diff --git a/SQF/dayz_server/missions/DayZ_Epoch_15.namalsk/mission.sqf b/SQF/dayz_server/missions/DayZ_Epoch_15.namalsk/mission.sqf index a4d8b2848..80c5959d2 100644 --- a/SQF/dayz_server/missions/DayZ_Epoch_15.namalsk/mission.sqf +++ b/SQF/dayz_server/missions/DayZ_Epoch_15.namalsk/mission.sqf @@ -310,6 +310,9 @@ _unit_3 = objNull; if (true) then { _this = createAgent ["GUE_Villager4", [5764.4902, 10776.697, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_3 = _this; _this setDir -2.7836955; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -369,6 +372,9 @@ _unit_7 = objNull; if (true) then { _this = createAgent ["RU_Farmwife4", [5776.187, 10776.037, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_7 = _this; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; @@ -398,6 +404,9 @@ _unit_10 = objNull; if (true) then { _this = createAgent ["Soldier_Sniper_PMC", [4700.2485, 8918.9072, 3.8798354], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_10 = _this; _this setDir 78.773201; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -525,6 +534,9 @@ _unit_96 = objNull; if (true) then { _this = createAgent ["Dr_Hladik_EP1", [5564, 10344.479, 0.064233989], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_96 = _this; _this setDir 276.83997; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -668,6 +680,9 @@ _unit_121 = objNull; if (true) then { _this = createAgent ["GUE_Woodlander2", [7719.583, 5856.1743, 3.4332275e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_121 = _this; _this setDir 14.189513; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -679,6 +694,9 @@ _unit_122 = objNull; if (true) then { _this = createAgent ["CIV_Contractor2_BAF", [4705.4658, 8924.2959, -4.7683716e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_122 = _this; _this setDir -20.240097; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -725,6 +743,9 @@ _unit_137 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Pilot", [7318.0981, 8022.7432, 2.9222913], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_137 = _this; _this setDir -106.67235; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -789,6 +810,9 @@ _unit_156 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_CO", [7238.9297, 7046.7632], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_156 = _this; _this setDir 137.64249; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -800,6 +824,9 @@ _unit_161 = objNull; if (true) then { _this = createAgent ["nac_soldier_2", [8885.5391, 10756.329, 8.9604874], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_161 = _this; _this setDir 80.769196; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -853,6 +880,9 @@ _unit_167 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Crew", [4296.8467, 4772.5088, -0.46098599], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_167 = _this; _this setDir -35.82135; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -917,6 +947,9 @@ _unit_172 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_2", [5031.3525, 8233.0391, 4.8950696], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_172 = _this; _this setDir 157.8391; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -928,6 +961,9 @@ _unit_173 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_1", [5032.7378, 8232.7119, 4.8950772], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_173 = _this; _this setDir 185.29475; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -1001,6 +1037,9 @@ _unit_176 = objNull; if (true) then { _this = createAgent ["Woodlander2", [4312.3286, 4779.0835, 3.0994415e-006], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_176 = _this; _this setDir 41.202724; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -1071,6 +1110,9 @@ _unit_194 = objNull; if (true) then { _this = createAgent ["Tanny_PMC", [3605.6016, 8037.0762, 4.9591064e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_194 = _this; _this setDir -172.49802; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1082,6 +1124,9 @@ _unit_203 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_EP1", [2188.5654, 5768.103, 0.0677872], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_203 = _this; _this setDir -161.52242; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1093,6 +1138,9 @@ _unit_206 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_MG_EP1", [8885.9033, 10755.449, -1.335144e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_206 = _this; _this setDir 84.480438; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1155,6 +1203,9 @@ _unit_209 = objNull; if (true) then { _this = createAgent ["RU_Farmwife3", [4297.9097, 4782.6987, 2.0503998e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_209 = _this; _this setDir -57.135807; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; @@ -1183,6 +1234,9 @@ _unit_220 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [6280.8374, 9403.417, 0.18137954], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_220 = _this; _this setDir -235.56369; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1216,4 +1270,4 @@ if (true) then _this setPos [6275.8574, 9406.168, 0.097638205]; }; -processInitCommands; \ No newline at end of file +processInitCommands;