Traps and Utill Folders/Files

This commit is contained in:
icomrade
2016-02-27 22:31:43 -05:00
parent cfbebe7ffd
commit 3ba3781432
42 changed files with 2316 additions and 0 deletions

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_init = {
//if (isServer) then {
[_trap] call setup_trap;
if (_trap getVariable ["armed", false]) then {
[] call _arm;
} else {
[] call _disarm;
};
//};
};
_arm = {
//if (isServer) then {
_trap animate ["LeftShutter", 0];
_trap animate ["RightShutter", 0];
_trigger = createTrigger ["EmptyDetector", getPosATL _trap];
_trigger setpos getPosATL _trap;
_trigger setTriggerArea [0.5, 0.5, 0, false];
_trigger setTriggerActivation ["ANY", "PRESENT", false];
_trigger setTriggerStatements [
"this",
"['trigger', thisTrigger, thisList] spawn beartrap;",
""
];
[_trap, _trigger] call arm_trap;
//} else {
_trap setVariable ["armed", true, true];
//};
};
_disarm = {
if (isServer) then {
[_trap] call disarm_trap;
} else {
_trap setVariable ["armed", false, true];
};
};
_remove = {
if (isServer) then {
[_trap] call remove_trap;
} else {
[_trap] call remove_trap;
[0,0,0,["cfgMagazines","TrapBear",_trap]] spawn object_pickup;
};
};
_trigger = {
if (isServer) then {
private ["_entity"];
_entity = _this select 0;
_trap animate ["LeftShutter", 1];
_trap animate ["RightShutter", 1];
[nil,_trap,rSAY,["trap_bear_0",60]] call RE;
if (_entity isKindOf "Animal") then {
_entity setDamage 1;
} else {
[_entity, "Legs", [_entity]] call server_sendToClient;
};
[_trap] call trigger_trap;
};
};
private ["_event", "_trap", "_args"];
_event = _this select 0;
_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
_args = if (count _this > 2) then { _this select 2 } else { [] };
switch (_event) do {
case "init": {
[] call _init;
};
case "remove": {
[] call _remove;
};
case "arm": {
[] call _arm;
};
case "disarm": {
[] call _disarm;
};
case "trigger": {
_args call _trigger;
};
};

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_init = {
//if (isServer) then {
[_trap] call setup_trap;
if (_trap getVariable ["armed", false]) then {
[] call _arm;
} else {
[] call _disarm;
};
//};
};
_arm = {
//if (isServer) then {
// don't work (due to proxies n stuff)
//_trap animate ["LeftShutter", 0];
//_trap animate ["RightShutter", 0];
_trigger = createTrigger ["EmptyDetector", getPosATL _trap];
_trigger setpos getPosATL _trap;
_trigger setTriggerArea [0.5, 0.5, 0, false];
_trigger setTriggerActivation ["ANY", "PRESENT", false];
_trigger setTriggerStatements [
"this",
"['trigger', thisTrigger, thisList] spawn beartrapflare;",
""
];
[_trap, _trigger] call arm_trap;
//} else {
_trap setVariable ["armed", true, true];
//};
};
_disarm = {
if (isServer) then {
[_trap] call disarm_trap;
} else {
_trap setVariable ["armed", false, true];
};
};
_remove = {
if (isServer) then {
[_trap] call remove_trap;
} else {
[_trap] call remove_trap;
[0,0,0,["cfgMagazines","ItemTrapBearTrapFlare",_trap]] spawn object_pickup;
};
};
_trigger = {
if (isServer) then {
private ["_entity"];
_entity = _this select 0;
// don't work (due to proxies n stuff)
//_trap animate ["LeftShutter", 1];
//_trap animate ["RightShutter", 1];
[nil,_trap,rSAY,["trap_bear_0",60]] call RE;
if (_entity isKindOf "Animal") then {
_entity setDamage 1;
} else {
[_entity, "Legs", [_entity]] call server_sendToClient;
};
_flare = createVehicle ["RoadFlare", getPosATL _trap, [], 0, "CAN_COLLIDE"];
[_flare,0] spawn object_roadFlare;
PVDZ_obj_RoadFlare = [_flare,0];
publicVariable "PVDZ_obj_RoadFlare";
[_trap] call trigger_trap;
// allow rSAY to finish actually playing the sound
_timeout = diag_tickTime + 2;
waitUntil { diag_tickTime >= _timeout };
// needs to be after trigger_trap because of DB removal
_pos = getPosATL _trap;
deleteVehicle _trap;
_lootpile = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
_lootpile addMagazineCargoGlobal ["TrapBear", 1];
};
};
private ["_event", "_trap", "_args"];
_event = _this select 0;
_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
_args = if (count _this > 2) then { _this select 2 } else { [] };
switch (_event) do {
case "init": {
[] call _init;
};
case "remove": {
[] call _remove;
};
case "arm": {
[] call _arm;
};
case "disarm": {
[] call _disarm;
};
case "trigger": {
_args call _trigger;
};
};

