+ Added variable pricing to traders. Stock under 5 will be sold at the
buy price and over 50 will be bought at the sell price.
+ Fixed trades not forcing a gear save and added more forced gear saves.
+ Added test for time based UID for purchased vehicles.
+ Reduced humanity gained by using a blood bag to 100 down from 250.
+ Added 5 minute penalty knockout for combat loggers.
+ Added prevention to logging out in a trader city. fixes #171
+ Changed cargo check to only show on alive vehicles. Fixes #176
+ Potential fix for gunner on armored SUV. Fixes #172
+ Fixes for refueling and repairing that was broken by 1.7.61
+ Removed taming of dogs for now. fixes #162
This commit is contained in:
vbawol
2013-03-03 13:41:35 -06:00
parent 598cb62a26
commit 320046779b
32 changed files with 266 additions and 87 deletions

View File

@@ -1,6 +1,8 @@
private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
//check if can pitch here
call gear_ui_init;
disableSerialization;
_playerPos = getPosATL player;
_item = _this;
_hastentitem = _this in magazines player;
@@ -101,6 +103,9 @@ if(!_cancel) then {
if (!_isOk) then {
//remove tentbag
player removeMagazine _item;
call dayz_forceSave;
_dir = round(direction player);
//wait a bit
@@ -137,7 +142,6 @@ if(!_cancel) then {
dayzPublishObj = [dayz_playerUID,_tent,[_dir,_location],"VaultStorageLocked"];
publicVariableServer "dayzPublishObj";
cutText ["You have setup your Safe", "PLAIN DOWN"];
} else {