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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.96
+ fixed crafting of tin and aluminum bars from trash + fixed color coding on weapons and vehicle sellers + removed radar from mi-17 civilian + added 10oz versions of silver and copper. + added basic 3d preview support to build-ables.
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41
dayz_equip/textures/silverbar10oz.rvmat
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41
dayz_equip/textures/silverbar10oz.rvmat
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class dayz_equip : textures\silverbar10oz.rvmat{
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,1.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {0.99498,0.99498,0.99498,1.0};
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specularPower = 100.799995;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1
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{
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texture = "dayz_equip\textures\silverbar10oz_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "dayz_equip\textures\silverbar10oz_SMDI.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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//};
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