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_init = {
//if (isServer) then {
[_trap] call setup_trap;
if (_trap getVariable ["armed", false]) then {
[] call _arm;
} else {
[] call _disarm;
};
//};
};
_arm = {
//if (isServer) then {
// don't work (due to proxies n stuff)
//_trap animate ["LeftShutter", 0];
//_trap animate ["RightShutter", 0];
_trigger = createTrigger ["EmptyDetector", getPosATL _trap];
_trigger setpos getPosATL _trap;
_trigger setTriggerArea [0.5, 0.5, 0, false];
_trigger setTriggerActivation ["ANY", "PRESENT", false];
_trigger setTriggerStatements [
"this",
"['trigger', thisTrigger, thisList] spawn beartrapsmoke;",
""
];
[_trap, _trigger] call arm_trap;
//} else {
_trap setVariable ["armed", true, true];
//};
};
_disarm = {
if (isServer) then {
[_trap] call disarm_trap;
} else {
_trap setVariable ["armed", false, true];
};
};
_remove = {
if (isServer) then {
[_trap] call remove_trap;
} else {
[_trap] call remove_trap;
[0,0,0,["cfgMagazines","ItemTrapBearTrapSmoke",_trap]] spawn object_pickup;
};
};
_trigger = {
if (isServer) then {
private ["_entity"];
_entity = _this select 0;
// don't work (due to proxies n stuff)
//_trap animate ["LeftShutter", 1];
//_trap animate ["RightShutter", 1];
[nil,_trap,rSAY,["trap_bear_0",60]] call RE;
if (_entity isKindOf "Animal") then {
_entity setDamage 1;
} else {
[_entity, "Legs", [_entity]] call server_sendToClient;
};
createVehicle ["SmokeShell", getPosATL _trap, [], 0, "CAN_COLLIDE"];
[_trap] call trigger_trap;
// allow rSAY to finish actually playing the sound
_timeout = diag_tickTime + 2;
waitUntil { diag_tickTime >= _timeout };
// needs to be after trigger_trap because of DB removal
_pos = getPosATL _trap;
deleteVehicle _trap;
_lootpile = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
_lootpile addMagazineCargoGlobal ["TrapBear", 1];
};
};
private ["_event", "_trap", "_args"];
_event = _this select 0;
_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
_args = if (count _this > 2) then { _this select 2 } else { [] };
switch (_event) do {
case "init": {
[] call _init;
};
case "remove": {
[] call _remove;
};
case "arm": {
[] call _arm;
};
case "disarm": {
[] call _disarm;
};
case "trigger": {
_args call _trigger;
};
};

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_trap = _this select 0;
_trigger = _this select 1;
_trap animate ['LeftShutter', 0];
_trap animate ['RightShutter', 0];
_trap setVariable ["armed", true, true];
PVDZ_veh_Save = [_trap, "gear"];
publicVariableServer "PVDZ_veh_Save";
dayz_traps_active set [count dayz_traps_active, _trap];
dayz_traps_trigger set [count dayz_traps_trigger, _trigger];

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_trap = _this select 0;
_trap animate ['LeftShutter', 1];
_trap animate ['RightShutter', 1];
_trap setVariable ["armed", false, true];
PVDZ_veh_Save = [_trap, "gear"];
publicVariableServer "PVDZ_veh_Save";
if (_trap in dayz_traps_active) then {
deleteVehicle (dayz_traps_trigger select (dayz_traps_active find _trap));
dayz_traps_trigger = dayz_traps_trigger - [dayz_traps_trigger select (dayz_traps_active find _trap)];
dayz_traps_active = dayz_traps_active - [_trap];
};

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[nil,nil,nil,_this select 0] call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remove.sqf"

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private ["_id", "_uid", "_armed"];
_trap = _this select 0;
if (!isNull _trap) then {
while { true } do {
_id = _trap getVariable ["ObjectID", "0"];
_uid = _trap getVariable ["ObjectUID", "0"];
_armed = _trap getVariable "armed";
if (isNull _trap) exitWith { /* break from loop */ };
if (((parseNumber _id > 0) || (parseNumber _uid > 0)) && !isNil "_armed") exitWith {
dayz_traps set [count dayz_traps, _trap];
};
sleep 0.5;
};
};

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_trap = _this select 0;
if (getNumber (configFile >> "CfgVehicles" >> typeOf _trap >> "singleUse") > 0) then {
[_trap] call remove_trap;
} else {
[_trap] call disarm_trap;
};

