diff --git a/SQF/dayz_code/system/player_monitor.fsm b/SQF/dayz_code/system/player_monitor.fsm index e414bf8fa..c275132d6 100644 --- a/SQF/dayz_code/system/player_monitor.fsm +++ b/SQF/dayz_code/system/player_monitor.fsm @@ -1,4 +1,4 @@ -/*%FSM*/ +/*%FSM*/ /*%FSM*/ /* item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"}; @@ -36,7 +36,7 @@ item31[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000 item32[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"}; item33[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"}; item34[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"}; -item35[] = {"Initialize",2,4346,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"}; +item35[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"}; item36[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"}; item37[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"}; item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"}; @@ -46,7 +46,7 @@ item41[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.00000 item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"}; item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"}; item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"}; -item45[] = {"Gender_Selection",2,250,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"}; +item45[] = {"Gender_Selection",2,4346,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"}; item46[] = {"Selected",4,218,-400.000000,600.000000,-300.000000,650.000000,0.000000,"Selected"}; item47[] = {"Process",2,250,-275.000000,600.000000,-175.000000,650.000000,0.000000,"Process"}; item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"}; @@ -152,8 +152,8 @@ link77[] = {66,59}; link78[] = {67,15}; link79[] = {68,69}; link80[] = {69,20}; -globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-456.463867,742.098633,1289.049438,106.611221,892,880,1}; -window[] = {2,-1,-1,-1,-1,1014,234,1606,234,3,910}; +globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-570.582947,400.252716,1016.060913,24.546000,892,911,1}; +window[] = {2,-1,-1,-1,-1,830,50,1422,50,3,910}; *//*%FSM*/ class FSM { @@ -537,7 +537,7 @@ class FSM "_isHiveOk = false;" \n "_newPlayer = false;" \n "_isInfected = false;" \n - "" \n + "freshSpawn = 0;" \n "if (count _msg > 7) then {" \n " _isHiveOk = _msg select 7;" \n " _newPlayer = _msg select 8;" \n @@ -1395,7 +1395,8 @@ class FSM init = /*%FSM*/"dayz_selectGender = ""Survivor2_DZ"";" \n "1 cutText ["""", ""BLACK"",0];" \n "endLoadingScreen;" \n - "createDialog ""RscDisplayGenderSelect"";"/*%FSM*/; + "createDialog ""RscDisplayGenderSelect"";" \n + "freshSpawn = 2;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { @@ -1658,7 +1659,8 @@ class FSM { name = "Player_Zombie__S"; init = /*%FSM*/"_zssupported = [""pz_policeman"",""pz_suit1"",""pz_suit2"",""pz_worker1"",""pz_worker2"",""pz_worker3"",""pz_doctor"",""pz_teacher"",""pz_hunter"",""pz_villager1"",""pz_villager2"",""pz_villager3"",""pz_priest""];" \n - "_model = (_zssupported select floor(random(count _zssupported)));"/*%FSM*/; + "_model = (_zssupported select floor(random(count _zssupported)));" \n + "freshSpawn = 1;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links {