diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index 785ced3a1..7295a2dd3 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -67,12 +67,9 @@ DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection cha MaxDynamicDebris = 350; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position -spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland -EpochUseEvents = true; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule. EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start. ["any","any","any","any",-1,"Care_Packages"], //["any","any","any","any",-1,"Infected_Camps"], // (negatively impacts FPS) - //["any","any","any","any",-1,"CrashSites_Old"], // Old 1.0.5.1 Epoch version updated to work with Epoch 1.0.6+, includes mass graves. ["any","any","any","any",-1,"CrashSites"] ]; // EPOCH CONFIG VARIABLES END //