mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Fix #991 (DayZ Mod 1.8 Way)
This commit is contained in:
@@ -14,7 +14,7 @@ if (r_player_infected) then {
|
|||||||
|
|
||||||
//Send Death Notice
|
//Send Death Notice
|
||||||
//["PVDZE_plr_Died",[dayz_characterID,0,_body,_playerID,dayz_playerName,_infected]] call callRpcProcedure;
|
//["PVDZE_plr_Died",[dayz_characterID,0,_body,_playerID,dayz_playerName,_infected]] call callRpcProcedure;
|
||||||
PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,dayz_playerName,_infected];
|
PVDZE_plr_Died = [dayz_characterID,0,_body,_playerID,_infected];
|
||||||
publicVariableServer "PVDZE_plr_Died";
|
publicVariableServer "PVDZE_plr_Died";
|
||||||
|
|
||||||
_id = [player,20,true,getPosATL player] spawn player_alertZombies;
|
_id = [player,20,true,getPosATL player] spawn player_alertZombies;
|
||||||
|
|||||||
@@ -61,9 +61,9 @@ player setPosATL dayz_spawnPos;
|
|||||||
//BackUp Player Object
|
//BackUp Player Object
|
||||||
_oldUnit = player;
|
_oldUnit = player;
|
||||||
|
|
||||||
/***********************************/
|
/**********************************/
|
||||||
//DONT USE player AFTER THIS POINT
|
//DONT USE player AFTER THIS POINT//
|
||||||
/***********************************/
|
/**********************************/
|
||||||
|
|
||||||
//Create New Character
|
//Create New Character
|
||||||
//[player] joinSilent grpNull;
|
//[player] joinSilent grpNull;
|
||||||
@@ -150,7 +150,7 @@ if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
|
|||||||
//dayz_originalPlayer attachTo [_newUnit];
|
//dayz_originalPlayer attachTo [_newUnit];
|
||||||
player disableConversation true;
|
player disableConversation true;
|
||||||
|
|
||||||
player setVariable ["bodyName",dayz_playerName,true];
|
//player setVariable ["bodyName",dayz_playerName,true]; //Outcommit (Issue #991) - Also removed in DayZ Mod 1.8
|
||||||
|
|
||||||
if (_tagSetting) then {
|
if (_tagSetting) then {
|
||||||
DZE_ForceNameTags = true;
|
DZE_ForceNameTags = true;
|
||||||
@@ -159,7 +159,7 @@ if (_tagSetting) then {
|
|||||||
_playerUID = getPlayerUID player;
|
_playerUID = getPlayerUID player;
|
||||||
_playerObjName = format["player%1",_playerUID];
|
_playerObjName = format["player%1",_playerUID];
|
||||||
call compile format["%1 = player;",_playerObjName];
|
call compile format["%1 = player;",_playerObjName];
|
||||||
publicVariable _playerObjName;
|
publicVariable _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
|
||||||
|
|
||||||
//melee check
|
//melee check
|
||||||
_wpnType = primaryWeapon player;
|
_wpnType = primaryWeapon player;
|
||||||
|
|||||||
@@ -1,14 +1,14 @@
|
|||||||
private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
|
private ["_characterID","_minutes","_newObject","_playerID","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
|
||||||
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
|
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
|
||||||
_characterID = _this select 0;
|
_characterID = _this select 0;
|
||||||
_minutes = _this select 1;
|
_minutes = _this select 1;
|
||||||
_newObject = _this select 2;
|
_newObject = _this select 2;
|
||||||
_playerID = _this select 3;
|
_playerID = _this select 3;
|
||||||
_playerName = _this select 4;
|
_infected = _this select 4;
|
||||||
_infected = _this select 5;
|
_victimName = name _newObject;
|
||||||
|
|
||||||
_victim = _newObject;
|
_victim = _newObject;
|
||||||
_victimName = _victim getVariable["bodyName", "nil"];
|
_newObject setVariable ["bodyName", _victimName, true];
|
||||||
|
|
||||||
_killer = _victim getVariable["AttackedBy", "nil"];
|
_killer = _victim getVariable["AttackedBy", "nil"];
|
||||||
_killerName = _victim getVariable["AttackedByName", "nil"];
|
_killerName = _victim getVariable["AttackedByName", "nil"];
|
||||||
|
|||||||
Reference in New Issue
Block a user