mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Fix static weapon placement
Made by @Victor-the-Cleaner
This commit is contained in:
@@ -1,13 +1,16 @@
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class USMC_WarfareBMGNest_M240;
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class M240Nest_DZ: USMC_WarfareBMGNest_M240
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class M240Nest_DZ: USMC_WarfareBMGNest_M240 // M240 Nest
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{
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side = 1;
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faction = "USMC";
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destrType = "DestructBuilding";
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armor = 450;
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scope = 2;
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offset[] = {0,4,0};
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offset[] = {0,4,-0.1};
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staticOffset = 0.255829;
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nounderground = 0;
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displayName = $STR_EPOCH_M240NEST;
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transportMaxMagazines = 25;
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transportMaxWeapons = 4;
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transportMaxBackpacks = 1;
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constructioncount = 10;
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vehicleClass = "DayZ Epoch Static Weapons";
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GhostPreview = "M240Nest_DZ";
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@@ -15,60 +18,72 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
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};
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class M2StaticMG;
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class M2_MG_Static_DZ: M2StaticMG {
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class M2_MG_Static_DZ: M2StaticMG { // M2 Machine Gun
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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GhostPreview = "M2_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"M2_MG_Static_kit",1}};
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};
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class M2HD_mini_TriPod;
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class M2_TriPod_MG_Static_DZ: M2HD_mini_TriPod {
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class M2_TriPod_MG_Static_DZ: M2HD_mini_TriPod { // M2 Minitripod
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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GhostPreview = "M2_TriPod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"M2_TriPod_MG_Static_kit",1}};
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};
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class DSHKM_Ins;
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class DSHKM_MG_Static_DZ: DSHKM_Ins {
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class DSHKM_MG_Static_DZ: DSHKM_Ins { // DShKM
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = 0.0482254;
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nounderground = 0;
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GhostPreview = "DSHKM_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"DSHKM_MG_Static_kit",1}};
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};
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class DSHkM_Mini_TriPod;
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class DSHKM_TriPod_MG_Static_DZ: DSHkM_Mini_TriPod {
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class DSHKM_TriPod_MG_Static_DZ: DSHkM_Mini_TriPod { // DSHkM Minitripod
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0.2};
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staticOffset = -0.2189362;
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nounderground = 0;
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GhostPreview = "DSHKM_TriPod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"DSHKM_TriPod_MG_Static_kit",1}};
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};
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class KORD;
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class KORD_Tripod_MG_Static_DZ: KORD {
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class KORD_Tripod_MG_Static_DZ: KORD { // KORD Minitripod
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0.5};
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staticOffset = -0.5164566;
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nounderground = 0;
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GhostPreview = "KORD_Tripod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"KORD_TriPod_MG_Static_kit",1}};
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};
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class KORD_high;
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class KORD_MG_Static_DZ: KORD_high {
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class KORD_MG_Static_DZ: KORD_high { // KORD
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = 0.00204468;
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nounderground = 0;
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GhostPreview = "KORD_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"KORD_MG_Static_kit",1}};
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@@ -79,13 +94,15 @@ class BAF_L2A1_Tripod_D: BAF_L2A1_ACOG_base {
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class assembleInfo;
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};
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class L2A1_MG_Static_DZ: BAF_L2A1_Tripod_D {
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class L2A1_MG_Static_DZ: BAF_L2A1_Tripod_D { // L111A1 Tripod
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side = 1;
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faction = "USMC";
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class assembleInfo: assembleInfo {
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dissasembleTo[] = {};
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};
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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GhostPreview = "L2A1_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"L2A1_MG_Static_kit",1}};
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@@ -95,13 +112,15 @@ class BAF_L2A1_Minitripod_D: BAF_L2A1_ACOG_base {
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class assembleInfo;
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};
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class L2A1_Tripod_MG_Static_DZ: BAF_L2A1_Minitripod_D {
