diff --git a/SQF/dayz_code/actions/player_buildingDowngrade.sqf b/SQF/dayz_code/actions/player_buildingDowngrade.sqf index 8bdec4642..9c18f580d 100644 --- a/SQF/dayz_code/actions/player_buildingDowngrade.sqf +++ b/SQF/dayz_code/actions/player_buildingDowngrade.sqf @@ -1,6 +1,6 @@ /* DayZ Base Building Upgrades - Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. + Made for DayZ Epoch please ask permission to use/edit/distribute email vbawol@veteranbastards.com. */ private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_refund","_obj","_upgrade","_objectCharacterID","_ownerID","_i","_invResult","_itemOut","_countOut","_abortInvAdd","_addedItems","_finished","_playerNear"]; @@ -14,15 +14,15 @@ _obj = _this select 3; _objectCharacterID = _obj getVariable ["CharacterID","0"]; -if (DZE_Lock_Door != _objectCharacterID) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_49" call dayz_rollingMessages;}; +if (DZE_Lock_Door != _objectCharacterID) exitWith {dayz_actionInProgress = false; s_player_downgrade_build = -1; localize "str_epoch_player_49" call dayz_rollingMessages;}; _playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1; -if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;}; +if (_playerNear) exitWith {dayz_actionInProgress = false; s_player_downgrade_build = -1; localize "str_pickup_limit_5" call dayz_rollingMessages;}; _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; -if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;}; +if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_downgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;}; _classname = typeOf _obj;