diff --git a/SQF/dayz_server/missions/DayZ_Epoch_20.fapovo/mission.sqf b/SQF/dayz_server/missions/DayZ_Epoch_20.fapovo/mission.sqf index 63152655c..7b3658446 100644 --- a/SQF/dayz_server/missions/DayZ_Epoch_20.fapovo/mission.sqf +++ b/SQF/dayz_server/missions/DayZ_Epoch_20.fapovo/mission.sqf @@ -68,6 +68,9 @@ _unit_2 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Pilot", [4492.6118, 497.43005, -0.93473291], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_2 = _this; _this setDir 91.095695; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -319,6 +322,9 @@ _unit_18 = objNull; if (true) then { _this = createAgent ["Dr_Annie_Baker_EP1", [3692.9583, 2407.9482, 0.97101575], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_18 = _this; _this setDir 68.873177; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -506,6 +512,9 @@ _unit_21 = objNull; if (true) then { _this = createAgent ["GUE_Villager3", [3714.2905, 2411.4067, 1.335144e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_21 = _this; _this setDir 197.46411; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -534,6 +543,9 @@ _unit_22 = objNull; if (true) then { _this = createAgent ["GUE_Woodlander2", [3709.2268, 2413.9536, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_22 = _this; _this setDir 163.08043; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -552,6 +564,9 @@ _unit_23 = objNull; if (true) then { _this = createAgent ["RU_Damsel2", [3700.802, 2405.0876, 0.93403047], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_23 = _this; _this setDir 17.120543; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -590,6 +605,9 @@ _unit_37 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_MG", [3695.7058, 2412.9033, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_37 = _this; _this setDir 126.20041; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -600,6 +618,9 @@ _unit_41 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_1", [3698.4084, 2412.8806, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_41 = _this; _this setDir 136.56801; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -939,6 +960,9 @@ _unit_50 = objNull; if (true) then { _this = createAgent ["Dr_Hladik_EP1", [3364.3801, 4097.3677, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_50 = _this; _this setDir 140.80887; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1003,6 +1027,9 @@ _unit_57 = objNull; if (true) then { _this = createAgent ["BAF_Soldier_AAT_W", [3379.9919, 4089.8674, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_57 = _this; _this setDir -5.0636034; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1013,6 +1040,9 @@ _unit_60 = objNull; if (true) then { _this = createAgent ["BAF_Soldier_AAR_MTP", [3375.4666, 4089.1343], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_60 = _this; _this setDir 8.0375652; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1122,6 +1152,9 @@ _unit_63 = objNull; if (true) then { _this = createAgent ["RU_Damsel1", [3380.2383, 4101.2407, 0.92276478], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_63 = _this; _this setDir 80.881088; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1194,6 +1227,9 @@ _unit_65 = objNull; if (true) then { _this = createAgent ["Soldier_Bodyguard_M4_PMC", [3406.2334, 4100.1587], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_65 = _this; _this setDir -56.60854; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1257,6 +1293,9 @@ _unit_66 = objNull; if (true) then { _this = createAgent ["GUE_Commander", [3395.4006, 4097.2539, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_66 = _this; _this setDir 9.57026; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1339,6 +1378,9 @@ _unit_71 = objNull; if (true) then { _this = createAgent ["Tanny_PMC", [4350.2427, 3660.3196, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_71 = _this; _this setDir 203.77193; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1483,6 +1525,9 @@ _unit_87 = objNull; if (true) then { _this = createAgent ["Soldier_MG_PKM_PMC", [1603.9364, 1066.9688], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_87 = _this; _this setDir 56.743759; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1511,6 +1556,9 @@ _unit_101 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_Crew_EP1", [3524.3467, 3132.5461, 1.3646177], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_101 = _this; _this setDir 203.27184; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1622,6 +1670,9 @@ _unit_111 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Scout", [3702.1665, 2414.2417], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_111 = _this; _this setDir 134.77061; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1632,6 +1683,9 @@ _unit_113 = objNull; if (true) then { _this = createAgent ["FR_Assault_R", [4677.6855, 1880.1096, 4.7683716e-007], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_113 = _this; _this setDir -124.71986; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";