+ Added variable pricing to traders. Stock under 5 will be sold at the
buy price and over 50 will be bought at the sell price.
+ Fixed trades not forcing a gear save and added more forced gear saves.
+ Added test for time based UID for purchased vehicles.
+ Reduced humanity gained by using a blood bag to 100 down from 250.
+ Added 5 minute penalty knockout for combat loggers.
+ Added prevention to logging out in a trader city. fixes #171
+ Changed cargo check to only show on alive vehicles. Fixes #176
+ Potential fix for gunner on armored SUV. Fixes #172
+ Fixes for refueling and repairing that was broken by 1.7.61
+ Removed taming of dogs for now. fixes #162
This commit is contained in:
vbawol
2013-03-03 13:41:35 -06:00
parent 598cb62a26
commit 320046779b
32 changed files with 266 additions and 87 deletions

View File

@@ -286,7 +286,7 @@ class FSM
" _currentState = [_currentWpn,_currentAnim,_temp];" \n
" " \n
" dayz_Magazines = _magazineArray;" \n
" dayzPlayerSave = [player,dayz_Magazines,false];" \n
" dayzPlayerSave = [player,dayz_Magazines,false,true];" \n
" publicVariableServer ""dayzPlayerSave"";" \n
" " \n
" if (isServer) then {" \n
@@ -591,10 +591,6 @@ class FSM
"dayzGearSave = false;" \n
"_inventory call player_gearSet;" \n
"" \n
"player removeMagazine ""DummyItem"";" \n
"" \n
"player addMagazine ""DummyItem"";" \n
"" \n
"//Assess in backpack" \n
"if (count _backpack > 0) then {" \n
" //Populate" \n