mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-25 09:59:18 +03:00
177 zombies
This commit is contained in:
@@ -97,32 +97,29 @@
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};
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};
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};
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};
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class z_newBase : zZombie_new_Base {
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class z_villager1 : zZombie_new_Base {
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zombieLoot = "civilian";
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zombieLoot = "civilian";
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model = "\ca\characters2\civil\Villager\Villager";
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model = "\ca\characters2\civil\Villager\Villager";
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hiddenSelections[] = {"Camo"};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
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class Wounds {
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class Wounds {
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tex[] = {};
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
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};
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};
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};
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};
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class z_new_villager2 : z_newBase {
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class z_villager2 : z_villager1 {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
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};
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};
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class z_new_villager3 : z_newBase {
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class z_villager3 : z_villager1 {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
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};
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};
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class z_new_villager4 : z_newBase {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
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};
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class z_new_worker_base : zZombie_new_Base {
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class z_worker1 : zZombie_new_Base {
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zombieLoot = "civilian";
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zombieLoot = "civilian";
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model = "\Ca\characters_E\Overall\Overall";
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model = "\Ca\characters_E\Overall\Overall";
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hiddenSelections[] = {"Camo"};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
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class Wounds {
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class Wounds {
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tex[] = {};
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tex[] = {};
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@@ -130,25 +127,9 @@
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};
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};
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};
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};
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class z_new_worker2 : z_new_worker_base {
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class z_worker2 : z_worker1 {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
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};
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};
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class z_new_worker3 : z_new_worker_base {
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class z_worker3 : z_worker1 {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
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};
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};
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class z_new_worker4 : z_new_worker_base {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
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};
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/*
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class z_policeman;
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class z_new_policeman : z_policeman {
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hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\villager\villager_co.paa"};
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};
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class z_new_policeman : z_policeman {
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hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa"};
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class Eventhandlers {
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init = "(_this select 0) setObjectTexture [0, '\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa'];";
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};
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};
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*/
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@@ -1,109 +1,295 @@
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class Citizen1;
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class Citizen1;
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class zZombie_Base : Citizen1 {
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class zZombie_Base : Citizen1 {
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scope = public;
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scope = public;
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glassesEnabled = 0;
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glassesEnabled = 0;
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vehicleClass = "Zombie";
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vehicleClass = "Zombie";
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displayName = "Zombie";
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displayName = "Zombie";
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fsmDanger = "";
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fsmDanger = "";
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fsmFormation = "";
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fsmFormation = "";
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zombieLoot = "civilian";
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zombieLoot = "civilian";
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moves = "CfgMovesZombie";
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moves = "CfgMovesZombie";
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isMan = false;
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isMan = false;
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weapons[] = {};
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weapons[] = {};
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magazines[] = {};
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magazines[] = {};
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sensitivity = 4; // sensor sensitivity
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sensitivity = 4; // sensor sensitivity
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sensitivityEar = 2;
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sensitivityEar = 2;
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faceType = "ZFaces";
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faceType = "ZFaces";
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identityTypes[] = {"zombie1", "zombie2"};
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identityTypes[] = {"zombie1", "zombie2"};
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class TalkTopics {};
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class TalkTopics {};
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languages[] = {};
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languages[] = {};
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class Eventhandlers {
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class Eventhandlers {
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init = "_this call zombie_initialize;";
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init = "_this call zombie_initialize;";
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local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
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local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
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};
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class HitPoints {
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class HitHead {
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armor = 0.3;
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material = -1;
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name = "head_hit";
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passThrough = true;
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memoryPoint = "pilot";
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};
