Fix #991 (DayZ Mod 1.8 Way)

This commit is contained in:
Skaronator
2014-01-18 16:02:00 +01:00
parent 7ef18f0183
commit 326e758d29
3 changed files with 11 additions and 11 deletions

View File

@@ -1,14 +1,14 @@
private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
private ["_characterID","_minutes","_newObject","_playerID","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
_characterID = _this select 0;
_minutes = _this select 1;
_newObject = _this select 2;
_playerID = _this select 3;
_playerName = _this select 4;
_infected = _this select 5;
_infected = _this select 4;
_victimName = name _newObject;
_victim = _newObject;
_victimName = _victim getVariable["bodyName", "nil"];
_newObject setVariable ["bodyName", _victimName, true];
_killer = _victim getVariable["AttackedBy", "nil"];
_killerName = _victim getVariable["AttackedByName", "nil"];