mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
0.96
+ fixed crafting of tin and aluminum bars from trash + fixed color coding on weapons and vehicle sellers + removed radar from mi-17 civilian + added 10oz versions of silver and copper. + added basic 3d preview support to build-ables.
This commit is contained in:
@@ -1,6 +1,8 @@
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private["_location","_isOk","_dir","_classname","_item"];
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private["_location","_isOk","_dir","_classname","_item"];
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_location = player modeltoworld [0,1,0];
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_location = player modeltoworld [0,1,0];
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_location set [2,0];
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_location set [2,0];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater _location) or dayz_isSwimming;
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_isWater = (surfaceIsWater _location) or dayz_isSwimming;
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@@ -17,23 +19,86 @@ _hasbuilditem = _this in magazines player;
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if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
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if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
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// Get inital direction of player
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_dir = getDir player;
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_dir = getDir player;
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player removeMagazine _item;
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player playActionNow "Medic";
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_offset_x = 0;
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sleep 1;
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_offset_y = 1.5;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_offset_z = 0;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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_offset_z_attach = 0.5;
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sleep 5;
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// Start Preview loop
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_tmpbuilt = createVehicle ["_classname", _location, [], 0, "CAN_COLLIDE"];
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_tmpbuilt setdir _dir;
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_tmpbuilt attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
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_cancel = false;
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_counter = 0;
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_isOk = true;
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while {_isOk} do {
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player allowDamage false;
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if(_counter == 0) then {
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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cutText ["Planning consruction stand still 5 seconds to build.", "PLAIN DOWN"];
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_object setDir _dir;
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sleep 5;
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player reveal _object;
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_location1 = getPosATL player;
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sleep 5;
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_location2 = getPosATL player;
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if(_location1 distance _location2 < 0.1) exitWith {
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cutText ["Started consruction move within 5 seconds to cancel.", "PLAIN DOWN"];
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_location3 = getPosATL player;
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sleep 5;
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_location4 = getPosATL player;
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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if(_location3 distance _location4 > 0.1) exitWith {
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_isOk = false;
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_cancel = true;
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};
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["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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_isOk = false;
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};
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};
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if(_counter >= 1) exitWith {
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_isOk = false;
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_cancel = true;
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};
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_counter = _counter + 1;
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};
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sleep 2;
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detach _tmpbuilt;
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player allowDamage true;
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// Get location of detached tmp built
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_built_location = (getPosATL _tmpbuilt);
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// force to ground
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_built_location set [2,0];
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if(!_cancel) then {
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_dir = getDir player;
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player removeMagazine _item;
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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player allowDamage false;
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_object = createVehicle [_classname, _built_location, [], 0, "CAN_COLLIDE"];
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_object setDir _dir;
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player reveal _object;
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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sleep 2;
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player allowDamage true;
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} else {
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cutText [format["Canceled construction of %1.",_text], "PLAIN DOWN"];
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};
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@@ -22,26 +22,91 @@ if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"
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if (_text == "TrapBear") then { _bypass = true; };
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if (_text == "TrapBear") then { _bypass = true; };
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if (_hasrequireditem or _bypass) then {
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if (_hasrequireditem or _bypass) then {
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_dir = getDir player;
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_dir = getDir player;
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player removeMagazine _item;
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player playActionNow "Medic";
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_offset_x = 0;
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sleep 1;
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_offset_y = 1.5;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_offset_z = 0;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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_offset_z_attach = 0.5;
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sleep 5;
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// Start Preview loop
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_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_tmpbuilt setdir _dir;
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_tmpbuilt attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
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_cancel = false;
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_counter = 0;
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_isOk = true;
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while {_isOk} do {
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if(_counter == 0) then {
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cutText ["Planning consruction stand still 5 seconds to build.", "PLAIN DOWN"];
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sleep 5;
