mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap support. all gates work with the door management too.
This commit is contained in:
@@ -15,7 +15,38 @@ class SnapBuilding {
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"WoodFloorQuarter_DZ",
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"WoodFloorHalf_DZ",
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"WoodFloor_DZ",
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"MetalFloor_DZ"
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"MetalFloor_DZ",
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"WoodenFence_1_frame_DZ",
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"WoodenFence_1_foundation_DZ",
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"WoodenFence_quaterpanel_DZ",
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"WoodenFence_halfpanel_DZ",
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"WoodenFence_thirdpanel_DZ",
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"WoodenFence_1_DZ",
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"WoodenFence_2_DZ",
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"WoodenFence_3_DZ",
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"WoodenFence_4_DZ",
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"WoodenFence_5_DZ",
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"WoodenFence_6_DZ",
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"WoodenFence_7_DZ",
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"MetalFence_1_foundation_DZ",
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"MetalFence_1_frame_DZ",
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"MetalFence_halfpanel_DZ",
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"MetalFence_thirdpanel_DZ",
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"MetalFence_1_DZ",
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"MetalFence_2_DZ",
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"MetalFence_3_DZ",
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"MetalFence_4_DZ",
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"MetalFence_5_DZ",
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"MetalFence_6_DZ",
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"MetalFence_7_DZ",
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"WoodenGate_foundation_DZ",
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"WoodenGate_1_DZ",
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"WoodenGate_2_DZ",
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"WoodenGate_3_DZ",
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"WoodenGate_4_DZ",
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"MetalFence_ghost_DZ",
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"WoodenFence_ghost_DZ",
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"WoodenGate_ghost_DZ"
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};
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radius = 5;
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};
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@@ -123,7 +154,38 @@ class SnapBuilding {
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"CinderWallDoorSmallLocked_DZ",
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"CinderWallHalf_DZ",
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"CinderWallDoorSmall_DZ",
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"MetalFloor_DZ"
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"MetalFloor_DZ",
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"WoodenFence_1_frame_DZ",
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"WoodenFence_1_foundation_DZ",
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"WoodenFence_quaterpanel_DZ",
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"WoodenFence_halfpanel_DZ",
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"WoodenFence_thirdpanel_DZ",
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"WoodenFence_1_DZ",
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"WoodenFence_2_DZ",
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"WoodenFence_3_DZ",
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"WoodenFence_4_DZ",
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"WoodenFence_5_DZ",
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"WoodenFence_6_DZ",
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"WoodenFence_7_DZ",
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"MetalFence_1_foundation_DZ",
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"MetalFence_1_frame_DZ",
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"MetalFence_halfpanel_DZ",
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"MetalFence_thirdpanel_DZ",
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"MetalFence_1_DZ",
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"MetalFence_2_DZ",
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"MetalFence_3_DZ",
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"MetalFence_4_DZ",
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"MetalFence_5_DZ",
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"MetalFence_6_DZ",
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"MetalFence_7_DZ",
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"WoodenGate_foundation_DZ",
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"WoodenGate_1_DZ",
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"WoodenGate_2_DZ",
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"WoodenGate_3_DZ",
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"WoodenGate_4_DZ",
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"MetalFence_ghost_DZ",
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"WoodenFence_ghost_DZ",
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"WoodenGate_ghost_DZ"
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};
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radius = 7;
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};
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@@ -404,4 +466,379 @@ class SnapBuilding {
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};
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class VaultStorage: VaultStorageLocked {};
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class Woodenfence {
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snapTo[] = {
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"WoodFloorQuarter_DZ",
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"WoodFloorHalf_DZ",
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"WoodFloor_DZ",
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"WoodStairs_DZ",
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"WoodStairsSans_DZ",
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"WoodSmallWallDoor_DZ",
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"WoodSmallWall_DZ",
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"WoodSmallWallWin_DZ",
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"Land_DZE_WoodDoor",
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"Land_DZE_WoodDoorLocked",
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"WoodLargeWall_DZ",
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"Land_DZE_LargeWoodDoor",
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"WoodLargeWallWin_DZ",
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"WoodLargeWallDoor_DZ",
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"Land_DZE_GarageWoodDoor",
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"Land_DZE_GarageWoodDoorLocked",
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"Land_DZE_LargeWoodDoorLocked",
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"WoodSmallWallThird_DZ",
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"CinderWall_DZ",
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"CinderWallDoorway_DZ",
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"CinderWallDoorLocked_DZ",
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"CinderWallDoor_DZ",
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"CinderWallSmallDoorway_DZ",
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"CinderWallDoorSmallLocked_DZ",
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"CinderWallHalf_DZ",
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"CinderWallDoorSmall_DZ",
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"MetalFloor_DZ",
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"WoodenFence_1_frame_DZ",
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"WoodenFence_1_foundation_DZ",
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"WoodenFence_quaterpanel_DZ",
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"WoodenFence_halfpanel_DZ",
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"WoodenFence_thirdpanel_DZ",
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"WoodenFence_1_DZ",
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"WoodenFence_2_DZ",
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"WoodenFence_3_DZ",
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"WoodenFence_4_DZ",
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"WoodenFence_5_DZ",
