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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap support. all gates work with the door management too.
This commit is contained in:
172
SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesWood.hpp
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172
SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesWood.hpp
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class WoodenFence_ghost_DZ: NonStrategic
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\fence_wood_ghost.p3d";
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displayName = $STR_BLD_name_WoodenFence_ghost;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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destrType = "DestructNo";
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armor = 1000;
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vehicleClass = "DayZ Epoch Buildables";
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};
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class WoodenFence_1_foundation_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\fence1_ground.p3d";
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displayName = $STR_BLD_name_WoodenFence_1_foundation;
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GhostPreview = "WoodenFence_ghost_DZ";
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armor = 1000;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_1_frame_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\fence1_frame.p3d";
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displayName = $STR_BLD_name_WoodenFence_1_frame;
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GhostPreview = "WoodenFence_ghost_DZ";
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armor = 1200;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_quaterpanel_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\fence1_stage1.p3d";
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displayName = $STR_BLD_name_WoodenFence_quaterpanel;
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armor = 1400;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_halfpanel_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\fence1_stage2.p3d";
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displayName = $STR_BLD_name_WoodenFence_halfpanel;
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armor = 1600;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_thirdpanel_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\fence1_stage3.p3d";
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displayName = $STR_BLD_name_WoodenFence_thirdpanel;
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armor = 1800;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_1_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\fence1.p3d";
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displayName = $STR_BLD_name_WoodenFence_1;
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armor = 2000;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_2_DZ: ModularItems
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{
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scope = 2;
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armor = 2200;
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model = "z\addons\dayz_buildings\models\fence2.p3d";
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displayName = $STR_BLD_name_WoodenFence_2;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_3_DZ: ModularItems
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{
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scope = 2;
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armor = 2400;
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model = "z\addons\dayz_buildings\models\fence3.p3d";
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displayName = $STR_BLD_name_WoodenFence_3;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_4_DZ: ModularItems
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{
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scope = 2;
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armor = 2600;
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model = "z\addons\dayz_buildings\models\fence4.p3d";
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displayName = $STR_BLD_name_WoodenFence_4;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemLog",5},{"equip_nails",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_5_DZ: ModularItems
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{
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scope = 2;
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armor = 2800;
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model = "z\addons\dayz_buildings\models\fence5.p3d";
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displayName = $STR_BLD_name_WoodenFence_5;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","ItemHatchet"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_6_DZ: ModularItems
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{
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scope = 2;
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armor = 3000;
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model = "z\addons\dayz_buildings\models\fence6.p3d";
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displayName = $STR_BLD_name_WoodenFence_6;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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class WoodenFence_7_DZ: ModularItems
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{
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scope = 2;
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armor = 3000;
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model = "z\addons\dayz_buildings\models\fence7.p3d";
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displayName = $STR_BLD_name_WoodenFence_7;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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ladders[] = {{"ladderstart","ladderend"}};
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vehicleClass = "DayZ Epoch Buildables";
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destrType = "DestructBuilding";
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};
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