Fix #991 (DayZ Mod 1.8 Way)

This commit is contained in:
Skaronator
2014-01-18 16:02:00 +01:00
parent 7ef18f0183
commit 326e758d29
3 changed files with 11 additions and 11 deletions

View File

@@ -14,7 +14,7 @@ if (r_player_infected) then {
//Send Death Notice //Send Death Notice
//["PVDZE_plr_Died",[dayz_characterID,0,_body,_playerID,dayz_playerName,_infected]] call callRpcProcedure; //["PVDZE_plr_Died",[dayz_characterID,0,_body,_playerID,dayz_playerName,_infected]] call callRpcProcedure;
PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,dayz_playerName,_infected]; PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,_infected];
publicVariableServer "PVDZE_plr_Died"; publicVariableServer "PVDZE_plr_Died";
_id = [player,20,true,getPosATL player] spawn player_alertZombies; _id = [player,20,true,getPosATL player] spawn player_alertZombies;

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@@ -61,9 +61,9 @@ player setPosATL dayz_spawnPos;
//BackUp Player Object //BackUp Player Object
_oldUnit = player; _oldUnit = player;
/***********************************/ /**********************************/
//DONT USE player AFTER THIS POINT //DONT USE player AFTER THIS POINT//
/***********************************/ /**********************************/
//Create New Character //Create New Character
//[player] joinSilent grpNull; //[player] joinSilent grpNull;
@@ -150,16 +150,16 @@ if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
//dayz_originalPlayer attachTo [_newUnit]; //dayz_originalPlayer attachTo [_newUnit];
player disableConversation true; player disableConversation true;
player setVariable ["bodyName",dayz_playerName,true]; //player setVariable ["bodyName",dayz_playerName,true]; //Outcommit (Issue #991) - Also removed in DayZ Mod 1.8
if (_tagSetting) then { if (_tagSetting) then {
DZE_ForceNameTags = true; DZE_ForceNameTags = true;
}; };
_playerUID=getPlayerUID player; _playerUID = getPlayerUID player;
_playerObjName = format["player%1",_playerUID]; _playerObjName = format["player%1",_playerUID];
call compile format["%1 = player;",_playerObjName]; call compile format["%1 = player;",_playerObjName];
publicVariable _playerObjName; publicVariable _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
//melee check //melee check
_wpnType = primaryWeapon player; _wpnType = primaryWeapon player;

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@@ -1,14 +1,14 @@
private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"]; private ["_characterID","_minutes","_newObject","_playerID","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
//[unit, weapon, muzzle, mode, ammo, magazine, projectile] //[unit, weapon, muzzle, mode, ammo, magazine, projectile]
_characterID = _this select 0; _characterID = _this select 0;
_minutes = _this select 1; _minutes = _this select 1;
_newObject = _this select 2; _newObject = _this select 2;
_playerID = _this select 3; _playerID = _this select 3;
_playerName = _this select 4; _infected = _this select 4;
_infected = _this select 5; _victimName = name _newObject;
_victim = _newObject; _victim = _newObject;
_victimName = _victim getVariable["bodyName", "nil"]; _newObject setVariable ["bodyName", _victimName, true];
_killer = _victim getVariable["AttackedBy", "nil"]; _killer = _victim getVariable["AttackedBy", "nil"];
_killerName = _victim getVariable["AttackedByName", "nil"]; _killerName = _victim getVariable["AttackedByName", "nil"];