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class L2A1_Tripod_MG_Static_DZ: BAF_L2A1_Minitripod_D { // L111A1 Minitripod
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side = 1;
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faction = "USMC";
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class assembleInfo: assembleInfo {
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dissasembleTo[] = {};
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};
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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GhostPreview = "L2A1_Tripod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"L2A1_Tripod_MG_Static_kit",1}};
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@@ -112,33 +131,39 @@ class BAF_GMG_Tripod_D: GMG_TriPod {
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class assembleInfo;
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};
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class GMG_Tripod_MG_Static_DZ: BAF_GMG_Tripod_D {
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class GMG_Tripod_MG_Static_DZ: BAF_GMG_Tripod_D { // GMG Minitripod
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side = 1;
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faction = "USMC";
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class assembleInfo: assembleInfo {
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dissasembleTo[] = {};
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};
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offset[] = {0,3,0};
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staticOffset = -0.0716057;
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nounderground = 0;
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GhostPreview = "GMG_Tripod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"GMG_Tripod_MG_Static_kit",1}};
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};
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class AGS_Ins;
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class AGS30_GrenadeLauncher_Static_DZ: AGS_Ins {
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class AGS30_GrenadeLauncher_Static_DZ: AGS_Ins { // AGS-30
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0.2};
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staticOffset = -0.218933;
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nounderground = 0;
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GhostPreview = "AGS30_GrenadeLauncher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"AGS30_GrenadeLauncher_Static_kit",1}};
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};
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class MK19_TriPod;
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class MK19_TriPod_GrenadeLauncher_Static_DZ: MK19_TriPod {
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class MK19_TriPod_GrenadeLauncher_Static_DZ: MK19_TriPod { // MK19 Minitripod
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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GhostPreview = "MK19_TriPod_GrenadeLauncher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"MK19_TriPod_GrenadeLauncher_Static_kit",1}};
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@@ -148,103 +173,123 @@ class BAF_GPMG_Minitripod_D: BAF_L2A1_ACOG_base {
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class assembleInfo;
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};
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class GPMG_TriPod_GrenadeLauncher_Static_DZ: BAF_GPMG_Minitripod_D {
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class GPMG_TriPod_GrenadeLauncher_Static_DZ: BAF_GPMG_Minitripod_D { // GPMG Minitripod
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side = 1;
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faction = "USMC";
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class assembleInfo: assembleInfo {
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dissasembleTo[] = {};
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};
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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GhostPreview = "GPMG_TriPod_GrenadeLauncher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"GPMG_TriPod_GrenadeLauncher_Static_kit",1}};
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};
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class M119;
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class M119_Artillery_Static_DZ: M119 {
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class M119_Artillery_Static_DZ: M119 { // M119
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side = 1;
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faction = "USMC";
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offset[] = {0,5,0};
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staticOffset = -0.0161057;
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nounderground = 0;
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GhostPreview = "M119_Artillery_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"M119_Artillery_Static_kit",1}};
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};
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class D30_Ins;
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class D30_Artillery_Static_DZ: D30_Ins {
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class D30_Artillery_Static_DZ: D30_Ins { // D-30
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side = 1;
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faction = "USMC";
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offset[] = {0,5,0};
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staticOffset = 0.00608826;
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nounderground = 0;
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GhostPreview = "D30_Artillery_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"D30_Artillery_Static_kit",1}};
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};
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class SearchLight_INS;
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class SearchLight_Static_DZ: SearchLight_INS {
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class SearchLight_Static_DZ: SearchLight_INS { // Searchlight
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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GhostPreview = "SearchLight_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"SearchLight_Static_kit",1}};
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};
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class M252;
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class M252_Mortar_Static_DZ: M252 {
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class M252_Mortar_Static_DZ: M252 { // M252 81mm Mortar
