Delete load_wounded.sqf

This commit is contained in:
worldwidesorrow
2019-12-11 18:33:20 -06:00
committed by GitHub
parent 269e5b1182
commit 390aa9a0f7

View File

@@ -1,40 +0,0 @@
// Load_wounded.sqf
// OCTOBER 2010 - norrin
// Updated December 2019 - JasonTM
private ["_wounded","_vehicle","_group","_medic"];
_wounded = _this select 0;
_medic = _this select 1;
_vehicle = _this select 2;
// Check to see that the first passed object matches local player object
if (player != _wounded) exitWith {};
if !(r_player_unconscious) exitWith {};
_wounded assignAsCargo _vehicle;
_wounded moveInCargo _vehicle;
// Animation needs to be synced on all clients.
[nil, _wounded, rSWITCHMOVE, "KIA_HMMWV_Cargo01"] call RE;
_wounded switchMove "KIA_HMMWV_Cargo01";
r_drag_sqf = true;
while {r_drag_sqf} do {
// If the player wakes up, end the loop.
if (!(_wounded getVariable ["NORRN_unconscious", false])) then {
uiSleep 2; // Give fn_unconsious time to finish
if (vehicle _wounded != _wounded) then {
// fn_unconscious does not perform an animation if the player is in a vehicle.
[nil, _wounded, rSWITCHMOVE, "HMMWV_Cargo01"] call RE;
_wounded switchMove "HMMWV_Cargo01";
};
r_drag_sqf = false;
};
uiSleep 1;
};