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", 0.707946, 1, 200};
|
||||
woodcrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", 0.707946, 1, 200};
|
||||
woodcrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", 0.707946, 1, 200};
|
||||
class SoundEvents {
|
||||
class AccelerationIn {
|
||||
expression = "(engineOn*(1-camPos))*gmeterZ";
|
||||
limit = 0.5;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-acce-2", 0.398107, 1};
|
||||
};
|
||||
class AccelerationOut {
|
||||
expression = "(engineOn*camPos)*gmeterZ";
|
||||
limit = 0.5;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-acce-2", 0.398107, 1, 250};
|
||||
};
|
||||
};
|
||||
class Sounds {
|
||||
class Engine {
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-low-1", 0.562341, 0.95, 300};
|
||||
volume = "engineOn*camPos*(rpm factor[0.6, 0.2])";
|
||||
};
|
||||
class EngineHighOut {
|
||||
frequency = "(randomizer*0.05+0.98)*rpm";
|
||||
sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-high-1", 0.562341, 0.95, 399};
|
||||
volume = "engineOn*camPos*(rpm factor[0.45, 0.9])";
|
||||
};
|
||||
class IdleOut {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-idle-1", 0.354813, 1, 200};
|
||||
volume = "engineOn*camPos*(rpm factor[0.3, 0])";
|
||||
};
|
||||
class TiresRockOut {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", 0.1, 1, 30};
|
||||
volume = "camPos*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandOut {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", 0.1, 1, 30};
|
||||
volume = "camPos*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassOut {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", 0.1, 1, 30};
|
||||
volume = "camPos*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudOut {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", 0.1, 1, 30};
|
||||
volume = "camPos*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelOut {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", 0.1, 1, 30};
|
||||
volume = "camPos*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltOut {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", 0.1, 1, 30};
|
||||
volume = "camPos*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseOut {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\int-noise3", 0.1, 1, 30};
|
||||
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
|
||||
};
|
||||
class EngineLowIn {
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-low-1", 0.562341, 0.95};
|
||||
volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
|
||||
};
|
||||
class EngineHighIn {
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-high-1", 0.562341, 0.95};
|
||||
volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)";
|
||||
};
|
||||
class IdleIn {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\int\int-sedan-idle-1", 0.354813, 1};
|
||||
volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
|
||||
};
|
||||
class TiresRockIn {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", 0.1, 1};
|
||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresSandIn {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", 0.1, 1};
|
||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassIn {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", 0.1, 1};
|
||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresMudIn {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", 0.1, 1};
|
||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelIn {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", 0.1, 1};
|
||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltIn {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", 0.1, 1};
|
||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseIn {
|
||||
frequency = 1;
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\noise3", 0.177828, 1};
|
||||
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
|
||||
};
|
||||
class Movement {
|
||||
frequency = 1;
|
||||
sound = "soundEnviron";
|
||||
volume = 0;
|
||||
};
|
||||
};
|
||||
class Library {
|
||||
libtextdesc = "Civilian Car";
|
||||
};
|
||||
class Damage {
|
||||
mat[] = {"ca\wheeled\data\sedan_ext.rvmat", "ca\wheeled\data\sedan_ext.rvmat", "ca\wheeled\data\sedan_ext_destruct.rvmat", "ca\wheeled\data\sedan_int.rvmat", "ca\wheeled\data\sedan_int.rvmat", "ca\wheeled\data\sedan_int_destruct.rvmat", "ca\wheeled\data\detailmapy\auta_skla.rvmat", "ca\wheeled\data\detailmapy\auta_skla_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat", "ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
|
||||
tex[] = {};
|
||||
};
|
||||
typicalcargo[] = {};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"car_sedan_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
|
||||
380
SQF/dayz_code/Configs/CfgVehicles/Car/Skoda.hpp
Normal file
380
SQF/dayz_code/Configs/CfgVehicles/Car/Skoda.hpp
Normal file
@@ -0,0 +1,380 @@
|
||||
class SkodaBase: Car {
|
||||
scope = private;
|
||||
faction = "CIV";
|
||||
crew = "Citizen2";
|
||||
typicalCargo[] = {"Citizen2"};
|
||||
maxSpeed = 110;
|
||||
side = 3;
|
||||
armor = 20;
|
||||
damageResistance = 0.01821;
|
||||
fuelCapacity = 50;
|
||||
};
|
||||
|
||||
class Skoda: SkodaBase {
|
||||
scope = public;
|
||||
accuracy = 1000;
|
||||
crew = "Citizen1";
|
||||
faction = "CIV";
|
||||
typicalCargo[] = {"Citizen1"};
|
||||
model = "\ca\wheeled\skodovka";
|
||||
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
|
||||
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
|
||||
mapSize = 6;
|
||||
displayName = "Car (white)";
|
||||
displayNameShort = "Car";
|
||||
hiddenSelections[] = {"Camo1","Camo2"};
|
||||
