Fix undefined amount when bloodbagging remote player

This commit is contained in:
ebaydayz
2016-09-08 20:00:38 -04:00
parent a666389026
commit 32db983f34

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@@ -45,7 +45,7 @@ if (_finished) then {
if(_num_removed == 1) then {
/* PVS/PVC - Skaronator */
PVDZ_send = [_unit,"Transfuse",[_unit,player]];
PVDZ_send = [_unit,"Transfuse",[_unit,player,12000]];
publicVariableServer "PVDZ_send";
[player,100] call player_humanityChange;