Remove player_projectileNear it is not used anymore

This commit is contained in:
A Man
2022-05-05 17:54:04 +02:00
parent 83073d75e6
commit 38f7e1d1c3

View File

@@ -1,53 +0,0 @@
private["_unit","_projectile","_isInComat","_listNear","_callCount","_projectilespeed","_projectflight","_currentNear","_nearVehicle","_isInCombat"];
_unit = _this select 0;
_projectile = _this select 6;
//diag_log ("0");
//_isInComat = _unit getVariable["startcombattimer",0];
//diag_log ("Bullit Speed: " +str(Speed _projectile));
//diag_log ("Bullit Velocity: " +str(velocity _projectile));
_listNear = [];
_callCount = 0;
//approx 1020 meters
while {(alive _projectile) && !(isNull _projectile) && (_callCount < 85)} do {
_projectilespeed = Speed _projectile;
_projectflight = (((_projectilespeed / 60) * 1000));
if (_projectflight > 0) then {
uiSleep (12 / (_projectflight));
};
if (alive _projectile && !(isNull _projectile)) then {_currentNear = (getPosATL _projectile) nearEntities [["CAManBase","AllVehicles"],15];};
_listNear = _listNear + _currentNear;
_callCount = _callCount + 1;
};
//diag_log ("2");
{
_nearVehicle = _x;
_listNear = _listNear - [_x];
//diag_log ("3");
if (isPlayer _nearVehicle) then {
_isInCombat = _nearVehicle getVariable["startcombattimer",0];
if ((alive _nearVehicle) and _isInCombat == 0) then {
_nearVehicle setVariable["startcombattimer", 1];
_nearVehicle setVariable["inCombat", true, true];
diag_log("Now in Combat (Player): " + name _unit);
};
};
if (_nearVehicle isKindOf "AllVehicles") then {
{
_isInCombat = _x getVariable["startcombattimer",0];
if (isPlayer _x and _isInCombat == 0 and alive _x) then {
_x setVariable["startcombattimer", 1];
_x setVariable["inCombat", true, true];
diag_log("Now in Combat (Crew): " + name _x);
};
} forEach (crew _nearVehicle);
};
} forEach _listNear;