mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Traps and Utill Folders/Files
This commit is contained in:
43
SQF/dayz_code/util/Player.hpp
Normal file
43
SQF/dayz_code/util/Player.hpp
Normal file
@@ -0,0 +1,43 @@
|
||||
/* Defines functions working with the player object.
|
||||
|
||||
Author: Foxy
|
||||
*/
|
||||
|
||||
#ifndef _INCLUDE_GUARD_PLAYER
|
||||
#define _INCLUDE_GUARD_PLAYER
|
||||
|
||||
#define Player_BASE "DZ_PlayerBase_M"
|
||||
|
||||
//True if player is on a ladder, otherwise false
|
||||
#define Player_IsOnLadder() ((getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1)
|
||||
|
||||
#define Player_IsInVehicle() (player != vehicle player);
|
||||
|
||||
//Gets the classname of the player's sidearm. nil if the player has no sidearm.
|
||||
#define Player_GetSidearm() ({ if ((getNumber (configFile >> "CfgWeapons" >> _x >> "type")) == 2) exitWith { _x }; nil } foreach weapons player)
|
||||
|
||||
//Returns the number of slots in of the specified type in the player inventory.
|
||||
#define Player_NumSlots(type) (dz_player_invSlots select (dz_player_invTypes find (type)))
|
||||
|
||||
//Returns the number of empty slots of the specified type in the player inventory.
|
||||
#define Player_NumEmptySlots(type) ((type) call dz_fn_player_numEmptySlots)
|
||||
|
||||
//Returns the number of items of the specified type in the player inventory.
|
||||
#define Player_NumItems(type) ((type) call dz_fn_player_numItems)
|
||||
|
||||
/* Adds the specified item to player inventory, vehicle inventory, or on the ground below.
|
||||
Return value indicates if and where the item was placed. */
|
||||
#define Player_AddWeapon(class) ([0, class] call dz_fn_player_addItem)
|
||||
#define Player_AddMagazine(class) ([1, class] call dz_fn_player_addItem)
|
||||
|
||||
#define Player_AddItem_RESULT_FAILURE 0
|
||||
#define Player_AddItem_RESULT_PLAYER 1
|
||||
#define Player_AddItem_RESULT_GROUND 2
|
||||
#define Player_AddItem_RESULT_VEHICLE 3
|
||||
|
||||
/* Adds the specifed item on the ground at the player's feet.
|
||||
The weaponholder containing the item is returned. Returns null if the function fails.*/
|
||||
#define Player_DropWeapon(class) ([0, class] call dz_fn_player_dropItem)
|
||||
#define Player_DropMagazine(class) ([1, class] call dz_fn_player_dropItem)
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user