diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf index 98134a461..7dac81414 100644 --- a/SQF/dayz_code/actions/player_build.sqf +++ b/SQF/dayz_code/actions/player_build.sqf @@ -2,7 +2,7 @@ DayZ Base Building Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ -private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_objHupDiff","_needNear","_vehicle","_inVehicle","_previewCounter","_requireplot","_objHDiff","_isLandFireDZ","_isTankTrap"]; +private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_objHupDiff","_needNear","_vehicle","_inVehicle","_requireplot","_objHDiff","_isLandFireDZ","_isTankTrap"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_40") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; @@ -211,7 +211,6 @@ if (_hasrequireditem) then { cutText [(localize "str_epoch_player_45"), "PLAIN DOWN"]; - _previewCounter = 60; _objHDiff = 0; while {_isOk} do { @@ -334,18 +333,6 @@ if (_hasrequireditem) then { deleteVehicle _object; }; - [format["Time left to build: %1",(ceil(_previewCounter))],0,0.8,0.5,0,0,8] spawn BIS_fnc_dynamicText; - - if(_previewCounter <= 0) exitWith { - _isOk = false; - _cancel = true; - _reason = "Ran out of time to find position"; - detach _object; - deleteVehicle _object; - }; - - _previewCounter = _previewCounter - 0.5; - if(abs(_objHDiff) > 5) exitWith { _isOk = false; _cancel = true;