mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-17 09:53:21 +03:00
0.96
+ fixed crafting of tin and aluminum bars from trash + fixed color coding on weapons and vehicle sellers + removed radar from mi-17 civilian + added 10oz versions of silver and copper. + added basic 3d preview support to build-ables.
This commit is contained in:
@@ -1433,7 +1433,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "10oz Silver";
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model = "\dayz_equip\models\silver_bar.p3d";
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model = "\dayz_equip\models\silver_bar_10oz.p3d";
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picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
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descriptionShort = "10oz Silver Bar";
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class ItemActions
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@@ -1472,7 +1472,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "10oz Copper";
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model = "\dayz_equip\models\copper_bar.p3d";
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model = "\dayz_equip\models\copper_bar_10oz.p3d";
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picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
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descriptionShort = "10oz Copper Bar";
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class ItemActions
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@@ -1505,15 +1505,7 @@ class CfgMagazines
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model = "\dayz_equip\models\aluminum_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
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descriptionShort = "Aluminum Bar";
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class ItemActions
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{
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class Crafting
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{
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text = "Smelt 10oz bar";
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script = "spawn player_craftItem;";
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output[] = {"ItemAluminumBar10oz"};
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};
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};
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};
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class ItemAluminumBar10oz: CA_Magazine
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{
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@@ -1543,15 +1535,7 @@ class CfgMagazines
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model = "\dayz_equip\models\tin_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
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descriptionShort = "Tin Bar";
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class ItemActions
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{
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class Crafting
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{
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text = "Smelt 10oz bar";
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script = "spawn player_craftItem;";
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output[] = {"ItemTinBar10oz"};
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};
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};
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};
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class ItemTinBar10oz: CA_Magazine
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{
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BIN
dayz_equip/models/copper_bar_10oz.p3d
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BIN
dayz_equip/models/copper_bar_10oz.p3d
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Binary file not shown.
BIN
dayz_equip/models/silver_bar_10oz.p3d
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BIN
dayz_equip/models/silver_bar_10oz.p3d
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Binary file not shown.
41
dayz_equip/textures/copperbar10oz.rvmat
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41
dayz_equip/textures/copperbar10oz.rvmat
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@@ -0,0 +1,41 @@
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class dayz_equip : textures\copperbar10oz.rvmat{
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,1.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {0.99498,0.99498,0.99498,1.0};
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specularPower = 100.799995;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1
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{
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texture = "dayz_equip\textures\copperbar10oz_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "dayz_equip\textures\copperbar10oz_SMDI.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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//};
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BIN
dayz_equip/textures/copperbar10oz_AS.paa
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BIN
dayz_equip/textures/copperbar10oz_AS.paa
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Binary file not shown.
BIN
dayz_equip/textures/copperbar10oz_NOHQ.paa
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BIN
dayz_equip/textures/copperbar10oz_NOHQ.paa
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Binary file not shown.
BIN
dayz_equip/textures/copperbar10oz_SMDI.paa
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BIN
dayz_equip/textures/copperbar10oz_SMDI.paa
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Binary file not shown.
BIN
dayz_equip/textures/copperbar10oz_co.paa
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BIN
dayz_equip/textures/copperbar10oz_co.paa
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Binary file not shown.
41
dayz_equip/textures/silverbar10oz.rvmat
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41
dayz_equip/textures/silverbar10oz.rvmat
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@@ -0,0 +1,41 @@
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class dayz_equip : textures\silverbar10oz.rvmat{
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,1.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {0.99498,0.99498,0.99498,1.0};
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specularPower = 100.799995;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1
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{
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texture = "dayz_equip\textures\silverbar10oz_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "dayz_equip\textures\silverbar10oz_SMDI.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0,0,0};
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};
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};
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//};
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BIN
dayz_equip/textures/silverbar10oz_AS.paa
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BIN
dayz_equip/textures/silverbar10oz_AS.paa
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Binary file not shown.
BIN
dayz_equip/textures/silverbar10oz_NOHQ.paa
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BIN
dayz_equip/textures/silverbar10oz_NOHQ.paa
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Binary file not shown.
BIN
dayz_equip/textures/silverbar10oz_SMDI.paa
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BIN
dayz_equip/textures/silverbar10oz_SMDI.paa
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Binary file not shown.
BIN
dayz_equip/textures/silverbar10oz_co.paa
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BIN
dayz_equip/textures/silverbar10oz_co.paa
Normal file
Binary file not shown.
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