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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap support. all gates work with the door management too.
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@@ -4,11 +4,11 @@
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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Modified for Zupa's DoorManagement.
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*/
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private ["_display","_displayCombo","_displayEye","_doorMethod","_hasAccess","_notNearestPlayer","_obj","_objectCharacterID"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_display","_displayCombo","_displayEye","_doorMethod","_hasAccess","_notNearestPlayer","_obj","_objectCharacterID"];
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_doorMethod = "";
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_displayCombo = findDisplay 41144;
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_displayEye = findDisplay 61144;
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@@ -41,18 +41,25 @@ if (!isNull dayz_selectedDoor) then {
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if (isNil "dayz_UnlockTime") then {dayz_UnlockTime = 5;};
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if (DZE_doorManagementHarderPenalty && {((diag_tickTime - dayz_lastCodeFail) + dayz_unlockTime / 2) > 120}) then {dayz_UnlockTime = 5;};
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if (DZE_Lock_Door == _objectCharacterID) then {
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[player,"combo_unlock",0,false] call dayz_zombieSpeak;
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_display closeDisplay 2;
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if (_obj animationPhase "Open_hinge" == 0) then {
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_obj animate ["Open_hinge", 1];
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};
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if (_obj animationPhase "Open_latch" == 0) then {
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_obj animate ["Open_latch", 1];
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if !(typeof _obj in ["WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"]) then {
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[player,"combo_unlock",0,false] call dayz_zombieSpeak;
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if (_obj animationPhase "Open_hinge" == 0) then {
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_obj animate ["Open_hinge", 1];
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};
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if (_obj animationPhase "Open_latch" == 0) then {
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_obj animate ["Open_latch", 1];
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};
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PVDZE_handleSafeGear = [player,_obj,5,if (_doorMethod == "EYE") then {"EYESCAN"} else {DZE_Lock_Door}];
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publicVariableServer "PVDZE_handleSafeGear";
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} else {
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GateMethod = [DZE_Lock_Door,"EYESCAN"] select (_doorMethod == "EYE");
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};
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if (_doorMethod == "Eye") then {
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@@ -60,9 +67,6 @@ if (!isNull dayz_selectedDoor) then {
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};
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dayz_UnlockTime = 5;
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dayz_lastCodeFail = 0;
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PVDZE_handleSafeGear = [player,_obj,5,if (_doorMethod == "EYE") then {"EYESCAN"} else {DZE_Lock_Door}];
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publicVariableServer "PVDZE_handleSafeGear";
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} else {
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PVDZE_handleSafeGear = [player,_obj,6,if (_doorMethod == "EYE") then {"EYESCAN"} else {DZE_Lock_Door}];
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publicVariableServer "PVDZE_handleSafeGear";
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