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = -0.00256348;
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nounderground = 0;
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GhostPreview = "M252_Mortar_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"M252_Mortar_Static_kit",1}};
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};
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class 2b14_82mm;
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class 2b14_82mm_Mortar_Static_DZ: 2b14_82mm {
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class 2b14_82mm_Mortar_Static_DZ: 2b14_82mm { // Podnos 2B14
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = -0.00256348;
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nounderground = 0;
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GhostPreview = "2b14_82mm_Mortar_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"2b14_82mm_Mortar_Static_kit",1}};
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};
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class Metis;
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class Metis_Launcher_Static_DZ: Metis {
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class Metis_Launcher_Static_DZ: Metis { // Metis AT-13
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = 0.0016861;
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nounderground = 0;
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GhostPreview = "Metis_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"Metis_Launcher_Static_kit",1}};
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};
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class SPG9_Gue;
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class SPG9_Launcher_Static_DZ: SPG9_Gue {
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class SPG9_Launcher_Static_DZ: SPG9_Gue { // SPG-9
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,-0.02};
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staticOffset = 0.00415802;
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nounderground = 0;
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GhostPreview = "SPG9_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"SPG9_Launcher_Static_kit",1}};
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};
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class Stinger_Pod;
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class Stinger_Tripod_Launcher_Static_DZ: Stinger_Pod {
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class Stinger_Tripod_Launcher_Static_DZ: Stinger_Pod { // AA Pod
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0.17};
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staticOffset = -0.189877;
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nounderground = 0;
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GhostPreview = "Stinger_Tripod_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"Stinger_Tripod_Launcher_Static_kit",1}};
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};
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class TOW_TriPod;
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class TOW_Tripod_Launcher_Static_DZ: TOW_TriPod {
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class TOW_Tripod_Launcher_Static_DZ: TOW_TriPod { // TOW Tripod
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = -0.00392151;
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nounderground = 0;
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GhostPreview = "TOW_Tripod_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"TOW_Tripod_Launcher_Static_kit",1}};
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@@ -255,33 +300,39 @@ class Rbs70_ACR: Stinger_Pod_base {
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class AssembleInfo;
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};
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class Rbs70_Launcher_Static_DZ: Rbs70_ACR {
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class Rbs70_Launcher_Static_DZ: Rbs70_ACR { // RBS-70
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side = 1;
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faction = "USMC";
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class AssembleInfo : AssembleInfo {
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dissasembleTo[] = {};
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};
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offset[] = {0,3,0};
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staticOffset = 0.00267029;
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nounderground = 0;
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GhostPreview = "Rbs70_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"Rbs70_Launcher_Static_kit",1}};
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};
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class Igla_AA_pod_East;
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class Igla_AntiAir_Launcher_Static_DZ: Igla_AA_pod_East {
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class Igla_AntiAir_Launcher_Static_DZ: Igla_AA_pod_East { // AA IGLA Pod
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = 0.0;
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nounderground = 0;
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GhostPreview = "Igla_AntiAir_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"Igla_AntiAir_Launcher_Static_kit",1}};
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};
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class ZU23_Ins;
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class ZU23_AntiAir_Static_DZ: ZU23_Ins {
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class ZU23_AntiAir_Static_DZ: ZU23_Ins { // ZU-23
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side = 1;
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faction = "USMC";
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offset[] = {0,3,0};
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staticOffset = 0.0286407;
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nounderground = 0;
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GhostPreview = "ZU23_AntiAir_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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removeoutput[] = {{"ZU23_AntiAir_Static_kit",1}};
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@@ -141,6 +141,7 @@ if (_canBuild) then {
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DZE_SnapSelIdx = -2; // array of object snapping points
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DZE_nowBuilding = false; // notify snap build so it can clean up helpers
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snapGizmosNearby = [];
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local _isStaticWeapon = false;
