mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 09:32:02 +03:00
0.992
+ Added variable pricing to traders. Stock under 5 will be sold at the buy price and over 50 will be bought at the sell price. + Fixed trades not forcing a gear save and added more forced gear saves. + Added test for time based UID for purchased vehicles. + Reduced humanity gained by using a blood bag to 100 down from 250. + Added 5 minute penalty knockout for combat loggers. + Added prevention to logging out in a trader city. fixes #171 + Changed cargo check to only show on alive vehicles. Fixes #176 + Potential fix for gunner on armored SUV. Fixes #172 + Fixes for refueling and repairing that was broken by 1.7.61 + Removed taming of dogs for now. fixes #162
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@@ -84,6 +84,9 @@ if (_hasrequireditem or _bypass) then {
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_dir = getDir player;
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player removeMagazine _item;
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disableSerialization;
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call dayz_forceSave;
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player playActionNow "Medic";
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sleep 1;
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@@ -104,7 +107,7 @@ if (_hasrequireditem or _bypass) then {
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//["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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dayzPublishObj = [dayz_characterID,_object,[_dir,_location],_classname];
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publicVariable "dayzPublishObj";
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publicVariableServer "dayzPublishObj";
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sleep 2;
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player allowDamage true;
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