function based player_build

This commit is contained in:
raymix
2014-08-07 13:03:14 +01:00
parent 676bb91122
commit 361ab3a3e5
13 changed files with 834 additions and 637 deletions

View File

@@ -99,7 +99,23 @@ if (!isDedicated) then {
player_makeFire = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_makefire.sqf";
player_harvestPlant = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_harvestPlant.sqf";
player_goFishing = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_goFishing.sqf";
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
if (DZE_modularBuild) then {
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\modular_build.sqf";
player_build_countNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_countNearby.sqf";
player_build_states = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_states.sqf";
player_build_needNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_needNearby.sqf";
player_build_getConfig = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_getConfig.sqf";
player_build_plotCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_plotCheck.sqf";
player_build_buildReq = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_buildReq.sqf";
player_build_create = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_create.sqf";
player_build_controls = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_controls.sqf";
player_build_publish = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_publish.sqf";
snap_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\snap_build.sqf";
} else {
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
};
player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf";
object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf";
player_flipvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_flipvehicle.sqf";
@@ -107,12 +123,6 @@ if (!isDedicated) then {
player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeathsAlt.sqf";
//Snap building - disabled by default, not sure about your stance towards this mod yet, feel free to edit
if (DZE_snapBuilding) then {
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build2.sqf";
snap_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\snap_build.sqf";
};
player_plotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_showPlotRadius.sqf";
player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";

View File

@@ -274,6 +274,10 @@ s_player_madsci = [];
s_player_parts = [];
s_player_combi = [];
//Modular player_build
snapGizmos = [];
snapGizmosNearby = [];
//Initialize Medical Variables
r_interrupt = false;
r_doLoop = false;
@@ -538,12 +542,12 @@ if(isNil "DZE_StaticConstructionCount") then {
if (isNil "DZE_selfTransfuse_Values") then {
DZE_selfTransfuse_Values = [12000, 15, 300];
};
if (isNil "DZE_snapBuilding") then {
DZE_snapBuilding = false;
};
if (isNil "helperDetach") then {
helperDetach = false;
};
if (isNil "DZE_modularBuild") then {
DZE_modularBuild = false;
};
// needed on server
if(isNil "DZE_PlotPole") then {