+ Added variable pricing to traders. Stock under 5 will be sold at the
buy price and over 50 will be bought at the sell price.
+ Fixed trades not forcing a gear save and added more forced gear saves.
+ Added test for time based UID for purchased vehicles.
+ Reduced humanity gained by using a blood bag to 100 down from 250.
+ Added 5 minute penalty knockout for combat loggers.
+ Added prevention to logging out in a trader city. fixes #171
+ Changed cargo check to only show on alive vehicles. Fixes #176
+ Potential fix for gunner on armored SUV. Fixes #172
+ Fixes for refueling and repairing that was broken by 1.7.61
+ Removed taming of dogs for now. fixes #162
This commit is contained in:
vbawol
2013-03-03 13:41:35 -06:00
parent 598cb62a26
commit 320046779b
32 changed files with 266 additions and 87 deletions

View File

@@ -6,6 +6,8 @@ _part = _array select 1;
_hitpoint = _array select 2;
_type = typeOf _vehicle;
// if ((count (crew _vehicle)) > 0) exitWith {cutText ["You may not repair while someone is in the vehicle", "PLAIN DOWN"]};
//
_hasToolbox = "ItemToolbox" in items player;
_section = _part in magazines player;
@@ -26,6 +28,9 @@ if (_section and _hasToolbox) then {
player removeMagazine _part;
disableSerialization;
call dayz_forceSave;
//Fix the part
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
//vehicle is owned by whoever is in it, so we have to have each client try and fix it
@@ -50,6 +55,7 @@ if (_section and _hasToolbox) then {
//Success!
cutText [format["You have successfully attached %1 to the %2",_namePart,_nameType], "PLAIN DOWN"];
};
} else {