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@@ -41,7 +41,7 @@ if ((count _upgrade) > 0) then {
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_newclassname = _upgrade select 0;
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_refund = _upgrade select 1;
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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