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https://github.com/EpochModTeam/DayZ-Epoch.git
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Change satchel and mines to single gear slot
For consistency with all other items in Epoch.
This commit is contained in:
@@ -65,6 +65,7 @@
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[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebaydayz
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[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebaydayz
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[CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebaydayz
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[CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebaydayz
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[CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebaydayz
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[CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebaydayz
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[CHANGED] Satchel charges and mines now take one inventory slot instead of two. @ebaydayz
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[FIXED] Zombies now target and attack players correctly with 1.8.8 code
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[FIXED] Zombies now target and attack players correctly with 1.8.8 code
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[FIXED] Server position sync bug after falling unconscious. Fixes AI on server not seeing the player after knock out and position revert after relog. #1522 @ebaydayz
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[FIXED] Server position sync bug after falling unconscious. Fixes AI on server not seeing the player after knock out and position revert after relog. #1522 @ebaydayz
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@@ -3,6 +3,7 @@ class CfgMagazines
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//External references
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//External references
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class CA_Magazine;
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class CA_Magazine;
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class HandGrenade;
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class HandGrenade;
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class TimeBomb;
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15
SQF/dayz_code/Configs/CfgMagazines/Items/Explosives.hpp
Normal file
15
SQF/dayz_code/Configs/CfgMagazines/Items/Explosives.hpp
Normal file
@@ -0,0 +1,15 @@
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class Mine: TimeBomb
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{
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type = WeaponSlotItem; // Only takes up one gear slot in Epoch
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};
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class MineE: TimeBomb
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{
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type = WeaponSlotItem; // Only takes up one gear slot in Epoch
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};
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class PipeBomb: TimeBomb
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{
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displayName = $STR_DZ_MAG_SATCHEL_NAME; // Singular "Satchel Charge" for death messages "with a x"
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type = WeaponSlotItem; // Only takes up one gear slot in Epoch
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};
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@@ -23,4 +23,5 @@
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#include "equip_brick.hpp"
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#include "equip_brick.hpp"
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#include "equip_lever.hpp"
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#include "equip_lever.hpp"
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#include "WaterBottle.hpp"
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#include "WaterBottle.hpp"
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//#include "Canteen.hpp"
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//#include "Canteen.hpp"
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#include "Explosives.hpp"
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@@ -16402,5 +16402,17 @@
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<Key ID="STR_DZ_MAG_20Rnd_B_AA12_HE_NAME">
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<Key ID="STR_DZ_MAG_20Rnd_B_AA12_HE_NAME">
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<English>20Rnd. 19mm HE.</English>
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<English>20Rnd. 19mm HE.</English>
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</Key>
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</Key>
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<Key ID="STR_DZ_MAG_SATCHEL_NAME">
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<English>Satchel Charge</English>
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<French>Charges en sacoche</French>
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<Spanish>Cargas concentradas</Spanish>
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<Italian>Cariche esplosive</Italian>
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<Hungarian>Rádiós Bomba</Hungarian>
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<Polish>Ładunki wybuchowe</Polish>
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<Russian>Взрывчатка</Russian>
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<German>Sprengladungen</German>
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<Czech>Nálože plastické trhaviny</Czech>
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<Japanese>梱包爆薬</Japanese>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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