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_location1 = getPosATL player;
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sleep 5;
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_location2 = getPosATL player;
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if(_location1 distance _location2 < 0.1) exitWith {
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cutText ["Started consruction move within 5 seconds to cancel.", "PLAIN DOWN"];
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_location3 = getPosATL player;
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sleep 5;
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_location4 = getPosATL player;
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if(_location3 distance _location4 > 0.1) exitWith {
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_isOk = false;
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_cancel = true;
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};
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_isOk = false;
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};
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};
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if(_counter >= 1) exitWith {
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_isOk = false;
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_cancel = true;
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};
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_counter = _counter + 1;
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};
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detach _tmpbuilt;
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// Get location of detached tmp built
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_built_location = (getPosATL _tmpbuilt);
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deleteVehicle _tmpbuilt;
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if(!_cancel) then {
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_dir = getDir player;
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player removeMagazine _item;
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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player allowDamage false;
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player allowDamage false;
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object = createVehicle [_classname, _built_location, [], 0, "CAN_COLLIDE"];
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_object setDir _dir;
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_object setDir _dir;
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player reveal _object;
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player reveal _object;
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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sleep 2;
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player allowDamage true;
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} else {
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cutText [format["Canceled construction of %1.",_text], "PLAIN DOWN"];
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};
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sleep 2;
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player allowDamage true;
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} else {
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} else {
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cutText [format[localize "str_build_failed_01",_text], "PLAIN DOWN"];
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cutText [format[localize "str_build_failed_01",_text], "PLAIN DOWN"];
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};
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};
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@@ -100,26 +100,6 @@ if (inflamed cursorTarget and _canDo) then {
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[ ["ItemCopperBar10oz",1] ]
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[ ["ItemCopperBar10oz",1] ]
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];
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];
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_recipe_ItemTinBar10oz = [
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[ ["ItemTinBar10oz",1] ],
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[ ["ItemTinBar",10] ]
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];
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_recipe_ItemTinBar = [
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[ ["ItemTinBar",10] ],
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[ ["ItemTinBar10oz",1] ]
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];
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_recipe_ItemAluminumBar10oz = [
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[ ["ItemAluminumBar10oz",1] ],
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[ ["ItemAluminumBar",10] ]
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];
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_recipe_ItemAluminumBar = [
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[ ["ItemAluminumBar",10] ],
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[ ["ItemAluminumBar10oz",1] ]
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];
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@@ -90,13 +90,13 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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_in = 1;
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_in = 1;
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_count = 0;
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_count = 0;
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if(_stype == "CfgVehicles") then {
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if(_type == "CfgVehicles") then {
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_count = count (position player nearObjects [_name,10]);
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_count = count (position player nearObjects [_name,10]);
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};
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};
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if(_stype == "CfgMagazines") then {
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if(_type == "CfgMagazines") then {
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_count = {_x == _name} count magazines player;
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_count = {_x == _name} count magazines player;
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};
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};
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if(_stype == "CfgWeapons") then {
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if(_type == "CfgWeapons") then {
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_count = {_x == _name} count weapons player;
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_count = {_x == _name} count weapons player;
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};
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};
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@@ -33,7 +33,7 @@ if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"p
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//diag_log ("Pitch Tent: " + str(_isok) );
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//diag_log ("Pitch Tent: " + str(_isok) );
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// Start Preview loop
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// Start Preview loop
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_tmpvault = createVehicle ["VaultStorageLocked", _location, [], 0, "NONE"];
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_tmpvault = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
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_tmpvault setdir _dir;
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_tmpvault setdir _dir;
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_tmpvault attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
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_tmpvault attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
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@@ -145,7 +145,7 @@ class Citizen1; // External class reference
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class Mi17_DZ: Mi17_base
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class Mi17_DZ: Mi17_base
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{
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{
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displayname = "Mi-8M";
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displayname = "Mi-17";
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displaynameshort = "Mi17_DZ";
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displaynameshort = "Mi17_DZ";
