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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Remove player_projectileNear it is not used anymore
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@@ -1,53 +0,0 @@
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private["_unit","_projectile","_isInComat","_listNear","_callCount","_projectilespeed","_projectflight","_currentNear","_nearVehicle","_isInCombat"];
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_unit = _this select 0;
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_projectile = _this select 6;
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//diag_log ("0");
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//_isInComat = _unit getVariable["startcombattimer",0];
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//diag_log ("Bullit Speed: " +str(Speed _projectile));
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//diag_log ("Bullit Velocity: " +str(velocity _projectile));
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_listNear = [];
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_callCount = 0;
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//approx 1020 meters
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while {(alive _projectile) && !(isNull _projectile) && (_callCount < 85)} do {
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_projectilespeed = Speed _projectile;
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_projectflight = (((_projectilespeed / 60) * 1000));
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if (_projectflight > 0) then {
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uiSleep (12 / (_projectflight));
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};
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if (alive _projectile && !(isNull _projectile)) then {_currentNear = (getPosATL _projectile) nearEntities [["CAManBase","AllVehicles"],15];};
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_listNear = _listNear + _currentNear;
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_callCount = _callCount + 1;
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};
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//diag_log ("2");
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{
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_nearVehicle = _x;
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_listNear = _listNear - [_x];
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//diag_log ("3");
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if (isPlayer _nearVehicle) then {
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_isInCombat = _nearVehicle getVariable["startcombattimer",0];
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if ((alive _nearVehicle) and _isInCombat == 0) then {
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_nearVehicle setVariable["startcombattimer", 1];
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_nearVehicle setVariable["inCombat", true, true];
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diag_log("Now in Combat (Player): " + name _unit);
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};
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};
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if (_nearVehicle isKindOf "AllVehicles") then {
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{
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_isInCombat = _x getVariable["startcombattimer",0];
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if (isPlayer _x and _isInCombat == 0 and alive _x) then {
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_x setVariable["startcombattimer", 1];
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_x setVariable["inCombat", true, true];
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diag_log("Now in Combat (Crew): " + name _x);
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};
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} forEach (crew _nearVehicle);
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};
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} forEach _listNear;
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