mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
0.992
+ Added variable pricing to traders. Stock under 5 will be sold at the buy price and over 50 will be bought at the sell price. + Fixed trades not forcing a gear save and added more forced gear saves. + Added test for time based UID for purchased vehicles. + Reduced humanity gained by using a blood bag to 100 down from 250. + Added 5 minute penalty knockout for combat loggers. + Added prevention to logging out in a trader city. fixes #171 + Changed cargo check to only show on alive vehicles. Fixes #176 + Potential fix for gunner on armored SUV. Fixes #172 + Fixes for refueling and repairing that was broken by 1.7.61 + Removed taming of dogs for now. fixes #162
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@@ -286,7 +286,7 @@ class FSM
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" _currentState = [_currentWpn,_currentAnim,_temp];" \n
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" " \n
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" dayz_Magazines = _magazineArray;" \n
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" dayzPlayerSave = [player,dayz_Magazines,false];" \n
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" dayzPlayerSave = [player,dayz_Magazines,false,true];" \n
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" publicVariableServer ""dayzPlayerSave"";" \n
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" " \n
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" if (isServer) then {" \n
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@@ -591,10 +591,6 @@ class FSM
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"dayzGearSave = false;" \n
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"_inventory call player_gearSet;" \n
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"" \n
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"player removeMagazine ""DummyItem"";" \n
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"" \n
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"player addMagazine ""DummyItem"";" \n
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"" \n
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"//Assess in backpack" \n
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"if (count _backpack > 0) then {" \n
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" //Populate" \n
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