hiddenSelectionsTextures[] = {"\ca\wheeled\data\skodovka_bila_co.paa","\ca\wheeled\data\skodovka_int_co.paa"};
|
||||
class Damage {
|
||||
tex[] = {};
|
||||
mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
|
||||
};
|
||||
rarityUrban = 0.25;
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"Skoda_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaBlue: SkodaBase {
|
||||
scope = public;
|
||||
accuracy = 1000;
|
||||
crew = "Villager2";
|
||||
faction = "CIV";
|
||||
typicalCargo[] = {"Villager2"};
|
||||
model = "\ca\wheeled\skodovka_blue";
|
||||
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
|
||||
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
|
||||
mapSize = 6;
|
||||
displayName = "Car (blue)";
|
||||
displayNameShort = "Car";
|
||||
class Damage {
|
||||
tex[] = {};
|
||||
mat[] = {"ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
|
||||
};
|
||||
rarityUrban = 0.25;
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SkodaBlue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaRed: SkodaBase {
|
||||
scope = public;
|
||||
faction = "CIV";
|
||||
accuracy = 1000;
|
||||
model = "\ca\wheeled\skodovka_red";
|
||||
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
|
||||
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
|
||||
mapSize = 6;
|
||||
crew = "Villager1";
|
||||
typicalCargo[] = {"Villager1"};
|
||||
displayName = "Car (red)";
|
||||
displayNameShort = "Car";
|
||||
class Damage {
|
||||
tex[] = {};
|
||||
mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SkodaRed_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaGreen: SkodaBase {
|
||||
scope = public;
|
||||
faction = "CIV";
|
||||
accuracy = 1000;
|
||||
model = "\ca\wheeled\skodovka_green";
|
||||
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
|
||||
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
|
||||
mapSize = 6;
|
||||
crew = "Villager3";
|
||||
typicalCargo[] = {"Villager3"};
|
||||
displayName = "Car (green)";
|
||||
displayNameShort = "Car";
|
||||
class Damage {
|
||||
tex[] = {};
|
||||
mat[] = {"ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemORP[] = {"SkodaGreen_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Performance 1
|
||||
class Skoda_DZE1: Skoda {
|
||||
maxspeed = 150; // max engine limit 125-130
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"Skoda_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaBlue_DZE1: SkodaBlue {
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SkodaBlue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaRed_DZE1: SkodaRed {
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SkodaRed_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaGreen_DZE1: SkodaGreen {
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
|
||||
class Upgrades {
|
||||
ItemAVE[] = {"SkodaGreen_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Armor 2
|
||||
class Skoda_DZE2: Skoda_DZE1 {
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"Skoda_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SkodaBlue_DZE2: SkodaBlue_DZE1 {
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SkodaBlue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SkodaRed_DZE2: SkodaRed_DZE1 {
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SkodaRed_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
class SkodaGreen_DZE2: SkodaGreen_DZE1 {
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel {
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel {
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine {
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3 {
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4 {
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
|
||||
class Upgrades {
|
||||
ItemLRK[] = {"SkodaGreen_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Cargo 3
|
||||
class Skoda_DZE3: Skoda_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"Skoda_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaBlue_DZE3: SkodaBlue_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SkodaBlue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaRed_DZE3: SkodaRed_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SkodaRed_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
class SkodaGreen_DZE3: SkodaGreen_DZE2 {
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
|
||||
class Upgrades {
|
||||
ItemTNK[] = {"SkodaGreen_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
};
|
||||
|
||||
// Fuel 4
|
||||
class Skoda_DZE4: Skoda_DZE3 {
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class SkodaBlue_DZE4: SkodaBlue_DZE3 {
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class SkodaRed_DZE4: SkodaRed_DZE3 {
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class SkodaGreen_DZE4: SkodaGreen_DZE3 {
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
@@ -371,7 +371,7 @@ class CfgVehicles {
|
||||
|
||||
|
||||
//External Class
|
||||
//class SkodaBase;
|
||||
//class SkodaBase; //in Car\Skoda.hpp
|
||||
class ATV_Base_EP1 : Car
|
||||
{
|
||||
class HitPoints : HitPoints
|
||||
@@ -466,9 +466,10 @@ class CfgVehicles {
|
||||
#include "Car\UAZ_MG.hpp"
|
||||
#include "Car\Volha.hpp"
|
||||
#include "Car\VWGolf.hpp"
|
||||
#include "Car\UAZ.hpp"
|
||||
#include "Car\CAR_SEDAN.hpp" //SEDAN/Skoda must be first, hatchback is based on it
|
||||
#include "Car\Skoda.hpp"
|
||||
#include "Car\CAR_HATCHBACK.hpp"
|
||||
#include "Car\UAZ.hpp"
|
||||
#include "Car\CAR_SEDAN.hpp"
|
||||
#include "Car\V3S_Civ.hpp"
|
||||
#include "Car\SUV_DZ.hpp"
|
||||
#include "Car\Pickup_PK_INS.hpp"
|
||||
|
||||
Reference in New Issue
Block a user