177 zombies

This commit is contained in:
[VB]AWOL
2013-08-26 00:55:41 -05:00
parent 5575869d5a
commit 3542649ea0
2 changed files with 284 additions and 117 deletions

View File

@@ -97,32 +97,29 @@
}; };
}; };
class z_newBase : zZombie_new_Base { class z_villager1 : zZombie_new_Base {
zombieLoot = "civilian"; zombieLoot = "civilian";
model = "\ca\characters2\civil\Villager\Villager"; model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"}; hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"}; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
class Wounds { class Wounds {
tex[] = {}; tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
}; };
}; };
class z_new_villager2 : z_newBase { class z_villager2 : z_villager1 {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"}; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
}; };
class z_new_villager3 : z_newBase { class z_villager3 : z_villager1 {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"}; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
}; };
class z_new_villager4 : z_newBase {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
};
class z_new_worker_base : zZombie_new_Base { class z_worker1 : zZombie_new_Base {
zombieLoot = "civilian"; zombieLoot = "civilian";
model = "\Ca\characters_E\Overall\Overall"; model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"}; hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"}; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
class Wounds { class Wounds {
tex[] = {}; tex[] = {};
@@ -130,25 +127,9 @@
}; };
}; };
class z_new_worker2 : z_new_worker_base { class z_worker2 : z_worker1 {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"}; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
}; };
class z_new_worker3 : z_new_worker_base { class z_worker3 : z_worker1 {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"}; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
}; };
class z_new_worker4 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
};
/*
class z_policeman;
class z_new_policeman : z_policeman {
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\villager\villager_co.paa"};
};
class z_new_policeman : z_policeman {
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa"};
class Eventhandlers {
init = "(_this select 0) setObjectTexture [0, '\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa'];";
};
};
*/

View File

@@ -107,3 +107,189 @@ class zZombie_Base : Citizen1 {
}; };
}; };
}; };
class z_policeman: zZombie_Base
{
model = "\ca\characters2\civil\Policeman\Policeman";
zombieLoot = "policeman";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class z_suit1: zZombie_Base
{
model = "\ca\characters2\civil\Functionary\Functionary";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
zombieLoot = "office";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class z_suit2: z_suit1
{
zombieLoot = "office2";
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
};
class z_doctor: zZombie_Base
{
model = "\ca\characters2\civil\Doctor\Doctor";
zombieLoot = "medical";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class z_teacher: z_doctor
{
zombieLoot = "civilian";
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
};
class z_hunter: zZombie_Base
{
model = "\ca\characters2\civil\Woodlander\Woodlander";
zombieLoot = "hunter";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v3_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class z_priest: zZombie_Base
{
model = "\ca\characters2\civil\Priest\Priest";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class z_soldier: zZombie_Base
{
displayName = "Zombie Soldier";
model = "\ca\characters2\Blufor\Soldier_Light";
zombieLoot = "military";
class HitPoints: HitPoints
{
class HitHead
{
armor = 0.3;
material = -1;
name = "head_hit";
passThrough = 1;
};
class HitBody
{
armor = 2.4;
material = -1;
name = "body";
passThrough = 1;
};
class HitHands
{
armor = 1;
material = -1;
name = "hands";
passThrough = 1;
};
class HitLegs
{
armor = 1;
material = -1;
name = "legs";
passThrough = 1;
};
};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\Blufor\data\Soldier.RVmat","ca\characters2\Blufor\data\Soldier_W1.RVmat","ca\characters2\Blufor\data\Soldier_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_W1.RVmat","ca\characters2\Blufor\data\Soldier_Light_W2.RVmat","ca\characters2\Blufor\data\Soldier_EQUIP_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL.RVmat","ca\characters2\Blufor\data\Soldier_GL_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL_W2.RVmat","ca\characters2\Blufor\data\Soldier_NCO.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W1.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W2.RVmat","ca\characters2\Blufor\data\Soldier_MG.RVmat","ca\characters2\Blufor\data\Soldier_MG_W1.RVmat","ca\characters2\Blufor\data\Soldier_MG_W2.RVmat","ca\characters2\Blufor\data\Soldier_AT.RVmat","ca\characters2\Blufor\data\Soldier_AT_W1.RVmat","ca\characters2\Blufor\data\Soldier_AT_W2.RVmat","ca\characters2\Blufor\data\Soldier_CO.RVmat","ca\characters2\Blufor\data\Soldier_CO_W1.RVmat","ca\characters2\Blufor\data\Soldier_CO_W2.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W1.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W2.RVmat"};
};
};
class z_soldier_pilot: z_soldier
{
displayName = "Zombie Soldier (Pilot)";
model = "\ca\characters_d_BAF\BAF_Pilot_BAF";
hiddenSelections[] = {"Camo","Camo2","Camo3"};
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
class HitPoints: HitPoints
{
class HitHead
{
armor = 2;
material = -1;
name = "head_hit";
passThrough = 1;
};
class HitBody
{
armor = 3;
material = -1;
name = "body";
passThrough = 1;
};
class HitHands
{
armor = 1;
material = -1;
name = "hands";
passThrough = 1;
};
class HitLegs
{
armor = 1;
material = -1;
name = "legs";
passThrough = 1;
};
};
};
class z_soldier_heavy: z_soldier
{
displayName = "Zombie Soldier (Heavy)";
model = "\ca\characters2\Blufor\Soldier";
class HitPoints: HitPoints
{
class HitHead
{
armor = 1;
material = -1;
name = "head_hit";
passThrough = 1;
};
class HitBody
{
armor = 2.4;
material = -1;
name = "body";
passThrough = 1;
};
class HitHands
{
armor = 1;
material = -1;
name = "hands";
passThrough = 1;
};
class HitLegs
{
armor = 1;
material = -1;
name = "legs";
passThrough = 1;
};
};
};