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commented some diag_logs to reduce log spam
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@@ -20,7 +20,7 @@ if ((_timeout - time) > 0) then {
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_object setVariable["unconsciousTime",300,true];
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#ifdef DZE_SERVER_DEBUG
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diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
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diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
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//diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
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#endif
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// Message whole server when player combat logs
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