mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-21 07:30:48 +03:00
Fix blank remove attachment text M4, M240, L110
Some attachments were using incorrect string names.
This commit is contained in:
@@ -106,7 +106,6 @@ machineguns[] = {
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{Loot_WEAPON, 1, M249_m145_EP1_DZE},
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{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
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{Loot_WEAPON, 0.8, M240_DZ},
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{Loot_WEAPON, 0.8, M249_EP1_DZ},
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{Loot_WEAPON, 0.9, M249_DZ},
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{Loot_WEAPON, 0.5, Mk48_DZ} //Mk_48_DZ (removed, was a duplicate of Mk48_CCO_DZ)
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};
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@@ -18,7 +18,7 @@ class L110A1_CCO_DZ : BAF_L110A1_Aim
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{
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class RemoveCCO
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{
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text = $STR_DZ_ATT_CCO_REM;
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text = $STR_DZ_ATT_CCO_RMVE;
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script = "; ['Attachment_CCO',_id,'L110A1_DZ'] call player_removeAttachment";
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};
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};
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@@ -34,7 +34,7 @@ class L110A1_Holo_DZ : L110A1_CCO_DZ
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{
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class RemoveHolo
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{
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text = $STR_DZ_ATT_HOLO_REM;
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text = $STR_DZ_ATT_HOLO_RMVE;
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script = "; ['Attachment_Holo',_id,'L110A1_DZ'] call player_removeAttachment";
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};
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};
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@@ -63,13 +63,4 @@ class L110A1_DZ : L110A1_CCO_DZ
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class BAF_L110A1_Aim_DZE:BAF_L110A1_Aim { //Slightly different scope from L110A1_CCO_DZ, otherwise identical
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type = "1";
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class ItemActions
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{
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class RemoveCCO
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{
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text = $STR_DZ_ATT_CCO_REM;
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script = "; ['Attachment_CCO',_id,'L110A1_DZ'] call player_removeAttachment";
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};
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};
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};
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@@ -26,7 +26,7 @@ class M240_CCO_DZ : M240_DZ
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{
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class RemoveCCO
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{
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text = $STR_DZ_ATT_CCO_REM;
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text = $STR_DZ_ATT_CCO_RMVE;
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script = "; ['Attachment_CCO',_id,'M240_DZ'] call player_removeAttachment";
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};
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};
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@@ -44,7 +44,7 @@ class M240_Holo_DZ : M240_CCO_DZ
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{
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class RemoveHolo
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{
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text = $STR_DZ_ATT_HOLO_REM;
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text = $STR_DZ_ATT_HOLO_RMVE;
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script = "; ['Attachment_Holo',_id,'M240_DZ'] call player_removeAttachment";
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};
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};
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@@ -62,16 +62,8 @@ class M249_Holo_DZ : M249_CCO_DZ
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};
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class M249_EP1;
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class M249_EP1_DZ:M249_EP1 { //Iron sight with shorter stock (different from M249_DZ)
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class M249_EP1_DZ:M249_EP1 { //Iron sight with shorter stock (slightly different look from M249_DZ) can also fire MG36 mags
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type = "1";
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class Attachments
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{
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Attachment_CCO = "M249_CCO_DZ";
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Attachment_Holo = "M249_Holo_DZ";
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};
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class ItemActions {};
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};
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class M249_m145_EP1;
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@@ -824,7 +824,7 @@ class M4A1_ACOG_FL_DZ : M4A1_FL_DZ
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};
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_REM;
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_FL_Rfl',_id,'M4A1_ACOG_DZ'] call player_removeAttachment";
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};
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};
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@@ -853,7 +853,7 @@ class M4A1_ACOG_SD_DZ : M4A1_SD_DZ
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};
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class RemoveSuppressor
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{
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text = $STR_DZ_ATT_SUP556_REM;
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text = $STR_DZ_ATT_SUP556_RMVE;
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script = "; ['Attachment_Sup556',_id,'M4A1_ACOG_DZ'] call player_removeAttachment";
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};
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};
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@@ -881,12 +881,12 @@ class M4A1_ACOG_SD_FL_DZ : M4A1_SD_FL_DZ
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};
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class RemoveSuppressor
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{
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text = $STR_DZ_ATT_SUP556_REM;
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text = $STR_DZ_ATT_SUP556_RMVE;
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script = "; ['Attachment_Sup556',_id,'M4A1_ACOG_FL_DZ'] call player_removeAttachment";
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};
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_REM;
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_FL_Rfl',_id,'M4A1_ACOG_SD_DZ'] call player_removeAttachment";
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};
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};
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@@ -917,7 +917,7 @@ class M4A1_GL_ACOG_DZ : M4A1_GL_DZ
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};
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class RemoveGL
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{
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text = $STR_DZ_ATT_M203_REM;
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text = $STR_DZ_ATT_M203_RMVE;
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script = "; ['Attachment_M203',_id,'M4A1_ACOG_DZ'] call player_removeAttachment";
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};
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};
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@@ -945,12 +945,12 @@ class M4A1_GL_ACOG_FL_DZ : M4A1_GL_FL_DZ
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};
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class RemoveGL
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{
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text = $STR_DZ_ATT_M203_REM;