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local _walk = "amovpercmwlk"; // animation state substrings
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local _run = "amovpercmrun";
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@@ -704,7 +705,7 @@ if (_canBuild) then {
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_objectHelperPos = ATLToASL _pos;
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};
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if (_vectoringEnabled) then {
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if (_vectoringEnabled || {_classname in DZE_StaticWeapons}) then {
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_objectHelper setVectorUp _vector; // align
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};
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@@ -886,6 +887,9 @@ if (_canBuild) then {
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local _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); // e.g. "Cinder Wall Full"
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local _ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview"); // e.g. "CinderWall_Preview_DZ"
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local _lockable = getNumber (configFile >> "CfgVehicles" >> _classname >> "lockable"); // defaults to 0
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local _staticOffset = getNumber (configFile >> "CfgVehicles" >> _classname >> "staticOffset");
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_isStaticWeapon = ((_classname isKindof "StaticWeapon") || {_classname in DZE_StaticWeapons});
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local _offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
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if (count _offset == 0) then {
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@@ -981,7 +985,7 @@ if (_canBuild) then {
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_refreshDist = DZE_snapRadius * 0.5; // distance object moves before the snap auto-refresh triggers
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};
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if !(DZE_buildItem in DZE_noRotate) then {
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if (!(DZE_buildItem in DZE_noRotate) && !_isStaticWeapon) then {
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_vectoringEnabled = true;
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["","","",["Init", "Init", 0]] spawn build_vectors;
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};
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@@ -994,7 +998,7 @@ if (_canBuild) then {
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call _axial_helper;
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call _setup_object;
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[_distFromPlot, _radius, _snappingEnabled, _vectoringEnabled, _snapList, _object] spawn dze_snap_building;
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[_distFromPlot, _radius, _snappingEnabled, _vectoringEnabled, _isStaticWeapon, _snapList, _object] spawn dze_snap_building;
|
||||
|
||||
while {_isOk} do {
|
||||
|
||||
@@ -1352,20 +1356,39 @@ if (_canBuild) then {
|
||||
_builtObject setVectorDirAndUp _vector;
|
||||
|
||||
local _position = _modelBasePos; // ATL/ASL
|
||||
local _vectorUp = _vector select 1;
|
||||
local _isWater = surfaceIsWater _position;
|
||||
|
||||
if (surfaceIsWater _position) then {
|
||||
if (_isStaticWeapon) then { // handle static weapons
|
||||
local _positionASL = _position;
|
||||
|
||||
if (!_isWater) then {_positionASL = ATLToASL _position;}; // must be ASL
|
||||
|
||||
for "_i" from 0 to 2 do {
|
||||
_positionASL set [_i, (_positionASL select _i) + ((_vectorUp select _i) * _staticOffset)]; // add static weapon vectorUp offset to ASL position (world coordinates)
|
||||
};
|
||||
if (!_isWater) then { // convert back to
|
||||
_position = ASLToATL _positionASL; // ATL
|
||||
} else {
|
||||
_position = _positionASL; // or ASL
|
||||
};
|
||||
};
|
||||
|
||||
if (_isWater) then {
|
||||
_position = ASLToATL _position; // position must be ATL
|
||||
};
|
||||
_builtObject setPosATL _position;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (!_isStaticWeapon) then {
|
||||
_position = _modelCenterPos; // ATL/ASL. Update db position in case model center is non-zero
|
||||
_position set [2, (_position select 2) - _modelOffset]; // adjust world Z-height
|
||||
|
||||
if (surfaceIsWater _position) then {
|
||||
_position = ASLToATL _position; // ensure position passed to db is ATL
|
||||
};
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -1581,8 +1604,7 @@ if (_canBuild) then {
|
||||
|
||||
if (_builtObject isKindOf "StaticWeapon" || {_classname in DZE_StaticWeapons}) then {
|
||||
[_builtObject,DZE_clearStaticAmmo,false] call fn_vehicleAddons;
|
||||
};
|
||||
};
|
||||
}; };
|
||||
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
|
||||
_builtObject addEventHandler ["HandleDamage", {0}];
|
||||
};
|
||||
|
||||
@@ -11,8 +11,9 @@ local _distFromPlot = _this select 0;
|
||||
local _radius = _this select 1;
|
||||
local _snappingEnabled = _this select 2;
|
||||
local _vectoringEnabled = _this select 3;
|
||||
local _snapList = _this select 4;
|
||||
local _object = _this select 5;
|
||||
local _isStaticWeapon = _this select 4;
|
||||
local _snapList = _this select 5;
|
||||
local _object = _this select 6;
|
||||
|
||||
local _header = "<img align='left' size='1' image='\z\addons\dayz_code\gui\EpochSnapBuilding.paa'></img><br/>";
|
||||
local _format = "<t align='left' size='0.4' font='Zeppelin33'>";
|
||||
@@ -24,6 +25,7 @@ local _ORA = _COL + "'#FF8800'>"; // orange
|
||||
local _GRY = _COL + "'#808080'>"; // greyed out
|
||||
local _TRN = _format + "<t shadow='0' color='#00000000'>"; // transparent
|
||||
local _VEC = [_GRY, _WHT] select _vectoringEnabled; // initial text color
|
||||
local _TER = [_VEC, _WHT] select _isStaticWeapon; // initial text color
|
||||
local _END = "</t>"; // end of segment
|
||||
local _NL = _END + "<br/>"; // new line
|
||||
local _spacing = _TRN + "." + _NL; // blank line
|
||||
@@ -58,7 +60,7 @@ _HK = _HK + _ORA + "[Q] [E] " + _WHT + _strRotate + _NL;
|
||||
_HK = _HK + _OBR + _decrease + _DBR + _increase + _BRW + localize "STR_EPOCH_TUT_ADJ_DEGREES" + _NL;
|
||||
_HK = _HK + _spacing;
|
||||
_HK = _HK + _ORA + "[L] " + _WHT + localize "STR_EPOCH_TUT_LOCAL" + " [%1"+ _NL;
|
||||
_HK = _HK + _ORA + "[T] " + _VEC + localize "STR_EPOCH_TUT_TERRAIN" + _NL;
|
||||
_HK = _HK + _ORA + "[T] " + _TER + localize "STR_EPOCH_TUT_TERRAIN" + _NL;
|
||||
_HK = _HK + _ORA + "[P] " + _WHT + localize "STR_EPOCH_TUT_BOUNDARY" + _NL;
|
||||
_HK = _HK + _ORA + "[F] " + _WHT + localize "STR_EPOCH_TUT_RELEASE_HOLD" + _NL;
|
||||
_HK = _HK + _ORA + "[H] " + _WHT + localize "STR_EPOCH_TUT_HIDE_PANEL" + _NL;
|
||||
|
||||
Reference in New Issue
Block a user