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Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp
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class WildZombie_Base : Zed_Base {
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scope = public;
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glassesEnabled = 0;
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vehicleClass = "Zombie";
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displayName = $STR_ZNAME_INFECTED;
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fsmDanger = "";
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fsmFormation = "";
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zombieLoot = "civilian";
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moves = "CfgMovesZombie";
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isMan = false;
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weapons[] = {};
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magazines[] = {};
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sensitivity = 1; // sensor sensitivity
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sensitivityEar = 1;
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identityTypes[] = {"zombie1", "zombie2"};
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class TalkTopics {};
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languages[] = {};
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armor = 1;
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damageScale = 250;
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sepsisChance = 18;
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BleedChance = 10;
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forcedSpeed = 6;
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class Eventhandlers {
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init = "_this execFSM ""\z\AddOns\dayz_code\system\zombie_wildagent.fsm""";
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local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
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HandleDamage = "_this call local_zombieDamage;";
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Killed = "[_this,'zombieKills'] call local_eventKill;";
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};
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class HitPoints {
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class HitHead {
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armor = 0.3;
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material = -1;
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name = "head_hit";
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passThrough = true;
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memoryPoint = "pilot";
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};
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class HitBody : HitHead {
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armor = 2;
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name = "body";
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memoryPoint = "aimPoint";
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};
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class HitSpine : HitHead {
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armor = 2;
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name = "Spine2";
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memoryPoint = "aimPoint";
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};
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class HitHands : HitHead {
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armor = 0.5;
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material = -1;
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name = "hands";
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passThrough = true;
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};
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class HitLArm : HitHands {
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name = "LeftArm";
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memoryPoint = "lelbow";
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};
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class HitRArm : HitHands {
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name = "RightArm";
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memoryPoint = "relbow";
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};
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class HitLForeArm : HitHands {
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name = "LeftForeArm";
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memoryPoint = "lwrist";
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};
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class HitRForeArm : HitHands {
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name = "RightForeArm";
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memoryPoint = "rwrist";
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};
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class HitLHand : HitHands {
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name = "LeftHand";
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memoryPoint = "LeftHandMiddle1";
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};
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class HitRHand : HitHands {
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name = "RightHand";
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memoryPoint = "RightHandMiddle1";
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};
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class HitLegs : HitHands {
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name = "legs";
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memoryPoint = "pelvis";
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};
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class HitLLeg : HitHands {
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name = "LeftLeg";
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memoryPoint = "lknee";
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};
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class HitLLegUp : HitHands {
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name = "LeftUpLeg";
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memoryPoint = "lfemur";
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};
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class HitRLeg : HitHands {
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name = "RightLeg";
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memoryPoint = "rknee";
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};
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class HitRLegUp : HitHands {
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name = "RightUpLeg";
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memoryPoint = "rfemur";
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};
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};
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};
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class Wild_Civ_newBase : WildZombie_Base {
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zombieLoot = "civilian";
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model = "\Ca\characters_E\Overall\Overall";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
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class Wounds {
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tex[] = {};
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mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
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};
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};
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