sync with dayz CE 1.7.4.4

This commit is contained in:
A Clark
2012-11-23 07:32:34 -06:00
parent 638ceee5c6
commit 34176f8d56
10 changed files with 23 additions and 40 deletions

View File

@@ -71,27 +71,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
s_player_deleteBuild = -1;
};
// Bank Vault Code Misc_cargo_cont_tiny
if (!_isMan and _traderType == bank_atm) then {
if (s_player_bankvault_crtl < 0) then {
_Deposit = player addAction ["Make Deposit", "\z\addons\dayz_code\actions\bank_deposit.sqf",cursorTarget, 99, true, false, "",""];
_Withdraw = player addAction ["Make Withdraw", "\z\addons\dayz_code\actions\bank_withdraw.sqf",cursorTarget, 98, true, false, "",""];
_Balance = player addAction ["Check Balance", "\z\addons\dayz_code\actions\bank_checkbalance.sqf",cursorTarget, 97, true, false, "",""];
s_player_bank set [count s_player_bank,_Deposit];
s_player_bank set [count s_player_bank,_Withdraw];
s_player_bank set [count s_player_bank,_Balance];
s_player_bankvault_crtl = 1;
};
} else {
{player removeAction _x} forEach s_player_bank;s_player_bank = [];
s_player_bankvault_crtl = -1;
};
// Allow Owner to lock and unlock vehicle
if(_isVehicle and !_isMan and _canDo and _ownerID == dayz_characterID) then {
@@ -148,7 +127,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
s_player_butcher = -1;
};
//Fireplace Actions check
if(inflamed cursorTarget and _hasRawMeat and _canDo) then {
if (s_player_cook < 0) then {
@@ -167,6 +145,14 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
s_player_fireout = -1;
};
//place tent
//if(_hasTent and _canDo) then {
// s_player_placetent = player addAction [localize "Place Tent", "\z\addons\dayz_code\actions\tent_pitch.sqf",cursorTarget, 0, false, true, "", ""];
//} else {
// player removeAction s_player_placetent;
// s_player_placetent = -1;
//};
//Packing my tent
if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
if ((s_player_packtent < 0) and (player distance cursorTarget < 3)) then {