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// functions
setup_trap = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\functions\setup.sqf";
arm_trap = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\functions\arm.sqf";
disarm_trap = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\functions\disarm.sqf";
remove_trap = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\functions\remove.sqf";
trigger_trap = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\functions\trigger.sqf";
// traps
beartrap = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\beartrap.sqf";
beartrapflare = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\beartrapflare.sqf";
beartrapsmoke = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\beartrapsmoke.sqf";
tripcans = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\tripcans.sqf";
tripflare = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\tripflare.sqf";
tripgrenade = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\tripgrenade.sqf";
tripsmoke = compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\tripsmoke.sqf";

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_init = {
//if (isServer) then {
[_trap] call setup_trap;
if (_trap getVariable ["armed", false]) then {
[] call _arm;
} else {
[] call _disarm;
};
//};
};
_arm = {
//if (isServer) then {
_pos = getPosATL _trap;
_pos1 = _trap modelToWorld (_trap selectionPosition "TripA");
_pos2 = _trap modelToWorld (_trap selectionPosition "TripB");
_trigger = createTrigger ["EmptyDetector", _pos];
_trigger setpos _pos;
_trigger setTriggerArea [1, ([_pos1, _pos2] call BIS_fnc_distance2D) / 2, [_pos1, _pos2] call BIS_fnc_dirTo, true];
_trigger setTriggerActivation ["ANY", "PRESENT", false];
_trigger setTriggerStatements [
"this",
"['trigger', thisTrigger, thisList] spawn tripcans;",
""
];
[_trap, _trigger] call arm_trap;
//} else {
_trap setVariable ["armed", true, true];
//};
};
_disarm = {
if (isServer) then {
[_trap] call disarm_trap;
} else {
_trap setVariable ["armed", false, true];
};
};
_remove = {
if (isServer) then {
[_trap] call remove_trap;
} else {
[_trap] call remove_trap;
[0,0,0,["cfgMagazines","ItemTrapTripwireCans",_trap]] spawn object_pickup;
};
};
_trigger = {
if (isServer) then {
private ["_entity"];
_entity = _this select 0;
[nil,_trap,rSAY,["z_trap_trigger_0",60]] call RE;
[nil,_trap,rSAY,[format["z_trap_cans_%1", round (random 2)],60]] call RE;
[_trap] call trigger_trap;
};
};
private ["_event", "_trap", "_args"];
_event = _this select 0;
_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
_args = if (count _this > 2) then { _this select 2 } else { [] };
switch (_event) do {
case "init": {
[] call _init;
};
case "remove": {
[] call _remove;
};
case "arm": {
[] call _arm;
};
case "disarm": {
[] call _disarm;
};
case "trigger": {
_args call _trigger;
};
};

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_init = {
//if (isServer) then {
[_trap] call setup_trap;
if (_trap getVariable ["armed", false]) then {
[] call _arm;
} else {
[] call _disarm;
};
//};
};
_arm = {
//if (isServer) then {
_pos = getPosATL _trap;
_pos1 = _trap modelToWorld (_trap selectionPosition "TripA");
_pos2 = _trap modelToWorld (_trap selectionPosition "TripB");
_trigger = createTrigger ["EmptyDetector", _pos];
_trigger setpos _pos;
_trigger setTriggerArea [1, ([_pos1, _pos2] call BIS_fnc_distance2D) / 2, [_pos1, _pos2] call BIS_fnc_dirTo, true];
_trigger setTriggerActivation ["ANY", "PRESENT", false];
_trigger setTriggerStatements [
"this",
"['trigger', thisTrigger, thisList] spawn tripflare;",
""
];
[_trap, _trigger] call arm_trap;
//} else {
_trap setVariable ["armed", true, true];
//};
};
_disarm = {
if (isServer) then {
[_trap] call disarm_trap;
} else {
_trap setVariable ["armed", false, true];
};
};
_remove = {
if (isServer) then {
[_trap] call remove_trap;
} else {
[_trap] call remove_trap;
[0,0,0,["cfgMagazines","ItemTrapTripwireFlare",_trap]] spawn object_pickup;
};
};
_trigger = {
if (isServer) then {
private ["_entity"];
_entity = _this select 0;
[nil,_trap,rSAY,["z_trap_trigger_0",60]] call RE;
_position = _trap modelToWorld (_trap selectionPosition "TripA");
_position set [2, 0];
_flare = createVehicle ["RoadFlare", _position, [], 0, "CAN_COLLIDE"];
[_flare,0] spawn object_roadFlare;
PVDZ_obj_RoadFlare = [_flare,0];
publicVariable "PVDZ_obj_RoadFlare";
[_trap] call trigger_trap;
};
};
private ["_event", "_trap", "_args"];
_event = _this select 0;
_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
_args = if (count _this > 2) then { _this select 2 } else { [] };
switch (_event) do {
case "init": {
[] call _init;
};
case "remove": {
[] call _remove;
};
case "arm": {
[] call _arm;
};
case "disarm": {
[] call _disarm;
};
case "trigger": {
_args call _trigger;
};
};