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};
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class HitPoints {
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class HitBody : HitHead {
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class HitHead {
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armor = 2;
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armor = 0.3;
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name = "body";
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material = -1;
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memoryPoint = "aimPoint";
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name = "head_hit";
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};
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passThrough = true;
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memoryPoint = "pilot";
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};
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class HitBody : HitHead {
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class HitSpine : HitHead {
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armor = 2;
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armor = 2;
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name = "body";
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name = "Spine2";
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memoryPoint = "aimPoint";
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memoryPoint = "aimPoint";
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};
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};
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class HitSpine : HitHead {
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class HitHands : HitHead {
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armor = 2;
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armor = 0.5;
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name = "Spine2";
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material = -1;
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memoryPoint = "aimPoint";
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name = "hands";
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};
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passThrough = true;
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};
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class HitHands : HitHead {
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class HitLArm : HitHands {
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armor = 0.5;
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name = "LeftArm";
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material = -1;
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memoryPoint = "lelbow";
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name = "hands";
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};
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passThrough = true;
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};
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class HitLArm : HitHands {
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class HitRArm : HitHands {
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name = "LeftArm";
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name = "RightArm";
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memoryPoint = "lelbow";
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memoryPoint = "relbow";
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};
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};
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class HitRArm : HitHands {
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class HitLForeArm : HitHands {
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name = "RightArm";
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name = "LeftForeArm";
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memoryPoint = "relbow";
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memoryPoint = "lwrist";
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};
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};
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class HitLForeArm : HitHands {
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class HitRForeArm : HitHands {
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name = "LeftForeArm";
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name = "RightForeArm";
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memoryPoint = "lwrist";
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memoryPoint = "rwrist";
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};
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};
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class HitRForeArm : HitHands {
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class HitLHand : HitHands {
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name = "RightForeArm";
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name = "LeftHand";
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memoryPoint = "rwrist";
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memoryPoint = "LeftHandMiddle1";
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};
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};
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class HitLHand : HitHands {
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class HitRHand : HitHands {
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name = "LeftHand";
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name = "RightHand";
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memoryPoint = "LeftHandMiddle1";
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memoryPoint = "RightHandMiddle1";
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};
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};
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class HitRHand : HitHands {
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class HitLegs : HitHands {
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name = "RightHand";
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name = "legs";
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memoryPoint = "RightHandMiddle1";
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memoryPoint = "pelvis";
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};
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};
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class HitLegs : HitHands {
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class HitLLeg : HitHands {
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name = "legs";
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name = "LeftLeg";
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memoryPoint = "pelvis";
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memoryPoint = "lknee";
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};
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};
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class HitLLeg : HitHands {
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class HitLLegUp : HitHands {
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name = "LeftLeg";
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name = "LeftUpLeg";
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memoryPoint = "lknee";
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memoryPoint = "lfemur";
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};
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};
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class HitLLegUp : HitHands {
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class HitRLeg : HitHands {
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name = "LeftUpLeg";
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name = "RightLeg";
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memoryPoint = "lfemur";
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memoryPoint = "rknee";
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};
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};
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class HitRLeg : HitHands {
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class HitRLegUp : HitHands {
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name = "RightLeg";
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name = "RightUpLeg";
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memoryPoint = "rknee";
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memoryPoint = "rfemur";
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};
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class HitRLegUp : HitHands {
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name = "RightUpLeg";
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memoryPoint = "rfemur";
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};
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};
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};
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};
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};
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};
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class z_policeman: zZombie_Base
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{
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model = "\ca\characters2\civil\Policeman\Policeman";
