mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
0.992
+ Added variable pricing to traders. Stock under 5 will be sold at the buy price and over 50 will be bought at the sell price. + Fixed trades not forcing a gear save and added more forced gear saves. + Added test for time based UID for purchased vehicles. + Reduced humanity gained by using a blood bag to 100 down from 250. + Added 5 minute penalty knockout for combat loggers. + Added prevention to logging out in a trader city. fixes #171 + Changed cargo check to only show on alive vehicles. Fixes #176 + Potential fix for gunner on armored SUV. Fixes #172 + Fixes for refueling and repairing that was broken by 1.7.61 + Removed taming of dogs for now. fixes #162
This commit is contained in:
@@ -18,7 +18,15 @@ if (vehicle _object != _object) then {
|
||||
if (59 in _playerIDtoarray) exitWith { };
|
||||
|
||||
if ((_timeout - time) > 0) then {
|
||||
|
||||
diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
|
||||
_object setVariable["NORRN_unconscious",true, true];
|
||||
_object setVariable["unconsciousTime",300,true];
|
||||
diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
|
||||
|
||||
//_message = format["PLAYER COMBAT LOGGED: %1 (%2)",_playerName, _killerName, _weapon];
|
||||
//[nil, nil, rspawn, [_object, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
|
||||
|
||||
};
|
||||
|
||||
diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID];
|
||||
@@ -29,7 +37,7 @@ if (!isNull _object) then {
|
||||
{ [_x,"gear"] call server_updateObject } foreach
|
||||
(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10]);
|
||||
if (alive _object) then {
|
||||
//[_object,(magazines _object),true,(unitBackpack _object)] call server_playerSync;
|
||||
//[_object,(magazines _object),true,true] call server_playerSync;
|
||||
[_object,[],true] call server_playerSync;
|
||||
_myGroup = group _object;
|
||||
deleteVehicle _object;
|
||||
|
||||
Reference in New Issue
Block a user