From 32851d432df48c7542749b98ed2d45be225d98cc Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Thu, 9 Jan 2020 17:19:03 -0600 Subject: [PATCH] Increase max allowed loot piles around a player. The default number for dayz_maxMaxWeaponHolders is for DayZ Mod. Since Epoch has the addition of small loot spawn points, it should have slightly higher allowed loot spawns around the player. --- SQF/dayz_code/init/variables.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 2d1f30ddb..0cbb99ee5 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -481,7 +481,7 @@ if (!isDedicated) then { DZE_maintainRange = ((DZE_PlotPole select 0)+20); // Default: maintain building objects within plot radius + 20 meters. dayz_maxGlobalAnimals = 50; // Maximum number of animals allowed on the map simultaneously. dayz_maxGlobalPlants = 500; // Maximum number of plants to be spawned on the map. - dayz_maxMaxWeaponHolders = 80; // Maximum number of loot piles that can spawn within 200 meters of a player. + dayz_maxMaxWeaponHolders = 120; // Maximum number of loot piles that can spawn within 200 meters of a player. dayz_maxLocalZombies = 15; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z dayz_maxNearByZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z dayz_maxAnimals = 5; // Used to calculate the max number of animals to spawn per player.