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Add default skin variable + selftrans var = time
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@@ -436,7 +436,7 @@ dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
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dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing and angle checks
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dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
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dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted
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selfTransfusionTime = -300; //time to keep for last self transfusion.
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selfTransfusionTime = time; //time to keep for last self transfusion.
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if(isNil "DZE_SelfTransfuse") then {
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DZE_SelfTransfuse = false;
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