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"WoodenFence_6_DZ",
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"WoodenFence_7_DZ",
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"MetalFence_1_foundation_DZ",
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"MetalFence_1_frame_DZ",
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"MetalFence_halfpanel_DZ",
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"MetalFence_thirdpanel_DZ",
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"MetalFence_1_DZ",
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"MetalFence_2_DZ",
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"MetalFence_3_DZ",
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"MetalFence_4_DZ",
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"MetalFence_5_DZ",
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"MetalFence_6_DZ",
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"MetalFence_7_DZ",
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"WoodenGate_foundation_DZ",
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"WoodenGate_1_DZ",
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"WoodenGate_2_DZ",
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"WoodenGate_3_DZ",
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"WoodenGate_4_DZ",
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"MetalFence_ghost_DZ",
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"WoodenFence_ghost_DZ",
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"WoodenGate_ghost_DZ"
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};
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radius = 10;
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};
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class WoodenFence_1_foundation_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_1_frame_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_quaterpanel_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_halfpanel_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_thirdpanel_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_1_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_2_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_3_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_4_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_5_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_6_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_7_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenFence_ghost_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenGate_foundation_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenGate_1_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenGate_2_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenGate_3_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenGate_4_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class WoodenGate_ghost_DZ: Woodenfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, -0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, -0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 2.6,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class Metalfence {
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snapTo[] = {
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"WoodFloorQuarter_DZ",
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"WoodFloorHalf_DZ",
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"WoodFloor_DZ",
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"WoodStairs_DZ",
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"WoodStairsSans_DZ",
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"WoodSmallWallDoor_DZ",
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"WoodSmallWall_DZ",
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"WoodSmallWallWin_DZ",
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"Land_DZE_WoodDoor",
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"Land_DZE_WoodDoorLocked",
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"WoodLargeWall_DZ",
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"Land_DZE_LargeWoodDoor",
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"WoodLargeWallWin_DZ",
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"WoodLargeWallDoor_DZ",
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"Land_DZE_GarageWoodDoor",
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"Land_DZE_GarageWoodDoorLocked",
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"Land_DZE_LargeWoodDoorLocked",
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"WoodSmallWallThird_DZ",
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"CinderWall_DZ",
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"CinderWallDoorway_DZ",
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"CinderWallDoorLocked_DZ",
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"CinderWallDoor_DZ",
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"CinderWallSmallDoorway_DZ",
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"CinderWallDoorSmallLocked_DZ",
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"CinderWallHalf_DZ",
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"CinderWallDoorSmall_DZ",
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"MetalFloor_DZ",
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"WoodenFence_1_frame_DZ",
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"WoodenFence_1_foundation_DZ",
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"WoodenFence_quaterpanel_DZ",
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"WoodenFence_halfpanel_DZ",
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"WoodenFence_thirdpanel_DZ",
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"WoodenFence_1_DZ",
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"WoodenFence_2_DZ",
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"WoodenFence_3_DZ",
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"WoodenFence_4_DZ",
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"WoodenFence_5_DZ",
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"WoodenFence_6_DZ",
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"WoodenFence_7_DZ",
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"MetalFence_1_foundation_DZ",
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"MetalFence_1_frame_DZ",
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"MetalFence_halfpanel_DZ",
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"MetalFence_thirdpanel_DZ",
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"MetalFence_1_DZ",
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"MetalFence_2_DZ",
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"MetalFence_3_DZ",
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"MetalFence_4_DZ",
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"MetalFence_5_DZ",
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"MetalFence_6_DZ",
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"MetalFence_7_DZ",
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"WoodenGate_foundation_DZ",
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"WoodenGate_1_DZ",
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"WoodenGate_2_DZ",
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"WoodenGate_3_DZ",
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"WoodenGate_4_DZ",
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"MetalFence_ghost_DZ",
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"WoodenFence_ghost_DZ",
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"WoodenGate_ghost_DZ"
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};
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radius = 10;
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};
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class MetalFence_1_foundation_DZ: Metalfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class MetalFence_1_frame_DZ: Metalfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
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{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
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{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
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{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
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};
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};
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class MetalFence_halfpanel_DZ: Metalfence {
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points[] = {
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{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_thirdpanel_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_1_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_2_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_3_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_4_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_5_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_6_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_7_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_ghost_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user