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scope = 2;
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scope = 2;
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side = 2;
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side = 2;
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@@ -173,7 +173,26 @@ class Citizen1; // External class reference
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};
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};
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};
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};
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};
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};
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class Mi17_Civilian;
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class Mi17_Civilian_DZ: Mi17_Civilian
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{
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displayname = "Mi-17 Civilian";
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displaynameshort = "Mi17_Civilian_DZ";
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenSelections[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 10;
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transportMaxMagazines = 50;
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transportmaxbackpacks = 10;
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};
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class UH1H_base: Helicopter
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class UH1H_base: Helicopter
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{
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{
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class Turrets: Turrets
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class Turrets: Turrets
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@@ -33,7 +33,7 @@ class CfgMods
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hidePicture = 0;
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hidePicture = 0;
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hideName = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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action = "http://www.dayzepoch.com";
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version = "0.95";
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version = "0.96";
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hiveVersion = 0.96; //0.93
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hiveVersion = 0.96; //0.93
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};
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};
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};
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};
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@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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class DAYZ_Version : CA_Version
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{
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{
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idc = -1;
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idc = -1;
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text = "DayZ Epoch 0.95 (1.7.5.1)";
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text = "DayZ Epoch 0.96 (1.7.5.1)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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};
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class CA_TitleMainMenu;
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class CA_TitleMainMenu;
|
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@@ -1433,7 +1433,7 @@ class CfgMagazines
|
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count = 1;
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count = 1;
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type = 256;
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type = 256;
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displayName = "10oz Silver";
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displayName = "10oz Silver";
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model = "\dayz_equip\models\silver_bar.p3d";
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model = "\dayz_equip\models\silver_bar_10oz.p3d";
|
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picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
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picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
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descriptionShort = "10oz Silver Bar";
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descriptionShort = "10oz Silver Bar";
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class ItemActions
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class ItemActions
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@@ -1472,7 +1472,7 @@ class CfgMagazines
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count = 1;
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count = 1;
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type = 256;
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type = 256;
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displayName = "10oz Copper";
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displayName = "10oz Copper";
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model = "\dayz_equip\models\copper_bar.p3d";
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model = "\dayz_equip\models\copper_bar_10oz.p3d";
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picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
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picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
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||||||
descriptionShort = "10oz Copper Bar";
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descriptionShort = "10oz Copper Bar";
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class ItemActions
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class ItemActions
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@@ -1505,15 +1505,7 @@ class CfgMagazines
|
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model = "\dayz_equip\models\aluminum_bar.p3d";
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model = "\dayz_equip\models\aluminum_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
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picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
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descriptionShort = "Aluminum Bar";
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descriptionShort = "Aluminum Bar";
|
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class ItemActions
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|
||||||
{
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|
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class Crafting
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|
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{
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|
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text = "Smelt 10oz bar";
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|
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script = "spawn player_craftItem;";
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|
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output[] = {"ItemAluminumBar10oz"};
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|
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};
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|
||||||
};
|
|
||||||
};
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};
|
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class ItemAluminumBar10oz: CA_Magazine
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class ItemAluminumBar10oz: CA_Magazine
|
||||||
{
|
{
|
||||||
@@ -1543,15 +1535,7 @@ class CfgMagazines
|
|||||||
model = "\dayz_equip\models\tin_bar.p3d";
|
model = "\dayz_equip\models\tin_bar.p3d";
|
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picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
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picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
|
||||||
descriptionShort = "Tin Bar";
|
descriptionShort = "Tin Bar";
|
||||||
class ItemActions
|
|
||||||
{
|
|
||||||
class Crafting
|
|
||||||
{
|
|
||||||
text = "Smelt 10oz bar";
|
|
||||||
script = "spawn player_craftItem;";
|
|
||||||
output[] = {"ItemTinBar10oz"};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
class ItemTinBar10oz: CA_Magazine
|
class ItemTinBar10oz: CA_Magazine
|
||||||
{
|
{
|
||||||
|
|||||||
BIN
dayz_equip/models/copper_bar_10oz.p3d
Normal file
BIN
dayz_equip/models/copper_bar_10oz.p3d
Normal file
Binary file not shown.
