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commented some diag_logs to reduce log spam
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@@ -28,9 +28,6 @@ if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
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_ownerID = _obj getVariable["CharacterID","0"];
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diag_log format["Combination: %1", dayz_combination];
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText [format["That %1 is already being unlocked.",_text], "PLAIN DOWN"]};
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// Promt user for password if _ownerID != dayz_playerUID
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