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text = $STR_DZ_ATT_M203_RMVE;
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script = "; ['Attachment_M203',_id,'M4A1_ACOG_FL_DZ'] call player_removeAttachment";
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};
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_REM;
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_FL_Rfl',_id,'M4A1_GL_ACOG_DZ'] call player_removeAttachment";
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};
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};
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@@ -978,12 +978,12 @@ class M4A1_GL_ACOG_SD_DZ : M4A1_GL_SD_DZ
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};
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class RemoveGL
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{
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text = $STR_DZ_ATT_M203_REM;
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text = $STR_DZ_ATT_M203_RMVE;
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script = "; ['Attachment_M203',_id,'M4A1_ACOG_SD_DZ'] call player_removeAttachment";
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};
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class RemoveSuppressor
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{
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text = $STR_DZ_ATT_SUP556_REM;
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text = $STR_DZ_ATT_SUP556_RMVE;
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script = "; ['Attachment_Sup556',_id,'M4A1_GL_ACOG_DZ'] call player_removeAttachment";
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};
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};
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@@ -1008,17 +1008,17 @@ class M4A1_GL_ACOG_SD_FL_DZ : M4A1_GL_SD_FL_DZ
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};
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class RemoveGL
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{
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text = $STR_DZ_ATT_M203_REM;
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text = $STR_DZ_ATT_M203_RMVE;
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script = "; ['Attachment_M203',_id,'M4A1_ACOG_SD_FL_DZ'] call player_removeAttachment";
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};
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class RemoveSuppressor
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{
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text = $STR_DZ_ATT_SUP556_REM;
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text = $STR_DZ_ATT_SUP556_RMVE;
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script = "; ['Attachment_Sup556',_id,'M4A1_GL_ACOG_FL_DZ'] call player_removeAttachment";
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};
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_REM;
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_FL_Rfl',_id,'M4A1_GL_ACOG_SD_DZ'] call player_removeAttachment";
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};
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};
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@@ -30,7 +30,9 @@ class ItemSledge: ItemCore // Epoch class
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*/
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};
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};
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/* //Vanilla sledge is using a different model
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//Vanilla sledge is using a different model.
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//All scripts have been changed to use Epoch ItemSledge, but leave this defined in case admins want to use it for something.
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class ItemSledgeHammer : ItemCore
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{
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scope = public;
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@@ -60,5 +62,4 @@ class ItemSledgeHammerBroken : ItemCore
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script = "spawn player_fixHatchet;";
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};
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};
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};
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*/
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};
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@@ -23,7 +23,7 @@ if (count _inventory > 0) then {
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if (DZE_UseBloodTypes) then {
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if (_item == "ItemBloodbag") then { _item = "bloodBagONEG" }; // Convert ItemBloodbag into universal blood type/rh bag
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} else {
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if (_item in DZE_typedBags) then { _item = "ItemBloodbag" };
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if (_item in dayz_typedBags) then { _item = "ItemBloodbag" };
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};
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//Is item legal?
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@@ -8,7 +8,7 @@ _itemData = gearSlotData _control;
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if (carryClick) then {carryClick = false;};
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// No right click option on bloodbags if DZE_SelfTransfuse = false;
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if (!DZE_SelfTransfuse && {(_itemData == "ItemBloodbag") or (_itemData in DZE_typedBags)}) exitWith {};
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if (!DZE_SelfTransfuse && {(_itemData == "ItemBloodbag") or (_itemData in dayz_typedBags)}) exitWith {};
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if (_button == 1) then {
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private ["_conf","_name","_compile","_height","_item"];
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@@ -51,6 +51,7 @@ DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_w
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DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","TentStorageDomed2","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
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DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
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DayZ_RestingAnims = ["amovpsitmstpsnonwpstdnon_ground","amovpsitmstpsnonwpstdnon_smoking","amovpsitmstpsraswrfldnon_weaponcheck1","amovpsitmstpsraswrfldnon"];
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dayz_typedBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
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dayz_playerAchievements = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
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Dayz_meatraw =
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@@ -501,7 +502,6 @@ DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_P
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DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
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DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
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DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
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DZE_typedBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
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helperDetach = false;
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isInTraderCity = false;
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PlayerDeaths = [];
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@@ -676,7 +676,7 @@ class FSM
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" if (DZE_UseBloodTypes) then {" \n
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" if (_item == ""ItemBloodbag"") then { _item = ""bloodBagONEG"" }; // Convert ItemBloodbag into universal blood type/rh bag" \n
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" } else {" \n
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" if (_item in DZE_typedBags) then {_item = ""ItemBloodbag""};" \n
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" if (_item in dayz_typedBags) then {_item = ""ItemBloodbag""};" \n
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" };" \n
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" dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];" \n
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" _countr = _countr + 1;" \n
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