BIN
dayz_equip/models/silver_bar_10oz.p3d
Normal file
BIN
dayz_equip/models/silver_bar_10oz.p3d
Normal file
Binary file not shown.
41
dayz_equip/textures/copperbar10oz.rvmat
Normal file
41
dayz_equip/textures/copperbar10oz.rvmat
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||||
|
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#define _ARMA_
|
||||||
|
|
||||||
|
//Class dayz_equip : textures\copperbar10oz.rvmat{
|
||||||
|
ambient[] = {1.0,1.0,1.0,1.0};
|
||||||
|
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||||
|
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||||
|
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||||
|
specular[] = {0.99498,0.99498,0.99498,1.0};
|
||||||
|
specularPower = 100.799995;
|
||||||
|
PixelShaderID = "NormalMapSpecularMap";
|
||||||
|
VertexShaderID = "NormalMap";
|
||||||
|
class Stage1
|
||||||
|
{
|
||||||
|
texture = "dayz_equip\textures\copperbar10oz_NOHQ.paa";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1.0,0.0,0.0};
|
||||||
|
up[] = {0.0,1.0,0.0};
|
||||||
|
dir[] = {0.0,0.0,0.0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage2
|
||||||
|
{
|
||||||
|
texture = "dayz_equip\textures\copperbar10oz_SMDI.paa";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1.0,0.0,0.0};
|
||||||
|
up[] = {0.0,1.0,0.0};
|
||||||
|
dir[] = {0.0,0.0,0.0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
//};
|
||||||
BIN
dayz_equip/textures/copperbar10oz_AS.paa
Normal file
BIN
dayz_equip/textures/copperbar10oz_AS.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/copperbar10oz_NOHQ.paa
Normal file
BIN
dayz_equip/textures/copperbar10oz_NOHQ.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/copperbar10oz_SMDI.paa
Normal file
BIN
dayz_equip/textures/copperbar10oz_SMDI.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/copperbar10oz_co.paa
Normal file
BIN
dayz_equip/textures/copperbar10oz_co.paa
Normal file
Binary file not shown.
41
dayz_equip/textures/silverbar10oz.rvmat
Normal file
41
dayz_equip/textures/silverbar10oz.rvmat
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||||
|
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#define _ARMA_
|
||||||
|
|
||||||
|
//Class dayz_equip : textures\silverbar10oz.rvmat{
|
||||||
|
ambient[] = {1.0,1.0,1.0,1.0};
|
||||||
|
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||||
|
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||||
|
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||||
|
specular[] = {0.99498,0.99498,0.99498,1.0};
|
||||||
|
specularPower = 100.799995;
|
||||||
|
PixelShaderID = "NormalMapSpecularMap";
|
||||||
|
VertexShaderID = "NormalMap";
|
||||||
|
class Stage1
|
||||||
|
{
|
||||||
|
texture = "dayz_equip\textures\silverbar10oz_NOHQ.paa";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1.0,0.0,0.0};
|
||||||
|
up[] = {0.0,1.0,0.0};
|
||||||
|
dir[] = {0.0,0.0,0.0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage2
|
||||||
|
{
|
||||||
|
texture = "dayz_equip\textures\silverbar10oz_SMDI.paa";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1.0,0.0,0.0};
|
||||||
|
up[] = {0.0,1.0,0.0};
|
||||||
|
dir[] = {0.0,0.0,0.0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
//};
|
||||||
BIN
dayz_equip/textures/silverbar10oz_AS.paa
Normal file
BIN
dayz_equip/textures/silverbar10oz_AS.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/silverbar10oz_NOHQ.paa
Normal file
BIN
dayz_equip/textures/silverbar10oz_NOHQ.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/silverbar10oz_SMDI.paa
Normal file
BIN
dayz_equip/textures/silverbar10oz_SMDI.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/silverbar10oz_co.paa
Normal file
BIN
dayz_equip/textures/silverbar10oz_co.paa
Normal file
Binary file not shown.
Reference in New Issue
Block a user