+ Added variable pricing to traders. Stock under 5 will be sold at the
buy price and over 50 will be bought at the sell price.
+ Fixed trades not forcing a gear save and added more forced gear saves.
+ Added test for time based UID for purchased vehicles.
+ Reduced humanity gained by using a blood bag to 100 down from 250.
+ Added 5 minute penalty knockout for combat loggers.
+ Added prevention to logging out in a trader city. fixes #171
+ Changed cargo check to only show on alive vehicles. Fixes #176
+ Potential fix for gunner on armored SUV. Fixes #172
+ Fixes for refueling and repairing that was broken by 1.7.61
+ Removed taming of dogs for now. fixes #162
This commit is contained in:
vbawol
2013-03-03 13:41:35 -06:00
parent 598cb62a26
commit 320046779b
32 changed files with 266 additions and 87 deletions

View File

@@ -14,9 +14,10 @@ diag_log ("PUBLISH: Attempt " + str(_object));
_dir = _worldspace select 0;
_location = _worldspace select 1;
//Generate UID
_uid = _worldspace call dayz_objectUID2;
// _uid = format["%1%2",dayZ_instance,_uid];
//Generate UID test using time
// _uid = str( round (dateToNumber date)) + str(round time);
_uid = _worldspace call dayz_objectUID3;
//_uid = format["%1%2",(round time),_uid];
if (_spawnDMG) then {
_fuel = 0;