mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-22 16:10:49 +03:00
0.992
+ Added variable pricing to traders. Stock under 5 will be sold at the buy price and over 50 will be bought at the sell price. + Fixed trades not forcing a gear save and added more forced gear saves. + Added test for time based UID for purchased vehicles. + Reduced humanity gained by using a blood bag to 100 down from 250. + Added 5 minute penalty knockout for combat loggers. + Added prevention to logging out in a trader city. fixes #171 + Changed cargo check to only show on alive vehicles. Fixes #176 + Potential fix for gunner on armored SUV. Fixes #172 + Fixes for refueling and repairing that was broken by 1.7.61 + Removed taming of dogs for now. fixes #162
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@@ -20,6 +20,7 @@ private["_character","_magazines","_force","_characterID","_charPos","_isInVehic
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_character = _this select 0;
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_magazines = _this select 1;
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//_force = _this select 2;
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_forceGear = _this select 3;
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_force = true;
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@@ -94,10 +95,10 @@ if (_characterID != "0") then {
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};
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_character setVariable ["posForceUpdate",false,true];
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};
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if (_isNewGear) then {
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if (_isNewGear or _forceGear) then {
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//diag_log ("gear..."); sleep 0.05;
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_playerGear = [weapons _character,_magazines];
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//diag_log ("playerGear: " +str(_playerGear));
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//diag_log ("playerGear: " +str(_playerGear));
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_backpack = unitBackpack _character;
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_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
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};
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