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_init = {
//if (isServer) then {
[_trap] call setup_trap;
if (_trap getVariable ["armed", false]) then {
[] call _arm;
} else {
[] call _disarm;
};
//};
};
_arm = {
//if (isServer) then {
_pos = getPosATL _trap;
_pos1 = _trap modelToWorld (_trap selectionPosition "TripA");
_pos2 = _trap modelToWorld (_trap selectionPosition "TripB");
_trigger = createTrigger ["EmptyDetector", _pos];
_trigger setpos _pos;
_trigger setTriggerArea [1, ([_pos1, _pos2] call BIS_fnc_distance2D) / 2, [_pos1, _pos2] call BIS_fnc_dirTo, true];
_trigger setTriggerActivation ["ANY", "PRESENT", false];
_trigger setTriggerStatements [
"this",
"['trigger', thisTrigger, thisList] spawn tripgrenade;",
""
];
[_trap, _trigger] call arm_trap;
//} else {
_trap setVariable ["armed", true, true];
//};
};
_disarm = {
if (isServer) then {
[_trap] call disarm_trap;
} else {
_trap setVariable ["armed", false, true];
};
};
_remove = {
if (isServer) then {
[_trap] call remove_trap;
} else {
[_trap] call remove_trap;
[0,0,0,["cfgMagazines","ItemTrapTripwireGrenade",_trap]] spawn object_pickup;
};
};
_trigger = {
if (isServer) then {
private ["_entity"];
_entity = _this select 0;
[nil,_trap,rSAY,["z_trap_trigger_0",60]] call RE;
_position = _trap modelToWorld (_trap selectionPosition "TripA");
_position set [2, 0];
_flare = createVehicle ["GrenadeHandTimedWest_DZ", _position, [], 0, "CAN_COLLIDE"];
[_trap] call trigger_trap;
};
};
private ["_event", "_trap", "_args"];
_event = _this select 0;
_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
_args = if (count _this > 2) then { _this select 2 } else { [] };
switch (_event) do {
case "init": {
[] call _init;
};
case "remove": {
[] call _remove;
};
case "arm": {
[] call _arm;
};
case "disarm": {
[] call _disarm;
};
case "trigger": {
_args call _trigger;
};
};

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_init = {
//if (isServer) then {
[_trap] call setup_trap;
if (_trap getVariable ["armed", false]) then {
[] call _arm;
} else {
[] call _disarm;
};
//};
};
_arm = {
//if (isServer) then {
_pos = getPosATL _trap;
_pos1 = _trap modelToWorld (_trap selectionPosition "TripA");
_pos2 = _trap modelToWorld (_trap selectionPosition "TripB");
_trigger = createTrigger ["EmptyDetector", _pos];
_trigger setpos _pos;
_trigger setTriggerArea [1, ([_pos1, _pos2] call BIS_fnc_distance2D) / 2, [_pos1, _pos2] call BIS_fnc_dirTo, true];
_trigger setTriggerActivation ["ANY", "PRESENT", false];
_trigger setTriggerStatements [
"this",
"['trigger', thisTrigger, thisList] spawn tripsmoke;",
""
];
[_trap, _trigger] call arm_trap;
//} else {
_trap setVariable ["armed", true, true];
//};
};
_disarm = {
if (isServer) then {
[_trap] call disarm_trap;
} else {
_trap setVariable ["armed", false, true];
};
};
_remove = {
if (isServer) then {
[_trap] call remove_trap;
} else {
[_trap] call remove_trap;
[0,0,0,["cfgMagazines","ItemTrapTripwireSmoke",_trap]] spawn object_pickup;
};
};
_trigger = {
//if (isServer) then {
private ["_entity"];
_entity = _this select 0;
[nil,_trap,rSAY,["z_trap_trigger_0",60]] call RE;
_position = _trap modelToWorld (_trap selectionPosition "TripA");
_position set [2, 0];
_flare = createVehicle ["SmokeShell", _position, [], 0, "CAN_COLLIDE"];
[_trap] call trigger_trap;
//};
};
private ["_event", "_trap", "_args"];
_event = _this select 0;
_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
_args = if (count _this > 2) then { _this select 2 } else { [] };
switch (_event) do {
case "init": {
[] call _init;
};
case "remove": {
[] call _remove;
};
case "arm": {
[] call _arm;
};
case "disarm": {
[] call _disarm;
};
case "trigger": {
_args call _trigger;
};
};