Add default skin variable + selftrans var = time

This commit is contained in:
icomrade
2014-03-20 15:02:10 -04:00
parent 22bfba6573
commit 3b7b05c732
3 changed files with 12 additions and 3 deletions

View File

@@ -4,6 +4,7 @@
[ADDED] Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank
[ADDED] Switch seats in all vehicles. @icomrade
[ADDED] Self transfusions (works in vehicles) must be enabled in mission using DZE_SelfTransfuse. @icomrade
[ADDED] Default player skin for fresh spawns DZE_defaultSkin = ["Male skin","Female skin"]. @icomrade
[FIXED] Instance already initialized error in server_monitor.sqf @vbawol
[FIXED] Fixed infinite chainsaw fuel when put into vaults/lockboxes. @SilvDev

View File

@@ -436,7 +436,7 @@ dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing and angle checks
dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted
selfTransfusionTime = -300; //time to keep for last self transfusion.
selfTransfusionTime = time; //time to keep for last self transfusion.
if(isNil "DZE_SelfTransfuse") then {
DZE_SelfTransfuse = false;

View File

@@ -170,7 +170,7 @@ link86[] = {76,78};
link87[] = {77,76};
link88[] = {78,57};
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-629.823975,628.807434,621.934326,-518.250671,1137,1030,1};
window[] = {2,-1,-1,-1,-1,1018,260,1538,260,3,1155};
window[] = {2,-1,-1,-32000,-32000,862,104,1382,104,3,1155};
*//*%FSM</HEAD>*/
class FSM
{
@@ -636,7 +636,15 @@ class FSM
class Phase_One
{
name = "Phase_One";
init = /*%FSM<STATEINIT""">*/"dayz_playerName = name player;" \n
init = /*%FSM<STATEINIT""">*/"if ((!isNil ""DZE_defaultSkin"") && _isNew && (_isInfected == 0)) then {" \n
" if (dayz_selectGender == ""Survivor2_DZ"") then {" \n
" _model = getText (configFile >> ""CfgSurvival"" >> ""Skins"" >> (DZE_defaultSkin select 0) >> ""playerModel""); //MALE" \n
" } else {" \n
" _model = getText (configFile >> ""CfgSurvival"" >> ""Skins"" >> (DZE_defaultSkin select 1) >> ""playerModel""); //FEMALE" \n
" };" \n
"};" \n
"" \n
"dayz_playerName = name player;" \n
"_model call player_switchModel;" \n
"" \n
"gear_done= true;" \n