Removed Achievements from network send on login.

Vanilla development commit:

0079818570
This commit is contained in:
ebaydayz
2016-07-25 12:16:22 -04:00
parent 55df36741b
commit 33538520d0
2 changed files with 2 additions and 9 deletions

View File

@@ -731,15 +731,8 @@ class FSM
"" \n
"_worldspace = PVCDZ_plr_Login2 select 0;" \n
"_state = PVCDZ_plr_Login2 select 1;" \n
"_playerAchievements = PVCDZ_plr_Login2 select 2;" \n
"" \n
"dayz_playerAchievements = _playerAchievements;" \n
" " \n
"PVDZ_serverStoreVar = [player,""Achievements"",_playerAchievements];" \n
"publicVariableServer ""PVDZ_serverStoreVar"";" \n
"diag_log ['Sent to server: PVDZ_serverStoreVar', PVDZ_serverStoreVar]; " \n
"player setVariable [""Achievements"",_playerAchievements,false];" \n
"" \n
"player setVariable [""Achievements"",[],false];" \n
"" \n
"_setDir = _worldspace select 0;" \n
"_setPos = _worldspace select 1;" \n

View File

@@ -228,7 +228,7 @@ if (!isNil "faco_hook_playerSetup") then {
_playerObj call faco_sendSecret;
};
PVCDZ_plr_Login2 = [_worldspace,_state,_Achievements];
PVCDZ_plr_Login2 = [_worldspace,_state];
_clientID = owner _playerObj;
_clientID publicVariableClient "PVCDZ_plr_Login2";
_clientID publicVariableClient "PVCDZ_plr_plantSpawner";