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zombieLoot = "policeman";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
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};
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};
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class z_suit1: zZombie_Base
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{
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model = "\ca\characters2\civil\Functionary\Functionary";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
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zombieLoot = "office";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
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};
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};
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class z_suit2: z_suit1
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{
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zombieLoot = "office2";
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
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};
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class z_doctor: zZombie_Base
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{
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model = "\ca\characters2\civil\Doctor\Doctor";
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zombieLoot = "medical";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
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};
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};
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class z_teacher: z_doctor
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{
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zombieLoot = "civilian";
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
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};
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class z_hunter: zZombie_Base
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{
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model = "\ca\characters2\civil\Woodlander\Woodlander";
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zombieLoot = "hunter";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v3_co.paa"};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
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};
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};
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class z_priest: zZombie_Base
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{
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model = "\ca\characters2\civil\Priest\Priest";
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class Wounds
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{
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||||||
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tex[] = {};
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||||||
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mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
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||||||
|
};
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||||||
|
};
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class z_soldier: zZombie_Base
|
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{
|
||||||
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displayName = "Zombie Soldier";
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model = "\ca\characters2\Blufor\Soldier_Light";
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||||||
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zombieLoot = "military";
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|
class HitPoints: HitPoints
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{
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||||||
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class HitHead
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|
{
|
||||||
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armor = 0.3;
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||||||
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material = -1;
|
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name = "head_hit";
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passThrough = 1;
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||||||
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};
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class HitBody
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{
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armor = 2.4;
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material = -1;
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name = "body";
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||||||
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passThrough = 1;
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||||||
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};
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class HitHands
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{
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armor = 1;
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||||||
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material = -1;
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||||||
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name = "hands";
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||||||
|
passThrough = 1;
|
||||||
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};
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||||||
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class HitLegs
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{
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||||||
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armor = 1;
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material = -1;
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||||||
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name = "legs";
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||||||
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passThrough = 1;
|
||||||
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};
|
||||||
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};
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||||||
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class Wounds
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||||||
|
{
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||||||
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tex[] = {};
|
||||||
|
mat[] = {"ca\characters2\Blufor\data\Soldier.RVmat","ca\characters2\Blufor\data\Soldier_W1.RVmat","ca\characters2\Blufor\data\Soldier_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_W1.RVmat","ca\characters2\Blufor\data\Soldier_Light_W2.RVmat","ca\characters2\Blufor\data\Soldier_EQUIP_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL.RVmat","ca\characters2\Blufor\data\Soldier_GL_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL_W2.RVmat","ca\characters2\Blufor\data\Soldier_NCO.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W1.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W2.RVmat","ca\characters2\Blufor\data\Soldier_MG.RVmat","ca\characters2\Blufor\data\Soldier_MG_W1.RVmat","ca\characters2\Blufor\data\Soldier_MG_W2.RVmat","ca\characters2\Blufor\data\Soldier_AT.RVmat","ca\characters2\Blufor\data\Soldier_AT_W1.RVmat","ca\characters2\Blufor\data\Soldier_AT_W2.RVmat","ca\characters2\Blufor\data\Soldier_CO.RVmat","ca\characters2\Blufor\data\Soldier_CO_W1.RVmat","ca\characters2\Blufor\data\Soldier_CO_W2.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W1.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W2.RVmat"};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class z_soldier_pilot: z_soldier
|
||||||
|
{
|
||||||
|
displayName = "Zombie Soldier (Pilot)";
|
||||||
|
model = "\ca\characters_d_BAF\BAF_Pilot_BAF";
|
||||||
|
hiddenSelections[] = {"Camo","Camo2","Camo3"};
|
||||||
|
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
class HitPoints: HitPoints
|
||||||
|
{
|
||||||
|
class HitHead
|
||||||
|
{
|
||||||
|
armor = 2;
|
||||||
|
material = -1;
|
||||||
|
name = "head_hit";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitBody
|
||||||
|
{
|
||||||
|
armor = 3;
|
||||||
|
material = -1;
|
||||||
|
name = "body";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitHands
|
||||||
|
{
|
||||||
|
armor = 1;
|
||||||
|
material = -1;
|
||||||
|
name = "hands";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitLegs
|
||||||
|
{
|
||||||
|
armor = 1;
|
||||||
|
material = -1;
|
||||||
|
name = "legs";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class z_soldier_heavy: z_soldier
|
||||||
|
{
|
||||||
|
displayName = "Zombie Soldier (Heavy)";
|
||||||
|
model = "\ca\characters2\Blufor\Soldier";
|
||||||
|
class HitPoints: HitPoints
|
||||||
|
{
|
||||||
|
class HitHead
|
||||||
|
{
|
||||||
|
armor = 1;
|
||||||
|
material = -1;
|
||||||
|
name = "head_hit";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitBody
|
||||||
|
{
|
||||||
|
armor = 2.4;
|
||||||
|
material = -1;
|
||||||
|
name = "body";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitHands
|
||||||
|
{
|
||||||
|
armor = 1;
|
||||||
|
material = -1;
|
||||||
|
name = "hands";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitLegs
|
||||||
|
{
|
||||||
|
armor = 1;
|
||||||
|
material = -1;
|
||||||
|
name = "legs";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user